Khurzhan Dorgast
Khurzhan Dorgast
Sheet
AC 18 · HP 32 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresBonus action
- Second WindLevel 1
When Bonus action
Khurzhan regains 1d10 + 4 hit points as a bonus action.
Always on
- Trip Attack
When After hitting a creature with a weapon attack
When Khurzhan hits a creature with a weapon attack, he can expend one superiority die to attempt to drive the target to the ground. The target adds the superiority die to the attack's damage, and if it is Large or smaller, it must succeed on a DC 13 Strength saving throw or fall prone.
- Menacing Attack
When After hitting a creature with a weapon attack
When Khurzhan hits a creature with a weapon attack, he can expend one superiority die to frighten the target. The target adds the superiority die to the attack's damage and must succeed on a DC 13 Wisdom saving throw or become frightened of Khurzhan until the end of his next turn.
- Precision Attack
When When a weapon attack misses or may miss
When Khurzhan makes a weapon attack roll, he can expend one superiority die to add it to the roll after seeing the roll but before knowing whether it hits.
- Action SurgeLevel 2
When Once per short or long rest
Khurzhan takes one additional action on his turn.
- Combat SuperiorityLevel 3
Khurzhan chooses three maneuvers, Trip Attack, Menacing Attack, and Precision Attack. He has four d8 superiority dice, regained after a short or long rest. His maneuver save DC is 13.
- Student of WarLevel 3
Khurzhan gains proficiency with smith's tools and knows one additional language, Goblin.
- Martial Archetype, Battle MasterLevel 3
Khurzhan chooses the Battle Master martial archetype, specializing in tactical control and precise strikes.
- Action Surge, one useLevel 2
Khurzhan gains a second use of Action Surge after reaching 17th level, so at this level he has one use per short or long rest.
- Extra AttackLevel 5
Khurzhan can attack twice whenever he takes the Attack action on his turn.
- Ability Score ImprovementLevel 4
Khurzhan increases his Strength by 2, raising it from 14 to 16.
- TraitMountain DwarfDarkvision, 60 feet
- TraitMountain DwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage
- TraitMountain DwarfDwarven Combat Training, proficiency with battleaxes, handaxes, light hammers, and warhammers
- TraitMountain DwarfDwarven Armor Training, proficiency with light and medium armor
- TraitMountain DwarfStonecunning, double proficiency bonus on Intelligence (History) checks related to the origin of stonework
- TraitMountain DwarfDwarven Toughness is not a mountain dwarf trait in the 2014 rules and is not included
- TraitMountain DwarfAbility Score Increase, Constitution increases by 2 and Strength increases by 2
- TraitMountain DwarfSpeed is not reduced by wearing heavy armor
- Military RankSoldier
Khurzhan can usually find the resting place of former comrades, military camps, fortifications, and veterans within a settlement, and can secure modest shelter and assistance from soldiers who recognize his service.
Gear
14 itemsWeapons
- WarhammerA martial melee weapon selected for its reliability in formation fighting.
- Light crossbowA light ranged weapon with a quiver of bolts.
- 10×DartsSimple thrown weapons carried from his old training kit.
Armor
- Chain mailHeavy metal armor offering excellent protection but imposing disadvantage on Dexterity (Stealth) checks.
- ShieldA sturdy shield bearing the faded geometric mark of Khurzhan's former company.
Tools
- Smith's toolsTools used for repairing weapons, fittings, and armor components.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packA pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Dice setA set used to play a rough military dice game favored by enlisted soldiers.
- Common clothesPlain, durable clothing suitable for travel and camp work.
- Insignia of rankA small metal insignia identifying his former military company.
- Belt pouchA leather pouch containing his accumulated service pay.
- Captain's signetA battered copper signet belonging to Khurzhan's missing captain.
Purse
- 10×Gold piecesCoin carried from his military service.
Appearance
Khurzhan is a compact, broad-shouldered mountain dwarf with iron-gray hair braided close to the scalp and a square beard bound with plain copper rings. He keeps his armor scrubbed to a dull, practical sheen and smells faintly of lanolin, oiled leather, and malt from his brewer's supplies. His hands are permanently darkened around the nails from forge soot, though he insists they are clean. He has a level stare, a carefully trimmed mustache, and a habit of checking every buckle twice before entering a room.
Mannerisms
He checks straps, buckles, and door hinges while speaking. When considering a tactical problem, he taps two fingers against his shield in a slow rhythm. He never sits with his back to an open doorway.
Personality
Khurzhan is measured, observant, and more considerate than his stern expression suggests. He speaks plainly, dislikes boasting, and treats preparation as a form of respect toward companions. He has little patience for improvisation that comes from laziness, but he admires cleverness when it protects someone else.
Ideals
Duty. A promise made under pressure still binds the person who made it. The weak survive when dependable people do what they said they would do.
Bonds
He carries his former captain's battered signet and intends to discover what happened to the missing company before he returns home.
Flaws
He assumes every unexplained kindness is part of a scheme, and once he has decided someone is unreliable, evidence rarely changes his mind.
Quirks
Background
Khurzhan Dorgast was born beneath the eastern ridges, where his clan brewed dark grain beer for miners and caravan guards. He expected to spend his life between the brewery and the forge, but a border levy took him into the shield companies before he had finished growing his first proper beard. He proved unremarkable at marching songs and excellent at holding a narrow pass. During nine years of patrols, he learned that battles were rarely won by the strongest warrior. They were won by the person who noticed the loose stone, the hidden ditch, or the frightened recruit about to break formation. After leaving the army, Khurzhan became a wandering sword for hire, carrying the insignia of his old company inside his coat rather than displaying it. His former captain disappeared while investigating missing supply wagons, and Khurzhan has never accepted the official explanation that the man deserted. He now travels with adventurers because ruins, borderlands, and old military roads are where secrets tend to surface. He fights with the patience of a mason setting a foundation, waiting until one precisely chosen strike turns an enemy's confidence into a collapse.
“He proved unremarkable at marching songs and excellent at holding a narrow pass.”
- Background
- Soldier
Connections
Species
Mountain Dwarf
Media
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