Kett Ajami
Kett Ajami
Sheet
AC 12 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Draconic Cry
When Bonus action
As a bonus action, you unleash a distracting cry. Creatures of your choice within 10 feet of you have advantage on attack rolls against them until the start of your next turn. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses after a long rest.
Always on
- DruidicLevel 1
You know Druidic, the secret language of druids. You can use it to leave hidden messages that only druids automatically notice.
- SpellcastingLevel 1
You can cast prepared druid spells using Wisdom as your spellcasting ability. You can use a Druidic focus, such as a sprig of mistletoe or a totem, as a spellcasting focus.
- Primal Order: MagicianLevel 1
You choose Magician as your Primal Order, gaining one additional druid cantrip and proficiency in Arcana or Nature. Kett chooses Nature.
- TraitKoboldDarkvision, allowing you to see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitKoboldDraconic Cry, a distracting cry that grants allies advantage on attacks against nearby creatures.
- TraitKoboldKobold Legacy, granting proficiency in one skill or tool of your choice. Kett's selected skill is Medicine.
- TraitKoboldSmall Humanoid with a walking speed of 30 feet.
- TraitKoboldDraconic ancestry, granting the Draconic language.
- ResearcherSage
You have studied extensively and can usually recall information about academic subjects, obscure lore, and the locations of libraries, archives, and sages. When you do not know a piece of information, you often know where and from whom it can be learned.
Spells
6 spellsSpellcasting. Kett Ajami casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
11 itemsWeapons
- QuarterstaffA simple wooden staff used as both walking aid and druidic focus.
- SickleA curved harvesting blade suitable for cutting reeds and defensive use.
Armor
- Leather ArmorTreated leather armor reinforced with stitched bark panels.
- ShieldA round wooden shield painted with a faded spiral of river clay.
Tools
- Herbalism KitA kit containing dried herbs, mortar and pestle, small shears, twine, and labeled pouches.
- Calligrapher's SuppliesSupplies for copying observations and preserving botanical samples.
Gear
- BookA reference book on natural philosophy and local waterways.
- 8×ParchmentClean parchment sheets for notes, maps, and plant rubbings.
- Ink and QuillA small ink bottle and a quill with a carefully trimmed shaft.
- Scholar's RobeA plain scholar's robe, oversized and repeatedly patched.
Purse
- 18×Gold PiecesLoose coin gathered from tutoring, copying, and odd jobs.
Appearance
A compact kobold with rust-red scales, a pale throat, and broad, alert ears. Kett wears a leather coat that is slightly too large, cinched tightly with cord at the waist, and patched with squares of green cloth from old field satchels. His left shoulder bears a carefully polished brass clasp, the only part of his clothing he never allows to tarnish. A small clay tablet hangs from his neck on braided reed cord, worn smooth where his claws repeatedly touch its edge. He carries a book of pressed leaves, copied notes, and observations in cramped, angular script.
Mannerisms
Kett taps his brass clasp three times before making a difficult decision. When concentrating, he tilts his head sharply and whispers the last few words of a sentence back to himself.
Personality
Kett is intensely observant, bluntly helpful, and fascinated by anything that grows, decays, or remembers. He asks precise questions at inconvenient moments, records answers immediately, and becomes visibly delighted when someone corrects him with evidence. Around strangers he is cautious and formal, but around plants and small animals he becomes softly conversational.
Ideals
Knowledge should be returned to the living world. A fact locked in a book is only half a fact.
Bonds
The poisoned stream beneath my old warren must run clear again. I will not return empty-clawed.
Flaws
I treat every disagreement like a research problem, and I can become so intent on proving a point that I fail to notice who I am hurting.
Quirks
Background
Kett was hatched beneath the collapsed observatory of a long-dead scholar whose stone chambers had become a kobold refuge. While the other young kobolds learned traps, tunnels, and the careful reading of bootprints, Kett learned to read the scholar's surviving field journals. The pages described plants that flowered only after lightning, birds that nested in dead trees, and the old druidic belief that every living thing participates in a vast conversation. Kett copied the notes onto scraps of bark and pottery, then began adding observations of his own. When a mining company poisoned the stream that fed his warren, Kett left the tunnels to seek a remedy. He studied at roadside shrines, traded labor for access to libraries, and learned enough druidic practice to hear sickness in soil and water. His magic remains practical and unsentimental. He wants to restore the stream, protect the warren, and prove that a kobold's curiosity is not a childish defect but a useful form of courage. He still keeps the observatory's brass clasp, rescued from the rubble, as a reminder that knowledge is only valuable when it is carried back to those who need it.
“Kett copied the notes onto scraps of bark and pottery, then began adding observations of his own.”
- Background
- Sage
Connections
Species
Kobold
Media
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