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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Cleric (Trickery Domain) · Level 1 · Noble

Aurelia Malice

Aurelia is elegant, observant, and relentlessly composed.
AC16
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 9 · 30 ft.
AlignmentLawful EvilGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Rapiers,
Shortswords,
Hand crossbows

Tools

Gaming set of choice

Languages

Common,
Elvish,
Undercommon,
Draconic

Features

10 features

Action

  • Blessing of the TricksterLevel 1

    When A willing creature is about to act covertly.

    Aurelia can touch one willing creature other than herself as an action, granting advantage on Dexterity (Stealth) checks for 1 hour or until she uses this feature on someone else.

Always on

  • SpellcastingLevel 1

    Aurelia is a divine spellcaster. She uses Wisdom as her spellcasting ability, can prepare four cleric spells after each long rest, and can cast prepared spells using divine magic granted by Lolth.

  • Divine DomainLevel 1

    Aurelia chooses the Trickery Domain, granting her the domain spells disguise self and charm person. These spells are always prepared and do not count against her number of prepared cleric spells.

  • Superior DarkvisionDrowAurelia can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowAurelia does not need to sleep. Instead, she meditates deeply for 4 hours each day, remaining semiconscious.
  • Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
  • Drow MagicDrowAurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest, and at 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
  • Position of PrivilegeNoble

    Aurelia is a recognized member of House Malice. Commoners, merchants, and lesser drow are inclined to defer to her status, while members of influential houses may recognize her name and offer introductions, invitations, or limited assistance. Her position does not guarantee safety, especially among rival houses.

Spells

7 spells

Spellcasting. Aurelia Malice casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

1st level (2 slots): , , , , ,

Gear

11 items

Weapons

  • Shortsword
    A slightly curved shortsword with a narrow black blade, Aurelia's imitation of a surface-world samurai weapon.
  • Light crossbow
    A light crossbow with twenty bolts, carried for investigations that require a discreet ranged attack.

Armor

  • Leather armor
    Black leather armor reinforced beneath layered silk robes, chosen to preserve mobility and conceal the spiders living within.
  • Shield
    A polished wooden shield bearing a silver spider sigil, used when Aurelia expects open resistance.

Gear

  • Priest's pack
    A priest's pack containing a backpack, blankets, ten torches, tinderbox, ten days of rations, and a waterskin.
  • Holy symbol
    A spider-shaped holy symbol of Lolth carved from black stone and suspended from a silver chain.
  • Fine clothes
    Fine black and crimson clothing suitable for a noble of House Malice, including layered robes and a ceremonial sash.
  • Signet ring
    A signet ring bearing the insignia of House Malice.
  • Scroll of pedigree
    A scroll of pedigree proving Aurelia's place within House Malice.
  • Spider colony
    A small, carefully maintained colony of ordinary cave spiders living in a hidden inner pocket of Aurelia's robes. They are flavor and roleplaying elements, not independent combatants.

Purse

  • Coin pouch
    A purse containing 25 gp for expenses, bribes, offerings, or emergency purchases.

Appearance

Aurelia is a striking drow woman with obsidian skin, waist-length white hair braided with silver spider charms, and vivid violet eyes. Her lightly armored black robes are cut in the style of a surface-world samurai's layered garments, with a silk sash, lacquered shoulder guards, and a crimson spider emblem at her throat. A short, slightly curved shortsword rests at her hip. Tiny spiders crawl through the folds of her robes and occasionally emerge onto her hands, face, or shoulders.

Mannerisms

Aurelia pauses before answering difficult questions, watching the nearest spider for a sign she interprets as divine confirmation. She speaks softly when calm and becomes ceremonially formal when issuing threats. Before drawing her sword, she adjusts her sash and bows as if acknowledging an honored opponent.

Personality

Aurelia is elegant, observant, and relentlessly composed. She treats every conversation as an interrogation disguised as etiquette. She is fascinated by surface-world customs, especially codes of honor, but interprets them through the cruel theology of Lolth. She is capable of genuine affection toward her spiders and toward people who demonstrate useful loyalty, although she expresses affection by testing, correcting, and placing them in dangerous situations.

Ideals

Obedience. The strong weave the web, and the weak exist to be caught within it. Lolth's will is the only law that matters.

Bonds

House Malice gave me purpose, rank, and the right to serve Lolth. I will destroy anyone who threatens my house, even if the first traitor I must expose is one of my own blood.

Flaws

I cannot tolerate unanswered questions, even when pursuing the answer endangers the mission or exposes me to obvious traps. I also mistake fear for respect and assume that anyone who resists me is already guilty.

Quirks

Names individual spiders and consults them as if they were members of her investigative staff.
Collects surface-world descriptions of samurai armor, etiquette, and swordsmanship.
Leaves a single living spider at every scene where she exposes a heretic.
Counts the number of lies she hears during a conversation, even when she has no intention of confronting them.
Refuses to step on spiders, considering it an insult to Lolth.

Background

Aurelia Malice was born beneath the stone towers of Menzoberranzan into a minor but ambitious branch of House Malice. From her first breath, her family presented her to Lolth as an instrument rather than a daughter. She was taught that every smile concealed a bargain, every prayer concealed a test, and every act of mercy invited weakness. Aurelia embraced those lessons with unsettling enthusiasm. She became an expert at listening through doors, interpreting contradictions, and identifying the small signs of disobedience that preceded rebellion. Her devotion to Lolth was not merely dutiful. It was obsessive, intimate, and absolute. During an investigation into forbidden surface-world customs, Aurelia encountered accounts of samurai who bound themselves to a strict code of honor and expressed judgment through the blade. She found the concept fascinating, although she reshaped it into a doctrine that served Lolth rather than any mortal lord. She now calls her method the Eightfold Web, a personal interpretation of Bushido in which loyalty means obedience to the Spider Queen, courage means facing heresy without hesitation, and honor means ensuring that the guilty suffer publicly. A colony of spiders lives within the inner layers of her robes, fed with blood, secrets, and the occasional condemned insect. Aurelia considers them both companions and divine witnesses. She has recently been sent beyond the city to investigate rumors of cults, escaped slaves, and surface influences that might threaten House Malice or Lolth's supremacy.

“From her first breath, her family presented her to Lolth as an instrument rather than a daughter.”
From their backstory
Background
Noble

Connections

Species

Drow

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