Hadrin Stonevein
Hadrin Stonevein
Sheet
AC 16 · HP 67 · 25 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Always on
- Hunter's Prey: Colossus SlayerLevel 3
When Bonus Action
Mark a target as your quarry to deal extra damage on the first weapon hit each turn.
- Primeval AwarenessLevel 3
When Action
Sense the presence of strong evil or powerful undead nearby.
- Favored EnemyLevel 1
You gain proficiency in light armor, medium armor, shields, simple weapons, and martial weapons.
- Favored Enemy: UndeadLevel 1
Choose a type of favored enemy. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. You also learn one language of your choice. This character's favored enemy is undead, and the bonus language is Ancient.
- Natural ExplorerLevel 1
Choose a type of favored terrain. While traveling for an hour or more in your favored terrain, difficult terrain doesn't slow your group's travel, your group cannot become lost except by magical means, and you remain alert to danger even while engaged in another activity. This character's favored terrain is desert.
- Thrown Weapon FightingLevel 2
Choose a fighting style. This character gains a +2 bonus to attack rolls made with thrown weapons and with the spear, reflecting a practiced harrier's precision.
- SpellcastingLevel 2
You know how to prepare and cast ranger spells, using Wisdom as your spellcasting ability.
- Ranger SpellcastingLevel 2
You learn to cast spells and can prepare a number of ranger spells equal to your Wisdom modifier plus half your ranger level, rounded down.
- Ranger ArchetypeLevel 3
At 3rd level, you choose an archetype. You gain the features of that archetype at 3rd level and again at 7th, 11th, and 15th level.
- Ability Score ImprovementLevel 4
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score by 2, or two ability scores by 1, or take a feat.
- Land's StrideLevel 8
You and your companions can move through nonmagical difficult terrain without extra movement, can pass through nonmagical plants without being slowed, and have advantage on saving throws against plants that are magically created or manipulated to impede movement.
- Hunter: Defensive TacticsLevel 7
At 7th level, you gain a defensive technique. This character learns a reactionary footwork style that helps slip pursuit and turn mob attacks aside, granting superior evasive movement against multiple enemies.
- TraitMountain DwarfDarkvision, 60 feet.
- TraitMountain DwarfDwarven Resilience, advantage on saving throws against poison, and resistance to poison damage.
- TraitMountain DwarfDwarven Combat Training, proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- TraitMountain DwarfTool Proficiency, proficiency with artisan's tools related to stonework or metalwork.
- TraitMountain DwarfStonecunning, double proficiency on History checks related to the origin of stonework.
- TraitMountain DwarfDwarven Toughness, hit point maximum increases by 1 and increases by 1 again whenever you gain a level.
- WandererOutlander
You have an excellent memory for maps and geography, and can always find food and fresh water for yourself and up to five others in the wild, as long as the land offers such things.
Spells
5 spellsSpellcasting. Hadrin Stonevein casts with Wisdom (spell save DC 13, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (3 slots): ,
Gear
6 itemsWeapons
- SpearA sturdy desert spear, carried as the character's primary weapon.
- DaggerA backup blade worn at the belt for close work and rope-cutting.
- Longbow and QuiverA longbow carried for distant threats, with a quiver of arrows.
Armor
- Scale MailA suit of weathered scale mail patched with leather and bronze links, adapted for hot climates.
Gear
- Explorer's PackA pack containing rope, rations, tinderbox, mess kit, and bedroll, suited to long desert crossings.
- 2×Ancient Relic VasesA pair of sealed clay vases, old enough to be mistaken for relics, strapped to the belt with faded cord.
Appearance
Stocky dwarf with sun-browned skin, sand-gold beard braided with copper rings, and weathered eyes that squint at the horizon as if reading old inscriptions in the light. Wears scale mail dulled by desert grit, carries a plain ash spear, and has two ancient-looking ceramic vases hung from a belt harness, each sealed with wax and wrapped in faded prayer cord.
Mannerisms
Speaks softly and only after looking at the ground, as if listening for footsteps in the sand. When thinking, he taps one of the vases with a knuckle and counts the replies under his breath.
Personality
Patient, observant, and stubbornly courteous. He treats warnings as a kind of prayer, and has the unsettling habit of apologizing to ruins before entering them.
Ideals
Reverence. The desert is not empty, it is a vast archive of the dead, and the dead deserve careful hands and honest names.
Bonds
The two relic vases are entrusted to him by the memory of his vanished mentor, and he will not let them be opened, sold, or mocked. He also owes a life-debt to the caravan that fed him when he was too young to return the favor.
Flaws
He cannot resist investigating sealed chambers, buried shrines, or anything that looks deliberately hidden, even when common sense says to leave it alone. He also trusts relics more readily than living people, and that has already cost him once.
Quirks
Background
Born beneath a limestone ridge where the desert meets the broken stone of forgotten kingdoms, Hadrin Stonevein was raised in a dwarf caravan that treated ruins as both danger and inheritance. As a child, he learned to track water by moth behavior, to read storm fronts in the color of the dunes, and to thrust a spear through the gaps in a scorpion's armor. His people recovered relics, but Hadrin was the one who listened to them. He became convinced that old things still held voices, and when he found two sealed vases in a buried shrine, he refused to sell them. He strapped them to his belt instead, believing they were not treasure, but witnesses. He now roams the wastes as a silent guardian and reluctant scholar, guiding caravans across salt flats and escorting tomb-divers into places they should not disturb. The spear he carries is practical, but the vases are sacred to him, one chipped at the lip and one painted with a star map no living sage can read. Hadrin says they contain the last breath of a sunken empire, though he will not tell anyone whether he believes that literally. What matters to him is simpler, the dead should be honored, the lost should be found, and the desert remembers every oath ever sworn upon it.
“His people recovered relics, but Hadrin was the one who listened to them.”
- Background
- Outlander
Connections
Species
Mountain Dwarf
Media
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