Kallista 'The Ghost' Vane
Kallista 'The Ghost' Vane
Sheet
AC 17 · HP 166 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Cunning ActionLevel 2
You can take a Bonus Action on each of your turns in combat to take the Dash, Disengage, or Hide action.
- Master of TacticsLevel 3
You can use the Help action as a Bonus Action. When you use Help to aid an ally in attacking, the target of that help can be within 30 feet of you.
Always on
- Sneak Attack (9d6)Level 1
Once per turn, you can deal extra damage to one creature you hit with an attack roll if you have Advantage or an ally is within 5 feet.
- Critical ShotLevel 18
Your attack rolls with Ranged weapons score a Critical Hit on a roll of 19 or 20.
- Quick DrawLevel 18
You have Advantage on Initiative rolls. You can draw or stow two weapons simultaneously.
- Risk DiceLevel 19
You have 4 Risk Dice (d8). Used for maneuvers like Parting Shot. Regain on Short/Long Rest.
- Reliable TalentLevel 11
Whenever you make an ability check that lets you add your Proficiency Bonus, you can treat a d20 roll of 9 or lower as a 10.
- Soul of DeceitLevel 17
Your thoughts cannot be read by telepathy or other means unless you allow it. You are immune to magic that would determine if you are lying.
- TraitTieflingDarkvision (60 ft.)
- Otherworldly PresenceTieflingYou know the Thaumaturgy cantrip.
- Fiendish ResistanceTieflingResistance to Fire damage.
- Legacy of AtrixTieflingYou know the Fire Bolt cantrip and standard tiefling spells.
- AlertCriminal
You gain a +6 bonus to Initiative. You can swap your initiative with a willing ally at the start of combat.
Spells
2 spellsSpellcasting. Kallista 'The Ghost' Vane casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
Gear
4 itemsWeapons
- 2×Dual Masterwork PistolsClockwork firearms crafted in the heart of Atrix.
Armor
- Studded Leather ArmorFine black leather reinforced with dark steel studs.
Tools
- Thieves' ToolsA set of tools for picking locks and disarming traps.
- Disguise KitCosmetics and props for creating personas.
Appearance
Kallista is a sharp-featured tiefling with deep crimson skin and long, sweeping obsidian horns that have been carved with subtle geometric runes. She wears form-fitting dark leather vestments designed for high-altitude wind resistance, often obscured by a shimmering grey silk cloak. Her eyes are a piercing, solid silver without pupils, and she carries two sleek, custom-tooled pistols strapped to her thighs in specialized quick-draw holsters.
Mannerisms
She tends to tilt her head slightly to the left when listening, as if analyzing the frequency of a person's lies.
Personality
Calculated, cold, and possessing the razor-sharp focus of a precision instrument, Kallista treats every social interaction like a game of three-dimensional chess. She speaks with a quiet, melodic authority and rarely loses her composure, even when dangling from a hovering sky-carriage.
Ideals
Efficiency. Every action must have a purpose, and every bullet must have a destination.
Bonds
I would trust no one in this world but Vola Gash, she is the hammer to my scalpel and the only living soul who knows the real me.
Flaws
I am so detached from my emotions that I often fail to see the human cost of my operations until it is far too late.
Quirks
Background
Born in the sprawling vertical labyrinth of Atrix, Kallista spent her youth navigating the mana-conduits and narrow alleys that connect the city's gleaming skyscrapers to its murky underbelly. While most of her kin found work in the sky bazaars, she realized early that the real currency of the Central Isle was secrets. She honed her skills as a Mastermind within the Iron Lattice Syndicate, where she met the orc enforcer Vola Gash. Together, they became the city's most feared duo of specialists, moving through the high-society parties of high elf arcanists and the grime of the dockyards with equal ease. Kallista's transition into the role of a secret agent was a natural evolution of her syndicate work. She realized that to stay ahead of the law in a city of eleven million, she needed better tools. She studied the modern firearms of the Emberheart smiths and the tactical protocols of the Atrix Web. Now at the peak of her career, she operates as a high-stakes operative who can manipulate a political election and assassinate a corrupt trade prince before the first course of dinner is served. She and Vola remain a formidable pair, anchored by a decade of shared blood and successful heists in the floating heart of the world.
“While most of her kin found work in the sky bazaars, she realized early that the real currency of the Central Isle was secrets.”
- Background
- Criminal
Connections
Species
Tiefling
Media
0 imagesNo images yet.
Turn Kallista 'The Ghost' Vane into a sheet
A high-res, share-ready sheet you can post or print.