Rya Vale
Rya Vale
Sheet
AC 13 · HP 122 · 30 ft.Saving throws
Skills
- HistoryINT
- InsightWIS
- MedicineINT
- ReligionWIS
Armor
Weapons
Tools
Languages
Features
19 featuresAction
- Preserve LifeLevel 2
As an action, you present your holy symbol and evoke healing energy to restore hit points to a number of creatures totaling five times your cleric level.
Always on
- SpellcastingLevel 1
You can cast cleric spells, prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level, and use Wisdom as your spellcasting ability.
- Ritual CastingLevel 1
You can cast any cleric spell you have prepared as a ritual if it has the ritual tag.
- Divine DomainLevel 1
You choose a divine domain that grants features at specific levels and additional domain spells that are always prepared.
- Bonus ProficiencyLevel 1
You gain proficiency with heavy armor.
- Channel Divinity, Turn UndeadLevel 1
Undead have disadvantage on saving throws against your cleric spells and Channel Divinity.
- Domain SpellsLevel 1
You choose two spells from the cleric spell list as your domain spells, and they are always prepared.
- Disciple of LifeLevel 1
When you cast a spell of 1st level or higher that restores hit points, each creature regains additional hit points equal to 2 plus the spell's level.
- Bonus CantripLevel 1
You gain one cleric cantrip of your choice. For this character, the bonus cantrip is Spare the Dying, reflecting her medical focus.
- Blessed HealerLevel 6
When you restore hit points to another creature with a spell of 1st level or higher, you regain hit points equal to 2 plus the spell's level.
- Divine StrikeLevel 8
You deal an extra 1d8 radiant damage when you hit with a weapon attack. At 14th level this increases to 2d8. For this character, it is usually represented as a sterile, controlled surge of divine force.
- Divine InterventionLevel 10
You can invoke divine aid for major interventions. At level 17, the chance of success is 85 percent. Once successful, you cannot use it again for 7 days.
- Divine Strike ImprovementLevel 14
Your Divine Strike improves to 2d8 radiant damage.
- Supreme HealingLevel 17
Your healing spells are exceptionally potent. When you roll dice to determine the hit points restored by a spell or class feature, you can treat any die roll of 1 or 2 as a 3.
- Channel Divinity ImprovementLevel 17
You have used Channel Divinity twice between rests, and your Destroy Undead feature destroys undead of CR 1 or lower.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanExtra Language
- TraitHumanVersatility in a modern society, quick adaptation to new tools and institutions
- Shelter of the FaithfulAcolyte
She can secure shelter, modest food, and support from her temple, clinic, or faithful contacts, provided she can present herself as one of their own or invoke the authority of her calling.
Spells
26 spellsSpellcasting. Rya Vale casts with Wisdom (spell save DC 19, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , , ,
4th level (3 slots): , ,
5th level (2 slots): ,
6th level (1 slot):
7th level (1 slot):
8th level (1 slot):
9th level (1 slot):
Gear
6 itemsGear
- Prayer bookA worn prayer book wrapped in sterile white cloth, annotated with diagnoses, rites, and handwritten recovery notes.
- Holy symbolA polished holy emblem adapted into a compact medical insignia, kept on a chain beneath her coat.
- 5×Incense sticksFive small packets of incense used during vigils, bedside prayers, and difficult procedures.
- Modern clinical attireA set of dark gray professional scrubs paired with a crisp white doctor's coat.
- Medical kitA compact medical kit with bandages, antiseptic, suturing supplies, and diagnostic tools.
- Explorer's pack equivalentA satchel containing ordinary civilian belongings and work notes from the temple infirmary.
Appearance
Rya is tall and lean, with a narrow frame that suggests discipline more than physical labor. Her skin is pale, almost translucent, with a faint dusting of freckles across the bridge of her nose and cheekbones. She wears her dark brown hair in a severe bob cut straight just below her jawline, neat enough to feel intentional. Her blue eyes are sharp and intelligent behind thin wire-rimmed glasses with small rectangular lenses that she often peers over when assessing someone. She favors a crisp white doctor’s coat over dark gray scrubs, immaculate and buttoned to the throat, with practical black shoes that make little sound when she moves.
Mannerisms
She speaks in measured, economical sentences and tends to peer over her glasses before delivering a conclusion. When thinking, she folds one hand over the other at the wrist, as if bracing herself for a diagnosis. She rarely raises her voice, but her silence can become uncomfortably pointed when someone wastes time.
Personality
Meticulous, analytical, and relentlessly composed. Rya treats every problem like a case file, every room like a field hospital, and every conversation like it should have an objective. She is not warm in an obvious way, but she is deeply protective of the vulnerable and quietly furious at avoidable suffering. Her humor is dry, faint, and often arrives after the danger has passed.
Ideals
Competence. Lives are saved by clear thinking, steady hands, and disciplined effort, not by panic or sentiment. Mercy matters, but it must be applied with precision.
Bonds
She owes her life and her calling to the temple infirmary that trained her, and she will not abandon the sick, the injured, or those who have nowhere else to go. She also keeps a private list of patients she could not save, and revisits their cases obsessively, as if enough understanding might one day become atonement.
Flaws
Rya confuses emotional distance with professionalism, and sometimes fails to notice when kindness would heal faster than correctness. She can become controlling when a situation feels medically or morally sloppy, and she struggles to admit uncertainty until the evidence is overwhelming. Under stress, her sarcasm turns sharper than she intends.
Quirks
Background
Rya was raised in the quiet, disciplined care of a temple infirmary, where prayer and triage were treated as two sides of the same ritual. She learned early that suffering did not become less real when people romanticized it, and that the fastest way to help someone was to stop asking whether they were frightened and start asking what was bleeding. The clerics who trained her were patient only in the technical sense. They taught her anatomy, diagnosis, and the hard truth that mercy without precision was often just vanity wearing soft gloves. Rya took that lesson to heart, and made herself into a woman who could keep her hands steady while the rest of the room came apart. When she left the temple, she expected the wider world to respect competence. Instead, she found the Foundry District, where bodies broke, machines failed, and everyone lied about both. She became indispensable there, part physician, part priest, part problem solver, moving through the medical bay in her white coat with the calm authority of someone who had already decided panic was inefficient. Her faith never made her sentimental, but it did make her relentless. She heals because she believes life has value, even when the living are rude, exhausted, compromised, or difficult. In the Foundry District, that belief has begun to collide with corruption, desperation, and the strange sense that someone, somewhere, is using her gifts for purposes the temple never taught her to name.
“The clerics who trained her were patient only in the technical sense.”
- Background
- Acolyte
Connections
Species
Human
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