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Elena "Hellcat" Vane - AI-generated fantasy Character

Elena "Hellcat" Vane

Human · Pugilist (Sweet Science) · Level 20 · Criminal

Elena "Hellcat" Vane

Blunt, fiercely independent, and unexpectedly charismatic, Elena treats every social interaction like a sparring match.
AC16
HP225/225
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 225 · 30 ft.
AlignmentNeutralGenderFemaleAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • IntimidationCHA
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Improvised weapons

Tools

Thieves' tools,
Dice set

Languages

Common,
Undercommon,
Thieves' Cant

Features

29 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action.

Bonus action

  • Brace Up

    When Spend 1 Moxie Point

    Gain 1d12 + 24 temporary hit points for 10 minutes.

  • One-Two Punch

    When Spend 1 Moxie Point

    Make two unarmed strikes.

  • Stick and Move

    When Spend 1 Moxie Point

    Make an unarmed strike and take the Dash or Disengage action.

  • FisticuffsLevel 1

    Your unarmed strikes and pugilist weapons use a 1d12 Fisticuffs die for damage. You can make an unarmed strike as a bonus action.

  • Dig DeepLevel 4

    Bonus action for resistance to physical damage and ignoring exhaustion for 10 minutes.

  • Dig DeeperLevel 13

    Bonus action for 1 minute of resistance and using School of Hard Knocks twice per turn. Can be used twice per long rest.

Reaction

  • Cross Counter

    When Taking melee damage

    Spend 1 moxie to reduce damage by 1d10 + 25. If reduced to 0, counter-attack.

  • Bloodied But UnbowedLevel 2

    As a reaction when taking damage, regain all Moxie points. If bloodied, gain 80 temporary HP.

  • Sweet Science: Knock OutLevel 17

    Crits can cause Unconsciousness (DC 19). Spend 1 Moxie point as a reaction to turn a hit into a crit.

Always on

  • Iron ChinLevel 1

    While wearing light or no armor and no shield, your AC is 12 + CON modifier.

  • MoxieLevel 2

    You have 20 Moxie Points used to fuel various abilities like Brace Up, One-Two Punch, and Stick and Move.

  • Swagger StreakLevel 2

    Expend a Moxie Point to add 1d12 to a failed STR, DEX, CON, or CHA check.

  • Heavy HitterLevel 3

    When hitting with an unarmed strike, you can also Grapple or Shove as part of the same attack.

  • HaymakerLevel 5

    Expend 1 Moxie Point on an attack; if it hits, deal maximum damage and regain the point.

  • Moxie-Fueled FistsLevel 6

    Unarmed strikes and improvised weapon attacks can deal Force damage.

  • Down But Not OutLevel 7

    While bloodied after using Bloodied But Unbowed, add +4 plus exhaustion levels to unarmed damage for 1 minute.

  • School of Hard KnocksLevel 9

    Once per turn, deal extra 1d12 damage or apply Endanger or Provoke effects.

  • HerculeanLevel 10

    Double carrying capacity, double jump distance, and automatic crits against objects.

  • Shake It OffLevel 10

    Start of turn, remove one exhaustion or end Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Restrained, or Stunned.

  • UnbreakableLevel 14

    Advantage on STR, DEX, and CON saving throws. Spend 1 Moxie to reroll a failed save.

  • PugnaciousLevel 15

    Upon rolling initiative, remove one exhaustion and regain uses of Down But Not Out, Dig Deep, and Shake It Off.

  • Sweet Science: Bare Knuckle BoxerLevel 3

    Critical hits on 19 or 20 with unarmed strikes.

  • Sweet Science: Cross CounterLevel 3

    Reaction to reduce melee damage by 1d10 + 25. If reduced to 0, make an immediate counter-attack.

  • Sweet Science: Combo MakerLevel 6

    Instead of grapple/shove from Heavy Hitter, gain advantage on attacks against the target until next turn.

  • Sweet Science: Combo BreakerLevel 11

    Regain 1 Moxie Point if Cross Counter reduces damage to 0.

  • Extra LanguageHumanUndercommon
  • Ability Score IncreaseHuman+1 to all ability scores
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Gear

3 items

Weapons

  • Magical Brass Knuckles
    Imbued with street magic to enhance punch velocity and durability.

Armor

  • Cropped Leather Jacket
    Black leather with numerous silver buckles, stylish and tough.

Gear

  • Criminal Pack
    Crowbar, dark common clothes including a hood, and a pouch with 15 gp.

Appearance

Hellcat is a statuesque figure with olive skin and piercing blue eyes. Her short, spiked blonde hair frames a sharp, angular face with high cheekbones and a defined jawline. She is clad in a stylish cropped leather jacket featuring dark hues and numerous silver buckles, worn over practical leather street attire.

Mannerisms

She constantly cracks her knuckles and has a habit of scanning everyone's hands to assess their reach and lethality.

Personality

Blunt, fiercely independent, and unexpectedly charismatic, Elena treats every social interaction like a sparring match. She values results over rhetoric and respects those who can hold their own in a fight.

Ideals

Loyalty is the only currency that counts in the heights, and I will never turn my back on a promise.

Bonds

The people of Titanreach's lower terraces are my family, and I will defend their home from anyone, syndicates or knights alike.

Flaws

I cannot resist a challenge to my pride, even if I know I am walking into a trap.

Quirks

Refuses to touch real weapons.
Obsessively polishes her silver buckles.
Counts the exits of every room she enters.

Background

Born in the vertical slums of Titanreach, Elena Vane learned to fight before she learned to read. The mountain city of Titanreach is a vertical maze of stone and steel where the strong thrive and the weak are forgotten. Elena clawed her way out of the gutters by fighting in underground pits, earning the name Hellcat for her ferocious speed and unwillingness to stay down. She spent years as an enforcer for the city underworld, climbing the Titanforge Peaks one debt collection at a time until she finally broke away to seek her own path. She now roams the high peaks as a legendary pugilist, a hero to the common folk who admire her grit and her habit of punching the teeth out of anyone who tries to oppress them.

“The mountain city of Titanreach is a vertical maze of stone and steel where the strong thrive and the weak are forgotten.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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