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Zephyr 'Fog-Eyes' Thalos - AI-generated fantasy Character

Zephyr 'Fog-Eyes' Thalos

Goliath (Cloud Giant Ancestry) · Ranger (Beast Master (Anticipated)) · Level 1 · Criminal

Zephyr 'Fog-Eyes' Thalos

Zephyr is a man of few words and long silences.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 35 ft.
AlignmentChaotic NeutralGenderMaleAge42 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Firearms

Tools

Thieves' Tools

Languages

Common,
Giant,
Thieves' Cant,
Auran,
Sylvan

Features

9 features

Bonus action

  • Large FormGoliath (Cloud Giant Ancestry)As a bonus action, you can become Large for 10 minutes. Once per turn when you hit with an attack, you deal an extra 1d10 damage.
  • Cloud Giant Ancestry (Cloud's Jaunt)Goliath (Cloud Giant Ancestry)Teleport up to 30 feet as a bonus action (2 times per long rest).

Always on

  • SpellcastingLevel 1

    You can cast prepared ranger spells using Wisdom as your spellcasting ability.

  • Favored EnemyLevel 1

    You always have Hunter's Mark prepared. You can cast it without a spell slot 2 times per long rest.

  • Weapon MasteryLevel 1

    You have mastered the Musket (Slow) and the Shortsword (Vex).

  • Deft ExplorerLevel 1

    Canny: You gain expertise in Perception and learn two extra languages.

  • Powerful BuildGoliath (Cloud Giant Ancestry)You count as one size larger for carrying capacity and pushing/pulling.
  • SpeedGoliath (Cloud Giant Ancestry)35 feet.
  • Origin Feat: AlertCriminal

    You gain a +2 bonus to Initiative. At the start of combat, you can swap your initiative with a willing ally.

Spells

3 spells

Spellcasting. Zephyr 'Fog-Eyes' Thalos casts with Wisdom (spell save DC 15, to hit with spell attacks).

1st level (2 slots): , ,

Gear

6 items

Weapons

  • Heavy Revolver (Musket Stats)
    A massive, custom-built six-shooter. 1d12 piercing, range 40/120, loading.
  • Shortsword
    A thin, serrated blade for close encounters.

Armor

  • Leather Armor
    Basic light protection made of cured leather.

Tools

  • Thieves' Tools
    Used for picking locks and disarming traps.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Long Black Leather Coat
    A weather-beaten coat that hides his frame and weapons.

Appearance

Zephyr stands nearly eight feet tall, his skin the color of a thunderstorm with faint, swirling white markings like clouds. He wears a heavy, floor-length black leather coat over rugged street gear. His eyes are a milky, iridescent blue that seems to lack pupils. A massive, iron-wrought revolver is holstered at his hip, and a sleek cloud-falcon named Stratus often perches on his broad shoulders.

Mannerisms

He speaks in a low, gravelly whisper that carries surprisingly far. He has a habit of exhaling a faint mist when he is annoyed.

Personality

Zephyr is a man of few words and long silences. He treats every interaction like a standoff and moves with the practiced quiet of someone who has spent more time in alleys than in the open. He has no patience for authority but holds a deep, quiet respect for the wilder, unyielding aspects of the world.

Ideals

Independence. I will never let another soul put a chain on me, physical or otherwise.

Bonds

My falcon, Stratus, is the only creature that hasn't betrayed me. I would level a city to keep him safe.

Flaws

I am deeply paranoid. I assume everyone has a knife behind their back and a motive in their pocket.

Quirks

He constantly checks the cylinder of his revolver when he is nervous.
He always sits with his back to a wall and his eyes on the exit.

Background

Born in a sky-citadel that was decimated by dragon-fire, Zephyr fell to the world below before he was even grown. He found no kindness in the surface cities, only fear of his size and heritage. To survive, he became a ghost in the smog, a criminal who specialized in tracking targets through the urban sprawl. He has been running from a bounty placed on him by a corrupt city magistrate for years, a debt he never intends to pay. He lives by the code of the street and the laws of the sky. His only true friend is Stratus, a falcon that was also a refugee of the upper peaks. Together, they navigate the gutter and the rooftop, staying one step ahead of the law and the shadows of his past. The massive revolver he carries was a gift from a dying dwarven gunsmith, the only person who ever looked at Zephyr and didn't see a monster.

“He found no kindness in the surface cities, only fear of his size and heritage.”
From their backstory
Background
Criminal

Connections

Species

Goliath (Cloud Giant Ancestry)

Media

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