Clypeus
Clypeus
Sheet
AC 10 · HP 8 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InvestigationINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- Magical TinkeringLevel 1
When At will
Create a tiny nonmagical object with a magical flourish, such as a glowing trinket, a recording, or a smell, using tinker's tools.
- SpellcastingLevel 1
You can cast artificer spells. Intelligence is your spellcasting ability, and you use thieves' tools or another artisan's tool as your spellcasting focus. At 1st level you know two artificer cantrips and have prepared a small number of artificer spells equal to your Intelligence modifier plus half your artificer level, rounded down, minimum of one.
- TraitWarforgedConstructed Resilience
- TraitWarforgedSentry's Rest
- TraitWarforgedIntegrated Protection
- TraitWarforgedSpecialized Design
- TraitWarforgedSpeed 30 ft.
- TraitWarforgedDarkvision 60 ft.
- WandererOutlander
Clypeus can usually find food and fresh water for himself and up to five others in the wild, provided the land is not completely barren.
Spells
4 spellsSpellcasting. Clypeus casts with Intelligence (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots):
Gear
7 itemsWeapons
- Simple weaponA reliable melee implement for utility and defense.
- Simple weaponA second simple weapon, chosen for field work and versatility.
- Light crossbowA ranged weapon with 20 bolts for ranged support.
Armor
- Scale mailA protective suit of mail made for a construct frame, fitted carefully around integrated plating.
Tools
- Thieves' toolsA set of thieves' tools used to open, repair, and bypass mechanisms.
Gear
- 20×Crossbow boltsA bundle of bolts for the light crossbow.
- Dungeoneer's packA sturdy travel pack containing useful wilderness gear.
Appearance
A sturdy warforged with brushed iron plating, a shield-like chest frame, and carefully engraved rivets that look more ceremonial than decorative. Clypeus has muted brass accents, a blank but attentive faceplate, and faint scorch marks along one forearm from early experiments with unstable arcane devices. He moves with deliberate economy, as if every gesture has been measured and approved.
Mannerisms
He pauses before speaking, as if a hidden ledger must be consulted. When thinking, he taps two knuckles against his chest plate in a steady three-beat pattern. He refers to plans as load-bearing structures, and when satisfied he gives a small, precise nod rather than a smile.
Personality
Patient, exacting, and quietly protective. Clypeus speaks with formal clarity, dislikes waste, and prefers to solve problems by reinforcing weak points before they fail. He is not unkind, but he is blunt, and his sense of humor is so dry that most people miss it entirely.
Ideals
Function. A thing, creature, or law should serve a clear purpose. If it does, it deserves maintenance and respect. If it does not, it should be improved or removed.
Bonds
He keeps a worn brass token stamped with the crest of the long-vanished forge that built him, and he will not abandon it to loss or theft. He feels responsible for the safety of travelers, builders, and laborers, especially those who are overlooked because they are useful only when something goes wrong.
Flaws
Clypeus trusts procedure more readily than people, and he can become inflexible when circumstances demand improvisation. He also has a tendency to treat his own body like a replaceable tool, ignoring damage longer than he should, especially if a task is unfinished.
Quirks
Background
Clypeus was not born, he was commissioned, assembled from steel, wood, and purpose in a foundry that no longer exists on any map he trusts. His first memories are of a forge-lit hall, the sound of hammers, and a robed artisan placing a hand over his chest plate to declare that he was made to endure. He was delivered into service as a pathfinder and courier, a construct meant to cross broken roads, measure ruins, and keep records of hazards that flesh could not survive. The work suited him, until the order that made him was dissolved in fire and bureaucracy, leaving him with a name, a function, and no master to obey. He wandered after that, learning the shape of forests, hills, and ruined battlefields the way others learn prayer. A hermit trapper in the wilds taught him how to read weather, track game, and respect silence, while ancient roadside cairns and half-buried machine parts stirred his fascination with the practical magic that binds civilization together. Clypeus eventually discovered artificing as the nearest thing to a sacred calling, a discipline that allowed him to repair, refine, and preserve rather than merely survive. He now travels with the quiet certainty that every problem has a proper structure, every structure a weakness, and every weakness a duty to be strengthened.
“The work suited him, until the order that made him was dissolved in fire and bureaucracy, leaving him with a name, a function, and no master to obey.”
- Background
- Outlander
Connections
Species
Warforged
Media
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