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Horatio Oliphant Jones - AI-generated fantasy Character

Horatio Oliphant Jones

Halfling · Rogue (Thief) · Level 3 · Criminal

Horatio Oliphant Jones

Bright-eyed, nimble-minded, and almost impossibly polite, Horatio treats every interaction like a game of cards where everyone deserves a fair bluff.
AC14
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 24 · 25 ft.
AlignmentChaotic GoodGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Dice set,
Disguise kit,
Forgery kit

Languages

Common,
Halfling

Features

14 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on your turn

    Use your bonus action to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When Bonus action on your turn

    Use your bonus action to manipulate objects, pick locks, disarm traps, or perform Sleight of Hand tricks more quickly.

Always on

  • Sneak AttackLevel 1

    When When you hit a creature with advantage, or when an ally is adjacent to the target and you do not have disadvantage

    Make one weapon attack with a finesse or ranged weapon, and once per turn add Sneak Attack damage when the conditions are met.

  • Rogue ProficienciesLevel 1

    You gain proficiency with light armor, thieves' tools, and one set of artisan's tools or gaming set. You also gain proficiency in the following weapons: simple weapons, hand crossbows, longswords, rapiers, and shortswords.

  • ExpertiseLevel 1

    Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

  • Thieves' CantLevel 1

    You know the secret signs and symbols used by thieves, cutpurses, and other criminals to share information in a hidden manner.

  • Second-Story WorkLevel 3

    Climbing no longer costs you extra movement, and you can make a running jump with a longer distance than most creatures. When you make a running long jump, the distance you can cover increases by a number of feet equal to your Dexterity modifier.

  • Roguish Archetype, ThiefLevel 3

    At 3rd level, you choose a Roguish Archetype. As a Thief, you are exceptionally skilled at getting in and out of places others cannot.

  • TraitHalflingLucky, when you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • TraitHalflingBrave, you have advantage on saving throws against being frightened.
  • TraitHalflingHalfling Nimbleness, you can move through the space of any creature that is of a size larger than yours.
  • TraitHalflingLightfoot Halfling, Naturally Stealthy, you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
  • TraitHalflingLightfoot Halfling, ability score increase, your Dexterity score increases by 2 and your Charisma score increases by 1.
  • Criminal ContactCriminal

    Reliable contacts in the criminal underworld can provide information, shelter, and quiet introductions to people who prefer not to deal with the authorities.

Gear

10 items

Weapons

  • Rapier
    A rapier, chosen as your finesse melee weapon.
  • Shortbow
    A shortbow and a quiver of 20 arrows, chosen as your ranged weapon option.
  • 2×
    Dagger
    Two balance-forged blades carried for emergencies and close work.

Armor

  • Leather Armor
    Worn but well-kept leather armor tailored to a halfling frame.

Tools

  • Thieves' Tools
    A sturdy set of picks, hooks, and tension tools used to open locks and disarm traps.
  • Crowbar
    A stout iron bar for forcing stubborn doors and windows.

Gear

  • 20×
    Arrow
    Arrows for the shortbow.
  • Burglar's Pack
    A burglar's pack containing useful gear for breaking in, staying hidden, and moving quietly.
  • Common Clothes
    Dark common clothes with a hood, suitable for blending into alleys and back rooms.
  • Belt Pouch
    A small pouch containing the remainder of his starting wealth.

Appearance

Horatio Oliphant Jones is a neatly dressed lightfoot halfling with chestnut curls, quick brown eyes, and a face that looks permanently one heartbeat away from a grin. He favors a dark green leather coat cut to fit his small frame, soft boots with silent soles, and a half-hidden collection of pockets, straps, and tiny tools. He carries himself with careful confidence, as if every alley and parlor in town might already know him by name.

Mannerisms

He speaks softly but quickly, often punctuating his sentences with a tiny bow or a tap of two fingers against his brim. When thinking, he rolls a coin across each knuckle in turn. He never sits with his back to a door if he can avoid it, and he habitually checks pockets, windows, and exits as if the room were a puzzle only he can see.

Personality

Bright-eyed, nimble-minded, and almost impossibly polite, Horatio treats every interaction like a game of cards where everyone deserves a fair bluff. He is generous in small ways, quick to laugh, and impossible to shame for long. He prefers clever solutions to violent ones, but when pushed he becomes startlingly daring, with a gambler's faith in speed, timing, and a well-placed distraction.

Ideals

Freedom. No lock, law, or noble decree should decide where a person is allowed to go or what they are allowed to keep. Horatio steals for profit, but he values autonomy more than gold.

Bonds

He still sends a share of his earnings to a widowed aunt who thinks he works as a traveling clerk. He keeps one old copper token from the first job he ever pulled, and he will risk a great deal to protect anyone who helped him when he was young and starving.

Flaws

Horatio cannot resist a locked door, a sealed desk, or a challenge that sounds just a little too difficult. He also lies with such cheerful ease that he sometimes keeps lying even when the truth would serve him better. When cornered, he grows defensive and slippery, preferring escape over apology, and he has a bad habit of underestimating how much trouble he can cause when his curiosity gets the better of him.

Quirks

He names particularly useful locks and remembers them fondly.
He cannot pass a playing card table without glancing at the odds.
He always compliments a guard's uniform before slipping past them.

Background

Horatio Oliphant Jones was born to a respectable halfling family that valued ledgers, honest work, and tidy shoes. Horatio valued those things too, at least until he discovered that the city gates, counting houses, and noble townhomes were all much more interesting from the wrong side of a lock. He began as a pickpocket and messenger in the crowded lanes, learning how to vanish into a market throng, how to read a guard’s boredom, and how to smile at a lie before telling one. By the time his family realized he had become an accomplished thief, he was already too quick to catch. He did not turn to crime out of cruelty, but out of appetite, for excitement, for independence, for the thrill of solving a problem that no honest trade would touch. Over time, Horatio learned that a good thief is part performer, part locksmith, part diplomat. He became the sort of rogue who can lift a purse without disturbing a cufflink, then talk his way past the same victim an hour later with an apology and a charming bow. Now he moves through the world with a rogue’s tools at his belt and a thief’s instincts in his bones, doing jobs for people who know better than to ask too many questions.

“By the time his family realized he had become an accomplished thief, he was already too quick to catch.”
From their backstory
Background
Criminal

Connections

Species

Halfling

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