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Roman Barrett - AI-generated fantasy Character

Roman Barrett

Human · Pugilist / Fighter (Sweet Science / Eldritch Knight) · Level 20 · Soldier

Roman Barrett

Roman is a man of absolute discipline and brutal pragmatism.
AC19
HP250/250
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 250 · 40 ft.
AlignmentLawful NeutralGenderMaleAge38 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Improvised Weapons,
Revolver

Tools

Gaming Set (Cards),
Vehicles (Land)

Languages

Common,
Military Ciphers

Features

28 features

Action

  • War MagicLevel 7

    When you take the Attack action, you can replace one attack with a Cantrip.

Bonus action

  • FisticuffsLevel 1

    Use 1d12 for Unarmed Strikes. Bonus Action Unarmed Strike. Improvised weapons have Sap mastery.

  • Dig DeepLevel 4

    Bonus Action for resistance to physical damage and ignore exhaustion for 10 minutes.

  • Dig DeeperLevel 13

    Bonus Action to use Dig Deep and allow School of Hard Knocks twice per turn for 1 minute. (2/LR)

  • War BondLevel 3

    Create a bond with two weapons. Can summon them as a bonus action.

Always on

  • Iron ChinLevel 1

    AC equals 12 plus Constitution modifier while wearing Light or no armor without a shield.

  • MoxieLevel 2

    13 Moxie points. Use for Brace Up, One-Two Punch, or Stick and Move.

  • Bloodied But UnbowedLevel 2

    Reaction when taking damage to regain all Moxie points. If bloodied, gain 4x level temp HP.

  • Swagger StreakLevel 2

    Spend Moxie point to add Fisticuffs die to failed STR, DEX, CON, or CHA checks.

  • Heavy HitterLevel 3

    Hit with Unarmed Strike and apply both Damage and Grapple or Shove.

  • Bare Knuckle BoxerLevel 3

    Unarmed Strike critical hits on 19-20.

  • Cross CounterLevel 3

    Reaction and 1 Moxie to reduce melee damage by 1d10 + STR + Pugilist level. Counter-attack if damage reduced to 0.

  • Extra AttackLevel 5

    Attack twice when taking the Attack action.

  • HaymakerLevel 5

    Spend 1 Moxie for max damage on hit; regain Moxie on success.

  • Combo MakerLevel 6

    Grant yourself advantage on target after hitting with Unarmed Strike instead of Shove/Grapple.

  • Moxie-Fueled FistsLevel 6

    Unarmed and Improvised attacks can deal Force damage.

  • Down But Not OutLevel 7

    When using Bloodied But Unbowed, add CON + Exhaustion level to damage for 1 minute.

  • School of Hard KnocksLevel 9

    Once per turn deal extra 1d12 damage or apply Endanger/Provoke effects.

  • HerculeanLevel 10

    Double carrying capacity, critical hits against objects, double jump distance.

  • Shake It OffLevel 10

    Remove exhaustion or conditions (Blinded, Charmed, etc.) at start of turn.

  • Combo BreakerLevel 11

    Regain 1 Moxie when reducing Cross Counter damage to 0.

  • Tactical MindLevel 2

    When you fail an Ability Check, spend Second Wind to add 1d10 to the roll.

  • Action SurgeLevel 2

    Take one additional action on your turn once per Short or Long Rest.

  • Eldritch Knight SpellcastingLevel 3

    Use Intelligence to cast spells. Use Fighter levels to determine slots.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice (Insight).
  • VersatileHumanYou gain an extra Origin feat of your choice (Tough).
  • Battlefield FellowshipSoldier

    You can find a place to hide, rest, or recuperate among other soldiers or mercenaries. Your reputation as a veteran grants you respect from active military forces.

Spells

9 spells

Spellcasting. Roman Barrett casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (2 slots): ,

Gear

6 items

Weapons

  • Modified Blackjack
    A heavy leather club filled with lead shot. Deals 1d12 bludgeoning damage for Roman.
  • Taurus 608 (Revolver)
    Long-barreled revolver. 2d8 Piercing damage. Mastery: Slow.
  • Menacing Knife
    A serrated combat knife kept on the belt.
  • Collapsible Baton
    Steel baton that can be quickly deployed.

Armor

  • Leather Vest
    Dark leather reinforced with steel plates along the torso.

Gear

  • Boon of Irresistible Offense
    Damage with STR attacks bypasses resistance. Deal extra damage equal to STR mod on hit.

Appearance

Roman Barrett is a physically imposing man standing 6ft. 5in. tall with a muscular frame and tan skin. He sports long black hair and a thick mustache reminiscent of a rock legend. His most striking feature is an intricate traditional Pe'a tattoo covering his right arm, right pectoral, and shoulder. He wears a dark, steel-reinforced leather vest over a black long-sleeved shirt and durable leather trousers scuffed from use. He carries a modified blackjack, a serrated knife, and a heavy Taurus 608 revolver.

Mannerisms

Roman has a habit of cracking his neck whenever he enters a new room and speaks in short, clipped sentences that reflect his military background.

Personality

Roman is a man of absolute discipline and brutal pragmatism. He speaks with a low, gravelly voice and carries himself with the quiet confidence of someone who has nothing left to prove in a fight. He treats every alleyway like a battlefield and every social interaction as a tactical negotiation. He is stoic, rarely showing emotion, and values professional competence over empty words.

Ideals

Hierarchy. The world functions best when there is a clear chain of command and everyone knows their role.

Bonds

My loyalty to the Shroud Syndicate and Ripley is absolute. They gave me a purpose when the world said soldiers were no longer needed.

Flaws

I am unable to see the world as anything other than a series of combat scenarios, often leading me to solve peaceful problems with physical force.

Quirks

Always sits with his back to a wall.
Cleans his revolver when he is stressed or bored.
Has a specific way of wrapping his knuckles with tape before any confrontation.

Background

Roman was born into a military legacy in Desertstone, raised on gunpowder and grit. He served with distinction in the Legion of the Iron Hoof, surviving brutal infantry combat through a combination of sharpshooting and raw brawling talent. After the war ended and the Legion disbanded, Roman felt like a relic of a violent past. He traveled to the city of Zahra-Nur, turning his lethal skills toward mercenary work to survive in the urban sprawl. Roman eventually joined the Shroud Syndicate under the partnership of Ripley. He serves as the organization's primary enforcer, using a blend of martial prowess and eldritch enhancements to settle debts and maintain the Syndicate's iron-clad influence. His fists have broken more bones than any bullet he has ever fired.

“After the war ended and the Legion disbanded, Roman felt like a relic of a violent past.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

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