Cole Matthews
Cole Matthews
Sheet
AC 18 · HP 184 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action.
Bonus action
- Deft ManeuverLevel 18
You gain an extra Bonus Action each turn specifically for using maneuvers.
Always on
- Fighting Style: ArcheryLevel 1
You gain a +2 bonus to attack rolls you make with ranged weapons.
- Quick DrawLevel 1
Advantage on Initiative rolls. You can draw/stow two non-Two-Handed weapons at once.
- Weapon MasteryLevel 1
You can use the mastery properties of Musket (Slow) and Pistol (Vex).
- Critical ShotLevel 2
Your ranged attack rolls score a Critical Hit on a roll of 17 to 20.
- Risk DiceLevel 2
You have 6 Risk Dice (d12). You use these for maneuvers and regain them on a short/long rest.
- Sharpshooter's StanceLevel 3
You do not have disadvantage while Prone and can stand up for 5 feet of movement.
- Gut ShotLevel 5
On a crit against a Large or smaller creature, target speed is halved and it has disadvantage on attacks until it uses an action to dislodge.
- Concealed PositionLevel 6
You can Hide even if not heavily obscured while Prone. Sniper's Nest: misses while hidden do not reveal you.
- EvasionLevel 7
No damage on successful Dexterity save, half damage on fail.
- RepositionLevel 10
When a creature misses you, use Reaction to stand from Prone and move half speed.
- OverkillLevel 11
You add your ability modifier to damage rolls with ranged weapons that do not normally have it. Otherwise, deal an extra 1d8 damage.
- Cheat DeathLevel 13
When reduced to 0 HP, drop to 1 instead and heal HP equal to your level. Regain on short/long rest.
- Focused ShotLevel 14
Replace Attack action with one shot at Advantage. On hit, it is an automatic Critical Hit.
- Dire GambitLevel 15
Whenever you roll Initiative or score a Critical Hit, you regain one expended Risk Die.
- Boon of Irresistible OffenseLevel 19
Your damage bypasses resistances. On a crit, deal extra damage equal to your ability modifier.
- HeadshotLevel 20
On critical hit, choose to instantly kill target with <100 HP, or deal 10d10 extra damage. Regain on rest or by spending 3 Risk Dice.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice (Insight).
- Savage Attacker (Origin Feat)Soldier
Once per turn when you hit with a weapon, you can roll the damage dice twice and use either total.
Gear
4 itemsWeapons
- Long Scoped Rifle (Musket)Heavy, Two-Handed firearm. 1d12 Piercing. Range 40/120. Slow Mastery.
- 2×Pair of Syndicate PistolsFirearm. 1d10 Piercing. Range 30/90. Vex Mastery.
Armor
- Studded Leather ArmorFine leather reinforced with steel studs.
Gear
- Soldier's PackContains a backpack, bedroll, mess kit, and tinderbox.
Appearance
Cole is a man of severe angles and sun-scorched skin. His face is mapped with scars from desert skirmishes, most notably a jagged line across his cheekbone. His dark green eyes are constantly in motion, scanning horizons with predatory focus. He wears dust-colored tactical gear with the seal of Ripley's Syndicate discreetly etched into his belt buckle. His movements are efficient and low to the ground.
Mannerisms
Cole speaks in a deep, measured monotone and has a habit of slightly squinting his left eye as if constantly calculating a shot.
Personality
Calculated and remarkably quiet, Cole treats life like a single long mission. He does not speak unless he has information to convey, and he lacks the bravado typical of other Syndicate enforcers. He finds peace in the maintenance of his rifle and the mathematical certainty of ballistics. While he can be ruthless, it is never personal. It is simply work.
Ideals
Efficiency. There is no problem that cannot be solved with a well-placed round and a calm breath.
Bonds
My brother Brandon is the only person who still sees me as a man rather than a weapon. I will do anything to keep him safe.
Flaws
I am so used to seeing the world through a scope that I struggle to trust anything I cannot view from a distance.
Quirks
Background
A former Ranger in the Army of Desertstone, Cole Matthews spent decades patrolling the shifting sands. His precision was legendary, but after a corrupt commander sold his unit out during a border dispute in Zahra-Nur, Cole was the only one left standing. Wandering the desert as a ghost, he was found and recruited by Ripley, the matriarch of the region's most powerful Syndicate. Now, he serves as her elite enforcer, the shadow that removes obstacles from a thousand yards away. Through the chaos of the criminal underworld, Cole remains anchored by his brother, Brandon. While Cole operates in the blood and sand, he uses his Syndicate earnings to ensure Brandon remains far from the life of an enforcer. He is a man who has lost his country but found a grim purpose in the service of the Syndicate, knowing that in the desert, you are either the predator or the prey.
“Wandering the desert as a ghost, he was found and recruited by Ripley, the matriarch of the region's most powerful Syndicate.”
- Background
- Soldier
Connections
Species
Human
Media
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