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Tharnen Embermantle - AI-generated fantasy Character

Tharnen Embermantle

Hill Dwarf · Cleric (Life Domain) · Level 6 · Acolyte

Tharnen Embermantle

Patient, steady, and deeply practical, Tharnen believes faith should be measurable in bandages changed, soup served, and graves marked with care.
AC16
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 45 · 25 ft.
AlignmentLawful GoodGenderMaleAge62
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Battleaxe,
Handaxe,
Light hammer,
Warhammer

Languages

Common,
Dwarvish,
Celestial,
Elvish

Features

22 features

Always on

  • Life's Mercy

    When You cast a healing spell of 1st level or higher on another creature

    When you restore hit points to a creature with a spell of 1st level or higher, the target also gains additional healing from Disciple of Life, and you regain hit points from Blessed Healer if the spell heals someone other than you.

  • Turn UndeadLevel 2

    When You present your holy symbol and undead can see or hear you

    You can use your holy symbol to turn undead and potentially destroy weaker undead outright.

  • Preserve LifeLevel 2

    When You use Channel Divinity as an action

    You distribute a pool of healing among multiple creatures, making you exceptional in emergencies.

  • Prepared Cleric Magic

    When You cast a prepared cleric spell

    You can call on divine magic to heal, protect, and smite with radiant power through your prepared cleric spells.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You prepare a number of cleric spells equal to your cleric level plus your Wisdom modifier, and you can cast rituals if they are prepared. You also have 4 cantrips known at 6th level.

  • Ritual CastingLevel 1

    You can cast cleric rituals as rituals if they are prepared, even if you are not using a spell slot.

  • Divine DomainLevel 1

    At 1st level you choose a Divine Domain, which grants domain spells, additional proficiencies, and special features.

  • Bonus ProficiencyLevel 1

    You gain proficiency with heavy armor.

  • Disciple of LifeLevel 1

    You and your allies within 30 feet can regain extra hit points whenever you restore hit points to a creature with a spell of 1st level or higher. The extra healing equals 2 plus the spell's level.

  • Channel DivinityLevel 2

    At 2nd level you can use Channel Divinity once per short or long rest. You can present your holy symbol to turn undead creatures or, as a Life Domain cleric, restore hit points to creatures with Preserve Life.

  • Destroy UndeadLevel 5

    You can destroy undead creatures of CR 1/2 or lower if they fail their save against your Turn Undead feature.

  • Blessed HealerLevel 6

    At 6th level, healing spells you cast on others also heal you for 2 + the spell's level, as long as the spell restores hit points to a creature other than you.

  • Channel Divinity ImprovementLevel 6

    You can use Channel Divinity twice between rests.

  • TraitHill DwarfDarkvision
  • TraitHill DwarfDwarven Resilience
  • TraitHill DwarfStonecunning
  • TraitHill DwarfDwarven Toughness
  • TraitHill DwarfDwarven Combat Training
  • TraitHill DwarfTool Proficiency
  • TraitHill DwarfSpeed 25 ft.
  • Dwarven ToughnessHill Dwarfyour hit point maximum increases by 1 per level
  • Shelter of the FaithfulAcolyte

    You and your companions can expect to receive healing and care from a temple, shrine, or other established religious community of your faith, though the organization will expect you to respect local customs and contribute where you can.

Spells

13 spells

Spellcasting. Tharnen Embermantle casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , ,

2nd level (3 slots): , ,

3rd level (3 slots): , ,

Gear

9 items

Weapons

  • Mace
    A martial melee weapon chosen from the cleric list, carried as a symbol of stewardship and protection.

Armor

  • Shield
    A shield emblazoned with a hearth and flame symbol.
  • Scale mail
    Protective mail worn over priestly garments.

Gear

  • Vestments
    A set of vestments for temple service.
  • Holy symbol
    A holy symbol, usually worn openly.
  • Prayer book
    A prayer book or wheel used in daily devotions.
  • 5×
    Incense
    Five sticks of incense.
  • Common clothes
    Common clothes for travel and sleep.
  • Priest's pack
    A simple pack with provisions and bedroll essentials.

Appearance

A stocky hill dwarf with a braided copper beard threaded with white beads, weathered brown eyes, and a calm, workmanlike presence. He wears a practical scale mail vest over a linen cassock, a polished wooden shield marked with a silver hearth-flame, and keeps prayer beads wrapped around one wrist. His hands are scarred but careful, the hands of someone who has healed more wounds than he has ever caused.

Mannerisms

He speaks quietly, as if not to disturb the wounded, and often taps a thumb against his prayer wheel when thinking. Before entering any room he gives a small bow to the nearest hearth, candle, or lamp, even if no one is watching.

Personality

Patient, steady, and deeply practical, Tharnen believes faith should be measurable in bandages changed, soup served, and graves marked with care. He is gentle with the frightened, stern with the reckless, and unexpectedly dry in humor when the tension breaks.

Ideals

Compassion. Every life is a sacred fire worth preserving, even when the world grows cold and cruel.

Bonds

He carries his mentor's silver prayer wheel and will not part with it until he has built a sanctuary in some hard, unforgiving place where the next generation can find safety.

Flaws

He struggles to accept that mercy has limits, and will sometimes endanger himself trying to save someone who has already chosen destruction. He also has little patience for cynics, assuming they are merely hungry for hope and too proud to admit it.

Quirks

Counts the heartbeat of any unconscious creature under his care.
Always keeps a tiny candle stub in his pocket, even in daylight.
Whispers a blessing over tools before using them.
Collects smooth river stones and gives them to the grieving.

Background

Tharnen Embermantle was raised beneath stone ceilings thick with the smoke of forge fires and temple candles, where the dwarves of his clan taught that a strong hearth is measured not only by the iron it shapes, but by the lives it shelters. As a young initiate he was assigned to copy hymns, tend the injured after mine collapses, and carry broth to the infirm. He discovered that his prayers felt most true when spoken over the broken, and that the goddess answered not with thunder, but with steady warmth in a freezing hand. When sickness swept through a neighboring holding, Tharnen spent three nights without sleep, holding the feverish upright and calling on holy light to knit flesh and spirit together. He survived, but the plague took his mentor, who made him swear to leave the cloister and carry mercy where fortresses and markets forgot it. Since then he has wandered from road to road as a cleric of life, mending villages, blessing births, and escorting the dead with dignity. He believes every soul deserves one more chance to stand, and he treats each wound like an insult to be answered with patience, faith, and a well placed healing spell.

“As a young initiate he was assigned to copy hymns, tend the injured after mine collapses, and carry broth to the infirm.”
From their backstory
Background
Acolyte

Connections

Species

Hill Dwarf

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