Milo Pindle
Milo Pindle
Sheet
AC 13 · HP 38 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresReaction
- Cutting WordsLevel 3
When Reaction, a creature within 60 feet makes an attack roll, ability check, or damage roll that Milo can see
Milo uses a witty insult, improvised rhyme, or devastatingly specific observation to subtract 1d8 from a creature's attack roll, ability check, or damage roll.
Always on
- Bardic Inspiration
When Bonus action, one creature within 60 feet that can hear Milo
Milo grants a nearby ally a d8 that can be added to an ability check, attack roll, or saving throw within 10 minutes.
- Song of Rest
When During a short rest
Milo performs during a short rest, allowing allies who spend Hit Dice to regain an extra 1d6 hit points.
- Bardic Inspiration (d8)Level 1
Milo can inspire others through stirring words or music. A creature that can hear him gains one Bardic Inspiration die, a d8, which it can add to an ability check, attack roll, or saving throw within 10 minutes.
- SpellcastingLevel 1
Milo can use music and words to distract, soothe, and encourage. He is proficient with three musical instruments, lute, hand drum, and tin whistle.
- Jack of All TradesLevel 2
Milo can add half his proficiency bonus, rounded down, to any ability check that does not already include his proficiency bonus.
- Song of Rest (d6)Level 2
Milo can use music or oration to revitalize wounded allies during a short rest. Friendly creatures who hear him regain an extra 1d6 hit points when spending Hit Dice.
- Bonus ProficienciesLevel 3
Milo gains proficiency with three additional skills, Athletics, Medicine, and Sleight of Hand.
- ExpertiseLevel 3
Milo can add double his proficiency bonus to checks made with Performance and Persuasion.
- Bard College, College of LoreLevel 3
Milo chooses the College of Lore, gaining the Cutting Words feature.
- Ability Score ImprovementLevel 4
Milo increases his Charisma score by 2, raising it from 16 to 18.
- Font of InspirationLevel 5
Milo regains all expended uses of Bardic Inspiration when he finishes a short or long rest.
- TraitVariant HumanAbility Score Increase, +1 Constitution and +1 Charisma.
- TraitVariant HumanAge, humans reach adulthood in their late teens and commonly live less than a century.
- TraitVariant HumanAlignment, humans tend toward no particular alignment.
- TraitVariant HumanSize, Medium.
- TraitVariant HumanSpeed, 30 feet.
- TraitVariant HumanLanguages, Common and one additional language, Dwarvish.
- TraitVariant HumanFeat, Skilled, granting proficiency in Athletics, Medicine, and Sleight of Hand.
- Guild MembershipGuild Artisan
As a member of the local scribes and copyists guild, Milo can secure lodging, introductions, and modest assistance from other guild members, provided he pays his dues and does not bring the guild into disrepute.
Spells
11 spellsSpellcasting. Milo Pindle casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (2 slots): ,
Gear
8 itemsWeapons
- RapierA well-used rapier with a brass quillon, carried more for credibility than confidence.
Armor
- Leather armorA plain wooden shield is not included, as Milo relies on light armor and quick words.
Tools
- LuteMilo's favorite instrument, covered in tiny inked couplets and repaired with mismatched pegs.
- Calligrapher's suppliesA small set of finely cut metal picks and nibs used for lettering, engraving, and repairing signs.
Gear
- Burglar's packA practical traveling pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Letter of introductionA letter of introduction from the Rivermill Scribes and Copyists Guild.
- Traveler's clothesSimple guild clothes suitable for a clerk, copyist, or respectable performer.
Purse
- Pouch containing 15 gpMoney saved from years of careful accounting and modest performance fees.
Appearance
A stocky, ordinary-looking human man with a round face, warm brown eyes, thinning chestnut hair, and a neatly trimmed mustache. He dresses like a respectable traveling tradesman in a well-worn leather coat, plain trousers, sturdy boots, and a faded blue scarf. His most distinctive possession is a battered notebook filled with limericks, corrections, rejected rhymes, and tiny sketches of people he has met.
Mannerisms
Milo taps the rhythm of his current poem against his thumb, pauses before speaking as if silently counting syllables, and raises one eyebrow whenever someone uses a word that does not rhyme with anything useful. When nervous, he mutters, "Five lines, proper rhythm, no unnecessary heroics."
Personality
Milo is unfailingly polite, practical, and conversational. He remembers the names of stable hands, cooks, porters, and shopkeepers, and he asks sincere questions about their work. He is brave in the specific, stubborn way of a man who has decided that someone must stay calm and he is the only available candidate. Milo dislikes grandstanding but secretly enjoys applause, especially when it follows a rhyme he composed on the spot.
Ideals
Ordinary lives deserve extraordinary attention. A good song should make a person feel seen, whether that person is a queen, a stable hand, or the fellow who sells onions by the bridge.
Bonds
His old guild in Rivermill gave him a second chance when he left, and he sends part of every reward home to keep the guildhall roof repaired. He also carries a blank page torn from his mentor's notebook, promising to fill it with one truly perfect limerick before he dies.
Flaws
He cannot resist correcting a bad rhyme, even when doing so is tactically disastrous. Milo also assumes that any problem can be improved by adding a verse, and he becomes defensive when people call his work merely clever instead of genuinely moving.
Quirks
Background
Milo Pindle was never the loudest person in a room, the strongest person at a market stall, or the cleverest person at a tavern table. He was simply dependable. He kept accounts for a cooper in a riverside town, repaired customers' badly spelled signs, and wrote polite complaints when deliveries arrived late. His talent for limericks began as a way to remember inventory numbers. Soon, every barrel, broom, and bolt of cloth had a rhyme, and customers began coming to the shop just to hear what verse Milo had composed about them. When a traveling bard heard Milo improvise a five-line poem about a runaway goose, she offered him a place in her company. Milo declined at first because he had responsibilities, but he eventually realized that ordinary people deserved songs too. He joined the College of Lore after proving that a person did not need a tragic past or a heroic bloodline to tell a memorable story. Now he travels from town to town, gathering small truths, turning them into limericks, and occasionally using a perfectly timed rhyme to distract bandits, encourage friends, or humiliate a pompous villain. He insists he is not an adventurer. He is merely a self-employed verse professional who happens to be present when trouble starts.
“He kept accounts for a cooper in a riverside town, repaired customers' badly spelled signs, and wrote polite complaints when deliveries arrived late.”
- Background
- Guild Artisan
Connections
Species
Variant Human
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