Cael Varin
Cael Varin
Sheet
AC 18 · HP 28 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- ReligionWIS
Armor
Weapons
Languages
Features
16 featuresAlways on
- Oathspoken Reprisal
When An enemy claims divine sanction, threatens innocents, or taunts his faith.
When an enemy boasts or invokes divine authority, he answers with a cold vow and gains a surge of righteous focus, often marking that foe as his first target.
- Smite of Condemnation
When He hits a creature with a weapon attack and chooses to expend a spell slot.
He can channel smiting power through a weapon hit to turn a mortal blow into a searing burst of radiant punishment.
- Vow of EnmityLevel 3
When He confronts a single dangerous enemy and spends Channel Divinity.
He invokes his oath and hounds a chosen foe with relentless certainty, refusing to let the target control the distance or the terms of the fight.
- Lay on HandsLevel 1
You have a pool of healing power equal to 5 times your paladin level. As a Magic action, you can touch a creature and restore a number of hit points from the pool. You can also expend 5 hit points from the pool to cure one disease or neutralize one poison affecting the creature. The pool replenishes when you finish a Long Rest.
- SpellcastingLevel 1
You can cast paladin spells. Your spellcasting ability is Charisma, and you prepare a number of paladin spells based on your level and Charisma modifier. You use a holy symbol as your spellcasting focus.
- Weapon MasteryLevel 1
You have mastered one weapon, chosen from the Martial Weapons with which you are proficient. You can use its mastery properties. Chosen mastery, Longsword.
- Fighting StyleLevel 2
You have learned a fighting style. Chosen style, Defense. While wearing armor, you gain a +1 bonus to AC.
- Divine SmiteLevel 2
Once on each of your turns when you hit a creature with a weapon attack, you can expend a spell slot to deal radiant damage to the target, in addition to the weapon's damage. The damage increases with higher-level spell slots.
- Sacred OathLevel 3
At 3rd level, you swear your sacred oath. You gain oath spells and oath features tied to your chosen path.
- Oath of VengeanceLevel 3
Your sacred oath is one of relentless punishment, pursuit, and righteous wrath. You gain oath spells themed around domination of the guilty and hunting down foes who deserve no mercy.
- Abjure FoesLevel 3
You can use Channel Divinity to impose divine judgment on a foe, frightening it and preventing escape as you focus your wrath upon it.
- TraitAasimarDarkvision
- TraitAasimarHealing Hands
- TraitAasimarLight Bearer
- TraitAasimarCelestial Revelation, Necrotic Shroud
- Shelter of the FaithfulAcolyte
He was once welcomed by temples and small shrines as one of the faithful, and he can usually find food, shelter, or an audience among clergy and devout laypeople who honor the same gods. He knows how to navigate rites, records, and sacred etiquette well enough to pass as one of the church, even when his private faith has become a knife turned against heaven.
Spells
7 spellsSpellcasting. Cael Varin casts with Charisma (spell save DC 12, to hit with spell attacks).
1st level (3 slots): , , , , , ,
Gear
9 itemsWeapons
- LongswordA versatile blade taken from the chapel armory.
Armor
- Chain MailHeavy armor that provides strong protection, emblazoned with faded temple iconography.
- ShieldA sturdy shield bearing a cracked holy sigil, used as both defense and oath-bound symbol.
Gear
- Explorer's PackA bundle of mundane adventuring supplies.
- Holy SymbolA sacred focus for paladin spells.
- Prayer BookA small prayer book filled with copied hymns and funeral rites.
- Common ClothesCommon travel clothes worn under armor.
- CandleA taper and a stub of wax used for mourning vigils.
- IncenseA pouch of incense kept from the village chapel.
Appearance
Tall and broad-shouldered, with warm gold-tinted skin, silver-white hair worn short for practicality, and eyes that gleam like tarnished amber when his anger rises. He wears a church-raised austerity beneath battle-worn plate, with a relic holy symbol hanging broken open over his chest. A faint, unsettling dark radiance sometimes leaks from his shadow when he prays or draws steel.
Mannerisms
He touches the broken holy symbol at his throat whenever someone speaks of fate, and he lowers his voice into a near-whisper before a fight, as if delivering last rites to his enemies. When deeply angry, he closes his eyes and counts prayers under his breath, each word measured like a step toward an execution.
Personality
Quiet until roused, Cael speaks like a man who has spent too many nights in a chapel and too many others among graves. He is courteous to the grieving, stern with the powerful, and unexpectedly gentle with children, animals, and anyone else who looks like the world has already taken enough from them. His faith did not die, it curdled into judgment, and now every mercy he offers feels deliberate, almost defiant.
Ideals
No power, not even divine power, has the right to treat lives as acceptable losses. Mercy is precious, but injustice must be answered decisively, and the strong must be made to fear the pain they casually excuse.
Bonds
The graves of his family are sacred to him, and he carries a pouch of their ash and a prayer ribbon from his mother wherever he goes. He is determined to uncover which god, power, or prophecy allowed the undead attack to happen, and he will not rest until he has forced the truth into the open.
Flaws
He confuses justice with punishment when anger takes hold, and he can become frighteningly certain that he alone sees the truth. He also cannot stand hearing priests or nobles explain suffering as sacred necessity, and he may escalate a situation just to prove that heaven does not get the last word.
Quirks
Background
He was raised in a quiet village where every day began with bells, prayers, and his mother's careful hands breaking bread for the poor. His family was not wealthy, but their faith made them feel rich in all the ways that mattered. He learned his letters from hymnals, his patience from long vigils, and his sense of duty from years of serving the local chapel as altar boy, messenger, and grave digger when the old dead needed tending. He believed the gods watched over honest people, even if they did so quietly. Then the undead came. The village became a slaughterhouse of ash, splintered doors, and torn prayers. He begged for his family's salvation until his throat bled and his knees failed, but no answer came from the deity he had served all his life. When he finally awoke among the ruins, a radiant messenger stood over him and called the massacre necessary, a small price for some distant plan. Something black and ancient opened inside his soul, and he killed the messenger before it could finish speaking. Since that night, he has taken up the oath of vengeance not as devotion, but as indictment. If gods decide mortal fates so carelessly, then he will make himself their answer, and every injustice he finds, mortal or divine, will be met with judgment.
“His family was not wealthy, but their faith made them feel rich in all the ways that mattered.”
- Background
- Acolyte
Connections
Species
Aasimar
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