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Toma Natsuri - AI-generated fantasy Character

Toma Natsuri

Forest Gnome · Wizard · Level 1 · Sailor

Toma Natsuri

Toma is observant, patient, and quietly enthusiastic about anything mechanical, magical, or connected to travel.
AC10
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 6 · 25 ft.
AlignmentNeutral GoodGenderNonbinaryAge87 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Vehicles (water)

Languages

Common,
Gnomish,
Sylvan

Features

11 features

Always on

  • SpellcastingLevel 1

    Toma is a 1st-level spellcaster. Their spellbook contains six 1st-level wizard spells. They can prepare a number of wizard spells equal to their Intelligence modifier plus their wizard level. They use Intelligence as their spellcasting ability.

  • Arcane RecoveryLevel 1

    Once per day after finishing a short rest, Toma can recover spell slots with a combined level of 1. They can regain one expended 1st-level spell slot.

  • TraitForest GnomeDarkvision, Toma can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitForest GnomeGnome Cunning, Toma has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • TraitForest GnomeNatural Illusionist, Toma knows the Minor Illusion cantrip. Intelligence is their spellcasting ability for it.
  • TraitForest GnomeSpeak with Small Beasts, Toma can communicate simple ideas with small or smaller beasts, though the beasts' ability to respond is limited.
  • TraitForest GnomeAbility Score Increase, Dexterity increases by 1 and Intelligence increases by 2.
  • TraitForest GnomeFey Ancestry, Toma has advantage on saving throws against being charmed, and magic cannot put them to sleep.
  • TraitForest GnomeSize, Toma is Small.
  • TraitForest GnomeSpeed, Toma's walking speed is 25 feet.
  • Ship's PassageSailor

    Toma can secure free passage on sailing vessels for themselves and companions, provided they are willing to work as part of the crew. They know the basic operation of ships and can recognize the signs of weather and tide.

Spells

10 spells

Spellcasting. Toma Natsuri casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): , , , , ,

Gear

8 items

Weapons

  • Quarterstaff
    A plain wooden staff used for walking, bracing on deck, and focusing attention during study.

Gear

  • Component pouch
    A small leather pouch containing the mundane and arcane components needed for Toma's spells.
  • Spellbook
    A spellbook containing Toma's six 1st-level wizard spells, written in cramped notation and tide-marked ink.
  • Scholar's pack
    A pack containing a backpack, a book of lore, ink, a quill, ten sheets of parchment, a little sand, and a small knife.
  • Silk rope
    A short coil of sturdy silk rope, useful aboard ship and on land.
  • Lucky charm
    A small brass washer from the Morning Heron, carried as a reminder of Toma's first crew.
  • Common clothes
    Simple travel clothes with salt-faded seams.

Purse

  • 10×
    Gold pieces
    Loose coin left from Toma's wages and port work.

Appearance

Toma is a small forest gnome with warm brown skin, a rounded face, and thick dark hair tied loosely at the nape with faded blue cord. Their clothes are practical for travel, layered beneath a weathered scholar's coat with salt-stiffened cuffs. They keep their eyes moving around a room, quietly noting doors, windows, hands, and unattended objects before settling their attention on a speaker. A brass compass hangs from their belt, its leather loop worn almost white where Toma grips it whenever thinking.

Mannerisms

Toma pauses before answering, glancing briefly toward the nearest exit and then at the hands of whoever is speaking. When concentrating, they rub the worn place on their compass loop and whisper navigational phrases under their breath.

Personality

Toma is observant, patient, and quietly enthusiastic about anything mechanical, magical, or connected to travel. They prefer asking precise questions to making confident declarations. Around strangers they seem reserved, but mention an unusual map, weather pattern, or magical device and their careful composure gives way to eager, rapid conversation.

Ideals

Useful knowledge is a form of kindness. If understanding something can prevent another person from being hurt, then learning it is worth the cost.

Bonds

The crew of the ship Morning Heron gave Toma a home when no one else understood their ambitions. Toma will risk almost anything to protect them and uncover the truth behind the disappearance of their former captain.

Flaws

Toma treats uncertainty as a personal insult and will continue investigating long after caution says to stop. They also have a tendency to conceal fear beneath unnecessary technical explanations, which can make a simple warning sound like a lecture.

Quirks

Keeps a private log of every unusual door, staircase, and window encountered.
Names promising magical phenomena after types of weather.
Always tests a table's sturdiness before sitting down.
Collects broken compass needles and arranges them by apparent cause of failure.

Background

Toma Natsuri was raised among the root-houses and lantern paths of a forest gnome enclave, where every child learned to mend tools, read weather, and leave a place better than they found it. Toma, however, was more interested in the distant sounds that drifted through the trees. Bells from river barges, gulls crying beyond the hills, and the low creak of ships became a private map in their mind. When a coastal trading vessel grounded near the enclave, Toma helped its crew repair a damaged navigation box. The ship's old navigator recognized their talent and offered them a place aboard. Years at sea taught Toma patience, practical magic, and the difference between a clever trick and a useful one. They studied arcane theory from a battered spellbook purchased in a port market, copying every diagram by lantern light while the rest of the crew slept. Their magic is careful rather than grand, shaped by the habits of a navigator. Toma now travels inland after discovering that the compass they inherited from their first captain points toward something that should not exist on any map. They intend to find it, learn why the needle turns, and return the answer to the crew who first gave them a horizon.

“Toma, however, was more interested in the distant sounds that drifted through the trees.”
From their backstory
Background
Sailor

Connections

Species

Forest Gnome

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