Thulgrim Ironweaver
Thulgrim Ironweaver
Sheet
AC 17 · HP 161 · 25 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
Armor
Weapons
Tools
Languages
Features
15 featuresAlways on
- Arcane RecoveryLevel 1
Recover spell slots up to half your wizard level (rounded up) during a short rest once per day.
- Evocation SavantLevel 2
Gold and time spent to copy an evocation spell into your spellbook is halved.
- Sculpt SpellsLevel 2
Create pockets of relative safety within your evocation spells. Choose a number of creatures equal to 1 + spell level. The chosen creatures automatically succeed on their saving throws and take no damage.
- Potent CantripLevel 6
When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any).
- Empowered EvocationLevel 10
Add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
- OverchannelLevel 14
Deal maximum damage with a wizard spell of 1st through 5th level. The first time you do this, you suffer no ill effect. Subsequent uses before a long rest cause necrotic damage.
- Spell MasteryLevel 18
You can cast Shield and Misty Step at their lowest level without expending a spell slot.
- Signature SpellsLevel 20
You always have Fireball and Counterspell prepared, and you can cast each of them once at 3rd level without expending a spell slot once per short rest.
- TraitMountain DwarfDarkvision
- TraitMountain DwarfDwarven Resilience
- TraitMountain DwarfDwarven Combat Training
- TraitMountain DwarfTool Proficiency
- TraitMountain DwarfStonecunning
- TraitMountain DwarfDwarven Armor Training
- ResearcherSage
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.
Spells
7 spellsSpellcasting. Thulgrim Ironweaver casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots): no spells
5th level (3 slots):
6th level (2 slots):
7th level (2 slots): no spells
8th level (1 slot): no spells
9th level (1 slot):
Gear
4 itemsWeapons
- QuarterstaffA sturdy crystalline-topped staff that doubles as an arcane focus.
Armor
- Half-Plate ArmorMedium armor providing base AC 15 plus Dex (max 2).
Gear
- SpellbookA heavy leather-bound tome with metal edges.
- Scholar's PackBackpack, book of lore, ink, pen, parchment, little bag of sand, small knife.
Appearance
Thulgrim is a broad, stout dwarf with a beard the color of storm clouds, intricately braided with silver bands and obsidian chips. He wears heavy half-plate armor etched with glowing blue runes over his rich indigo robes. He carries a heavy tome chained to his belt and a crystalline staff that hums with arcane energy.
Mannerisms
Thulgrim constantly strokes his beard while thinking, often pulling on a specific silver ring when he reaches a difficult conclusion.
Personality
I have spent more time with books than people, and I find the laws of physics much more reliable than social niceties. I speak with the weight of two centuries of study, often coming across as pedantic or condescending, though I simply value accuracy above all else.
Ideals
Knowledge is the greatest treasure. Information should be used for the betterment of all, but it must be guarded against the reckless.
Bonds
My life’s work is a single, massive encyclopedia of arcane physics that I carry with me at all times.
Flaws
I am so confident in my own intellect that I often ignore the intuition or emotional insights of others, viewing them as irrational noise.
Quirks
Background
Thulgrim Ironweaver was born into a family of legendary blacksmiths in the deep halls of Karaz-a-Karak. While his kin saw the soul of the mountain in the strike of a hammer, Thulgrim saw it in the mathematical precision of the heat and the chemical transitions of the metal. He spent his youth in the libraries of the Sage’s Guild, eventually discovering that the words of power were simply another form of smithing, one that used the ether as raw material. He spent decades traveling between human universities and elven enclaves, acting as a bridge of knowledge while accumulating a vast collection of rare scrolls. His expertise in evocation stems from his dwarven upbringing. He believes that if you are going to unleash the forces of the universe, you must do so with the controlled precision of a master architect. Chaos is for the weak, true power lies in the perfect structure of a spell. Now, at the pinnacle of his power, Thulgrim has seen empires rise and fall based on the knowledge they chose to preserve or ignore. He seeks to protect the archives of the world from those who would use such power without the discipline to master it. To Thulgrim, magic is not a gift, it is a craft that requires the iron will of a dwarf to truly harness.
“His expertise in evocation stems from his dwarven upbringing.”
- Background
- Sage
Connections
Species
Mountain Dwarf
Media
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