Salem Mercer
Salem Mercer
Sheet
AC 22 · HP 364 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Moxie (9 Points)Level 1
Fuel features like Brace Up (Temp HP), One-Two Punch (Bonus Action 2 strikes), and Stick and Move (Dash/Disengage). Regain on Short/Long rest.
Always on
- Risk Dice (d10s)Level 1
Four dice to fuel Gunslinger maneuvers. Regain on Short/Long rest or when scoring a Critical Hit.
- Iron ChinLevel 1
Unarmored AC equals 12 plus Constitution modifier.
- FisticuffsLevel 1
Unarmed strikes and pugilist weapons deal 1d8 damage (modified by Unarmed Fighting Style to 1d8+8).
- Bloodied But UnbowedLevel 2
Reaction when taking damage to regain all Moxie. Gain massive Temp HP if Bloodied.
- Quick DrawLevel 2
Advantage on Initiative. Draw or stow two weapons at once.
- HaymakerLevel 5
Spend 1 Moxie to deal maximum damage on an Unarmed/Pugilist hit and regain the point.
- Gut ShotLevel 5
Crit with a ranged attack lodges the bullet, halving target speed and giving Disadvantage on their attacks.
- Cross CounterLevel 6
Reaction and 1 Moxie to reduce melee damage by 1d10 + STR + Pugilist Level. Strike back if reduced to 0.
- EvasionLevel 7
Take no damage on successful Dex saves against area effects, and half on failure.
- School of Hard KnocksLevel 9
Extra 1d12 once per turn, or apply Endanger (max damage on next hit) or Provoke (Disadvantage to others).
- License to KillLevel 11
Add 1-2 Risk Dice to ranged damage. If max die rolled, roll again and add for free.
- Watchers Supernal SensesLevel 20
Supernatural tuning provides Truesight 60ft, Blindsight 120ft, Tremorsense 120ft, and Magical Darkvision 120ft.
- ResourcefulHumanGain Heroic Inspiration when you finish a Long Rest.
- VersatileHumanGain proficiency in one skill and one Origin feat.
- SpeedHuman30 feet base movement.
- Battlefield CunningSoldier
You can find a place to hide or a route of escape in any urban or wilderness battlefield you have scouted.
Spells
1 spellSpellcasting. Salem Mercer casts with Wisdom (spell save DC 22, to hit with spell attacks).
Cantrips (at will):
Gear
4 itemsWeapons
- 2×Brass Knuckle KnivesA combination of punch knives and brass knuckles.
Tools
- Thieves ToolsProfessional set for lockpicking.
Gear
- Deadeye (RSh-12 Variant Revolver)A high-caliber Russian-style revolver with a heavy frame.
- Worn Leather DusterA rugged brown coat that conceals his weapons.
Appearance
Salem stands 6 feet 2 inches tall with a rugged, weathered face reminiscent of a frontier outlaw. He has shoulder length black hair and a well-kept but thick beard. He wears a heavy, worn leather duster that hangs low, hiding a variety of punch knives and his signature revolver, Deadeye. His eyes are unnaturally sharp, often glowing faintly when he utilizes his supernatural senses.
Mannerisms
He tends to tilt his head slightly when listening to someone, as if hearing things beneath their heartbeat. He frequently adjusts his duster to ensure his knuckles are within reach.
Personality
Salem is a man of few words but deep convictions, speaking with a low, gravelly drawl. He is incredibly perceptive, capable of spotting a lie the moment it leaves someone's lips. He carries himself with the quiet confidence of someone who has survived both elite military service and the bloodiest underground pits. While he acts as a hard-edged fixer, he possesses a protective streak for those he calls kin.
Ideals
Loyalty. The laws of men are fickle, but the bond between allies is absolute. Respect is earned in the pit and on the field.
Bonds
I will see The Shroud prosper, and I will ensure my parents are cared for in their exile. My partner Riley is the only one I trust implicitly.
Flaws
My grudge against the High Watchers of Khar-Atir is a slow-burning fire that often clouds my better judgment.
Quirks
Background
Born in the sand-scoured city of Khar-Atir, Salem was the son of two legendary Watchers. His mother taught him the precision of the revolver, while his father showed him the raw power of a closed fist. Salem rose through the ranks of the Watchers to the elite Citadel guard, where his senses were supernaturally enhanced to see through the eternal dust storms. However, the internal politics of Khar-Atir turned toxic when his father was forced out following an incident involving the city's hidden Androsphinx. Seeing his parents mistreated after thirty years of exemplary service, Salem broke his oaths and left the city behind. He eventually found his way to Zahra-Nur, where he turned his martial skills toward underground tournaments. It was there he met Riley Ripley. Together, they channeled their shared experiences of betrayal into the creation of The Shroud, a syndicate that now commands the shadows of Atrix from the Obsidian Rose headquarters. Despite his new life as a founder of a criminal empire, Salem remains haunted by the dragonborn and leonin commanders who discarded his family like refuse.
“His mother taught him the precision of the revolver, while his father showed him the raw power of a closed fist.”
- Background
- Soldier
Connections
Species
Human
Media
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