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Orla "Shadowsinger" Umbrae - AI-generated fantasy Character

Orla "Shadowsinger" Umbrae

Elf · Rogue · Level 2 · Noble

Orla "Shadowsinger" Umbrae

Orla is observant, theatrical, and irreverently charming.
AC14
HP15/15
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 15 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAgeApproximately 127 years old, a young adult by elven standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Longbows,
Shortbows

Tools

Gaming set

Languages

Common,
Elvish,
Draconic

Features

9 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Orla's turn.

    Orla uses a bonus action to Dash, Disengage, or Hide.

Always on

  • Sneak AttackLevel 1

    When Hit with a finesse or ranged weapon while meeting the advantage or adjacent-enemy condition.

    Orla deals an extra 1d6 damage once per turn when she meets the Sneak Attack conditions.

  • Thieves' CantLevel 1

    Orla knows the secret mix of dialect, code, and gesture used by rogues. She can communicate hidden messages in ordinary conversation, and recognizes similar messages from other rogues.

  • DarkvisionElfOrla can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Keen SensesElfOrla is proficient in the Perception skill.
  • Fey AncestryElfOrla has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceElfOrla does not need to sleep. She meditates deeply for 4 hours to gain the benefits of a long rest.
  • Elven Weapon TrainingElfOrla is proficient with the longsword, shortsword, shortbow, and longbow.
  • Position of PrivilegeNoble

    Orla can secure an audience with local nobles, retainers, and other members of high society. Common folk may also try to accommodate her to avoid offending her family or those she represents.

Gear

10 items

Weapons

  • Rapier
    A finely balanced one-handed finesse weapon with a narrow blade.
  • Shortbow and arrows
    A ranged martial weapon suitable for silent ambushes, with a quiver containing 20 arrows.
  • 2×
    Daggers
    Balanced blades kept in concealed sheaths.

Armor

  • Leather armor
    Light protective armor of supple, darkened leather.

Tools

  • Gaming set
    A set of engraved ivory dice used for courtly gambling.

Gear

  • Burglar's pack
    A pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and waterskin.
  • Fine clothes
    Elegant traveling clothes appropriate for a noble household.
  • Signet ring
    A ring bearing the crest of House Umbrae, useful as proof of lineage and social standing.
  • Scroll of pedigree
    A family document establishing Orla's ancestry and title.

Purse

  • 25×
    Gold pieces
    A small purse containing starting wealth.

Appearance

Orla is a lean, long-limbed high elf with warm bronze skin weathered by years of sea wind and castle drafts. Her silver-black hair is braided with narrow ribbons of deep violet, and her pointed ears are decorated with small onyx studs. She stands with one hip slightly forward and rests her weight on the balls of her feet, as if every conversation might become a dance or an escape. Her noble bearing is unmistakable, though softened by a travel-stained cloak, polished leather armor, and an amused half-smile that rarely reveals what she is thinking.

Mannerisms

When waiting, Orla shifts her weight to the balls of her feet and quietly taps complex rhythms against her thumb. She addresses servants and nobles with exactly the same polished courtesy, which makes both groups suspicious. When lying, she becomes more formal, not less.

Personality

Orla is observant, theatrical, and irreverently charming. She enjoys verbal duels as much as physical ones, and she has a talent for making people feel clever right before they reveal something important. Beneath her wit is a fierce instinct to protect people who lack the social power to protect themselves.

Ideals

Freedom. No family, crown, or ancient tradition has the right to decide what a person must become. Rules are tools, and tools belong in the hands of those clever enough to use them.

Bonds

She carries the stolen ledger that could ruin House Umbrae, and she intends to reveal its contents only when doing so will protect the people her family harmed.

Flaws

She cannot resist humiliating pompous people, even when patience would serve her better. Orla treats trust as a game she must always be winning, and she sometimes mistakes genuine affection for another form of manipulation.

Quirks

She gives every hiding place an approving nickname.
She composes insulting verses about corrupt nobles and remembers them years later.
She flips a silver coin across her knuckles when deciding whether to tell the truth.
She bows slightly to locked doors before opening them.

Background

Orla was born into House Umbrae, an old elven family whose wealth came from controlling a chain of river crossings and discreetly settling disputes between rival courts. She was educated in history, etiquette, music, and the delicate art of saying one thing while meaning three others. Her favorite lessons, however, were the ones no tutor intended to teach. She learned which servants knew every hidden stair, which guards drank before midnight, and how a whispered confidence could open doors that gold could not. When Orla discovered that her elder cousin had been using the family name to blackmail merchants and arrange disappearances, she tried to expose him through proper channels. The family chose silence. In response, Orla stole the incriminating ledger, left a mocking verse in its place, and vanished before dawn. Since then, she has traveled under the name Shadowsinger, taking work that rewards discretion, wit, and a willingness to embarrass powerful people. She still wears her signet ring, not from loyalty to House Umbrae, but as a reminder that privilege is most satisfying when used against itself.

“She was educated in history, etiquette, music, and the delicate art of saying one thing while meaning three others.”
From their backstory
Background
Noble

Connections

Species

Elf

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