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Tupa Saran - AI-generated fantasy Character

Tupa Saran

Elf · Ranger (Hunter) · Level 6 · Criminal

Tupa Saran

Quiet, observant, and dryly funny, Tupa speaks to animals more readily than to nobles and trusts people who admit what they want.
AC12
HP29/29
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 29 · 30 ft.
AlignmentNeutralGenderNonbinaryAge126 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' Tools,
Investigator's Kit

Languages

Common,
Elvish,
Giant,
Thieves' Cant

Features

20 features

Action

  • Extra AttackLevel 5

    When Your turn

    Take the Attack action to make two attacks instead of one.

Bonus action

  • Hunter's Mark

    When A creature becomes the quarry or you need to track a marked target

    As a Bonus Action, mark one creature you can see within range as your favored enemy. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with an attack, and you have Advantage on Wisdom (Perception or Survival) checks to find it. The spell requires Concentration.

Always on

  • Colossus Slayer

    When You hit a wounded creature with a weapon attack

    When you hit a creature below its hit point maximum with a weapon attack, deal an extra 1d8 damage once per turn.

  • Weapon MasteryLevel 1

    When You make an attack with a mastered weapon

    Use the longbow, scimitar, or shortsword's mastery property when making an attack with it.

  • SpellcastingLevel 1

    You have learned to cast spells using Wisdom as your spellcasting ability. You can prepare six Ranger spells, and you always have Hunter's Mark prepared from Favored Enemy.

  • Favored EnemyLevel 1

    You always have Hunter's Mark prepared. You can cast it without expending a spell slot three times, and you regain all expended uses when you finish a Long Rest. You can also cast it with spell slots as normal.

  • Deft ExplorerLevel 2

    You gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Investigation, Nature, Perception, Stealth, or Survival. Tupa selects Survival. You also gain proficiency in one language of your choice, Giant.

  • Fighting StyleLevel 2

    You gain the Archery Fighting Style, granting a +2 bonus to attack rolls with ranged weapons.

  • Ranger Subclass, HunterLevel 3

    You choose a Ranger subclass, Hunter. You also gain Hunter's Lore and Hunter's Prey. Hunter's Prey is Colossus Slayer, which deals an extra 1d8 damage once per turn when you hit a creature with a weapon attack and that creature is below its hit point maximum.

  • Ability Score ImprovementLevel 4

    You gain the Skilled feat, gaining proficiency in Investigation, Nature, and Survival. These proficiencies are in addition to your class and background proficiencies.

  • RovingLevel 6

    You gain a Climb Speed and Swim Speed equal to your Speed. You also gain 10 feet of movement whenever you are not wearing Heavy armor.

  • Creature TypeElfHumanoid.
  • SizeElfMedium or Small, chosen when you select this species. Tupa is Medium.
  • SpeedElf30 feet.
  • DarkvisionElfYou have Darkvision with a range of 120 feet.
  • Elven LineageElfDrow lineage. You know the Dancing Lights cantrip. At character level 3, you can cast Faerie Fire once per Long Rest. At character level 5, you can cast Darkness once per Long Rest. Wisdom is your spellcasting ability for these spells.
  • Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • TranceElfYou don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation.
  • Keen SensesElfYou have proficiency in the Perception skill. This proficiency is already included in the skill calculations.
  • Criminal ContactCriminal

    You know how to find a place to hide, a person willing to sell illicit goods, or someone who can put you in contact with a criminal network. You know the signs and terminology used by criminals, and you can call on contacts in the underworld, though those contacts are not always reliable or safe.

Spells

12 spells

Spellcasting. Tupa Saran casts with Wisdom (spell save DC 10, to hit with spell attacks).

1st level (4 slots): , , , , , , ,

2nd level (2 slots): , , ,

Gear

11 items

Weapons

  • Scimitar
    Martial finesse weapon with a curved blade, used for close fighting
  • Shortsword
    Light martial finesse weapon kept in a hip sheath
  • Longbow
    Martial ranged weapon suitable for hunting and ambushes

Armor

  • Studded Leather Armor
    Studded leather armor, worn and repeatedly repaired

Tools

  • Crowbar
    A metal bar useful for prying doors and crates

Gear

  • 20×
    Arrows
    Ammunition for the longbow
  • Quiver
    A quiver for carrying arrows
  • Druidic Focus
    A sprig of mistletoe used as a druidic focus
  • Explorer's Pack
    Includes a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
  • Dark Common Clothes
    Plain dark clothing suitable for blending into alleys and crowds

Purse

  • 12×
    Gold Pieces
    Starting currency from class and background

Appearance

A lean, weather-marked wood elf with brown skin, long black hair braided with faded red thread, and quiet gray eyes. A narrow scar crosses the bridge of the nose. Their hands are callused from bowstrings, climbing rope, and years of opening locks. They wear patched studded leather beneath a faded green cloak, with a dark scarf wrapped around the lower face when working in towns.

Mannerisms

Tupa rarely stands with their back to a door. They test loose stones with the toe of one boot, count exits under their breath, and answer direct questions after a short pause while studying the speaker's hands.

Personality

Quiet, observant, and dryly funny, Tupa speaks to animals more readily than to nobles and trusts people who admit what they want. They are patient with frightened travelers, suspicious of polished officials, and unexpectedly gentle with anyone who has been left behind.

Ideals

People deserve a fair chance to survive, even when laws and institutions are built to deny it. Tupa trusts practical mercy more than respectable authority.

Bonds

The stolen route map is hidden inside the lining of Tupa's cloak. They will risk almost anything to keep it from returning to the smuggling ring or falling into the magistrate's hands.

Flaws

Tupa assumes every offer has a hidden price. When frightened, they become secretive and controlling, withholding information even from allies who have earned their trust.

Quirks

Keeps a tally of doors, windows, and escape routes in every building.
Leaves a small twist of red thread on trails that are safe for travelers.
Names each pack animal before learning the names of its owners.
Collects broken seals and false coins as reminders of people who lied to them.

Background

Tupa Saran grew up in a highland caravan town where the old roads ran between cedar forests, salt terraces, and market forts. Their elven mother repaired bows for mule drivers, while their human father kept ledgers for merchants who preferred not to ask where certain goods came from. Tupa learned early that a trail was more honest than a contract. They could read boot marks in mud, tell a false seal from a true one, and move through a crowded market without disturbing a hanging bell. As a young adult, Tupa joined a smuggling ring that moved medicine, letters, and stolen relics along mountain passes. The work began with necessity and ended with betrayal. When the ring sold out a village to a tyrannical magistrate, Tupa sabotaged the exchange and fled with a stolen map that identified every hidden route the ring controlled. Now they work as a ranger, guiding travelers through dangerous country while quietly dismantling the network that once employed them. They still take illegal jobs when the law protects the powerful, but they refuse any contract that harms ordinary people.

“Tupa learned early that a trail was more honest than a contract.”
From their backstory
Background
Criminal

Connections

Species

Elf

Media

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