Snit
Snit
Sheet
AC 14 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Draconic Cry
When Bonus action
As a bonus action, you can unleash a shrill draconic cry. Creatures of your choice within 10 feet of you have Advantage on attack rolls against one of them until the end of your next turn. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses after a Long Rest.
- Wild ShapeLevel 1
You can use a bonus action to expend one use of Wild Shape and transform into a Beast form you have prepared. At level 1, you know two Beast forms and can use Wild Shape twice per Long Rest. The transformation lasts for a number of hours equal to your Druid level, or until you revert, have the Incapacitated condition, or die.
- Draconic CryKoboldAs a bonus action, you can give a cry that grants Advantage on attack rolls against creatures of your choice within 10 feet of you until the end of your next turn. You can use this a number of times equal to your proficiency bonus per Long Rest.
Always on
- Summon Primal Spirit
When Magic action
You can expend a use of Wild Shape to summon a Land, Sea, or Sky Primal Spirit in an unoccupied space within 30 feet.
- SpellcastingLevel 1
You can cast prepared Druid spells using Wisdom as your spellcasting ability. You can use a Druidic focus as a spellcasting focus.
- DruidicLevel 1
You know Druidic, the secret language of druids. You can use it to leave hidden messages that only druids understand, and you can identify such messages left by others.
- Primal Order: WardenLevel 1
You can use a Magic action to expend a use of Wild Shape and summon a spectral spirit in an unoccupied space within 30 feet. The spirit uses the Primal Spirit stat block and remains for 1 hour, until reduced to 0 Hit Points, or until you die or dismiss it. At level 1, you can choose the Land, Sea, or Sky form whenever you summon it.
- Primal Order: WardenLevel 1
You gain proficiency with Martial weapons and Medium armor.
- DarkvisionKoboldYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You see darkness in shades of gray.
- Kobold Legacy, Draconic SorceryKoboldYou know one cantrip of your choice from the Sorcerer spell list. Charisma is your spellcasting ability for it.
- Creature TypeKoboldHumanoid.
- SizeKoboldSmall.
- SpeedKobold30 feet.
- ResearcherSage
You have studied extensively and can recall lore about many subjects. If you do not know a piece of information, you often know where and from whom it can be obtained, such as a library, scholar, archive, or specialized expert.
Spells
8 spellsSpellcasting. Snit casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , ,
Gear
12 itemsWeapons
- SickleA curved harvesting blade used as a simple weapon and ritual tool.
- QuarterstaffA staff of polished hazel wood used for walking and note-taking.
Armor
- Leather armorLight armor made from boiled and treated leather.
- ShieldA wooden shield bearing a painted spiral of leaves.
Tools
- Calligrapher's suppliesTools for producing clear handwritten copies and illuminated notes.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel supplies.
- Druidic focusA sprig of ash wrapped in copper wire, used as a Druidic focus.
- RobesSimple scholarly clothing suitable for travel and lectures.
- BookA reference book containing copied notes on natural philosophy, magic, and local history.
- 10×ParchmentBlank sheets and partially completed botanical diagrams.
- Ink and quillInk and several mismatched writing quills.
Purse
- 8×Gold piecesCoins saved from tutoring, research, and discreet personal arrangements.
Appearance
Snit is a wiry male kobold with rust-red scales, a cream-colored throat, bright amber eyes, and a chipped left horn. He wears weather-stained leather armor beneath a moss-green cloak stitched with scraps of parchment. A bundle of quills hangs from his belt beside an herbalism kit, a small wooden shield, and a crooked sickle carved with draconic symbols. His claws are frequently stained with ink, berry juice, or both.
Mannerisms
Snit tilts his head sharply when thinking, clicks his claws against his shield when impatient, and whispers observations to nearby plants as if they were colleagues. When nervous, he compulsively smooths the edges of his parchment and uses academic phrases far too grand for the situation.
Personality
Snit is enthusiastic, irreverent, and relentlessly observant. He speaks with the confidence of a tenured scholar despite having been expelled from several libraries for unauthorized experiments. He enjoys intelligent conversation, dramatic entrances, strong perfume, and people who are honest about what they want. He is bisexual and openly fond of brothels, which he regards as fascinating social ecosystems full of secrets, kindness, and remarkably well-informed staff.
Ideals
Knowledge should be shared, especially with people whom powerful institutions would rather keep ignorant. Nature is not pure or polite, and neither should truth be.
Bonds
He will risk almost anything to protect the ash tree and the kobold warren that raised him. He also carries a damaged page from his mentor's journal and hopes to reconstruct the missing sections before the old druid dies.
Flaws
Snit mistakes curiosity for permission. He cannot resist opening sealed letters, asking intrusive questions, or testing a theory on himself. He is also easily flattered by anyone who treats him as sophisticated, especially if they have a charming smile and an expensive room.
Quirks
Background
Snit was hatched beneath the roots of an ancient ash tree, in a kobold warren that survived by avoiding notice rather than demanding it. While other young kobolds learned tunnel fighting and trapmaking, Snit became fascinated by the faint green glow that pulsed through the ash tree's roots. An elderly hermit druid discovered him copying patterns from the bark into scraps of stolen parchment and took him on as an assistant. Snit learned that the forest was not merely a place to hide, but a living library whose leaves, insects, stones, and seasons all carried meaning. His scholarly ambitions eventually carried him far beyond the warren. Snit traveled between monasteries, hedge-wizards, apothecaries, and questionable urban establishments, trading research, gossip, and companionship for access to rare texts. He is fascinated by the ways civilization tries to separate itself from nature, especially in cities where desire, commerce, disease, and celebration all flourish under the same roof. Snit has no patience for cruelty disguised as tradition, and he gladly meddles in the affairs of anyone exploiting the helpless. He now journeys as a druid and researcher, determined to assemble the first comprehensive field guide to urban ecosystems, including sewers, gardens, taverns, and brothels.
“An elderly hermit druid discovered him copying patterns from the bark into scraps of stolen parchment and took him on as an assistant.”
- Background
- Sage
Connections
Species
Kobold
Media
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