Jiro Slade
Jiro Slade
Sheet
AC 16 · HP 38 · 30 ft., swim 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingCON
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Second WindLevel 1
On his turn, Jiro can use a bonus action to regain hit points equal to 1d10 + 3. Once used, this feature can be used again after a short or long rest.
Always on
- Precision Attack
When After making a weapon attack roll, before knowing whether it hits
When Jiro hits a creature with a weapon attack, he can expend one superiority die to add the result to the attack roll, potentially turning a near miss into a hit.
- Riposte
When A creature misses Jiro with a melee attack
When a creature misses Jiro with a melee attack, he can use his reaction and expend one superiority die to make a melee weapon attack against that creature. If it hits, he adds the superiority die to the damage roll.
- Menacing Attack
When After hitting with a weapon attack
When Jiro hits a creature with a weapon attack, he can expend one superiority die to frighten the target until the end of his next turn if it fails a DC 13 Wisdom saving throw. He adds the superiority die to the attack's damage roll.
- Fighting Style, DuelingLevel 1
Choose one Fighting Style. Jiro gains a +2 bonus to damage rolls with melee weapons wielded in one hand. He fights with a longsword and shield.
- Action SurgeLevel 2
On his turn, Jiro can take one additional action. Once used, this feature can be used again after a short or long rest.
- Combat SuperiorityLevel 3
Jiro gains superiority dice, which are d8s. He has four dice, expended when used, and regains all expended dice after a short or long rest. His maneuvers are Precision Attack, Riposte, and Menacing Attack. Maneuver save DC is 13.
- Student of WarLevel 3
Jiro gains proficiency with smith's tools and one type of artisan's tools of his choice. He is proficient with smith's tools, reflecting his work maintaining Steel Keeper weapons and fittings.
- Martial Archetype, Battle MasterLevel 3
Jiro becomes a Battle Master, gaining tactical superiority through practiced techniques, battlefield reading, and controlled intimidation.
- Acid ResistanceWater GenasiJiro has resistance to acid damage.
- AmphibiousWater GenasiJiro can breathe air and water.
- Swim SpeedWater GenasiJiro has a swimming speed of 30 feet.
- Water ShapingWater GenasiJiro knows the Shape Water cantrip, using Constitution as his spellcasting ability. At 3rd level, he can cast Create or Destroy Water once per long rest. At 5th level, he can cast Water Walk once per long rest.
- Ability Score IncreaseWater GenasiJiro's Constitution increases by 2 and his Wisdom increases by 1.
- Military RankSoldier
Jiro can recognize the rank, insignia, and basic customs of military organizations, and he can secure shelter, food, and simple assistance from soldiers who acknowledge the Steel Keepers or a related military authority.
Spells
1 spellSpellcasting. Jiro Slade casts with Constitution ( to hit with spell attacks).
Cantrips (at will):
Gear
11 itemsWeapons
- LongswordA balanced longsword with a narrow fuller and a grip wrapped in sharkskin.
- Light CrossbowA light crossbow with a salt-resistant cord.
Armor
- Chain MailA well-maintained suit of interlocking steel plates, altered with waterproof leather joints and a blue enamel shoulder guard.
- ShieldA reinforced wooden shield bearing the faded emblem of the Steel Keepers.
Gear
- 20×Crossbow BoltsIron-headed bolts carried in a waxed leather case.
- Dungeoneer's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, and waterskin.
- Insignia of RankA stamped metal badge showing Jiro's current rank within the Steel Keepers.
- Trophy from a Fallen EnemyA broken brass compass recovered from the forbidden reef.
- Gaming SetA set of marked knucklebones used by soldiers during long watches.
- Common ClothesPlain, durable clothes suitable for travel and military work.
Purse
- 10×Gold PiecesCoin saved from his enlistment and early patrol work.
Appearance
Jiro has blue-gray skin with a faint sheen like wet stone, dark teal hair that hangs in uneven cords around his face, and pale silver eyes with no visible pupils. Thin lines resembling river channels trace his forearms and throat. He is lean, broad-shouldered, and carries himself with the balanced stillness of a practiced duelist. His Steel Keeper uniform has been altered with waterproof stitching, weighted hems, and a strip of red cloth tied around his sword wrist.
Mannerisms
Jiro pauses before answering difficult questions, as if listening to water moving through a wall. He keeps his shield angled toward whoever is speaking, even during friendly conversations, and unconsciously taps sword pommel, shield rim, and scabbard in a repeating three-beat rhythm.
Personality
Jiro is observant, dryly humorous, and more patient than he first appears. He prefers to let arrogant people reveal themselves through careless speech. Around trusted companions he is quietly generous, repairing gear without being asked and remembering exactly how each person takes their tea. He dislikes grand speeches, public heroics, and anyone who treats soldiers as interchangeable parts.
Ideals
Truth is a form of protection. An institution that cannot survive honest scrutiny has already forfeited the right to command.
Bonds
The Steel Keepers gave Jiro purpose and a place among people who value discipline, but he will protect the honest members of the order from its corrupt leadership. He also carries his father's rusted compass, which always points toward the forbidden reef rather than true north.
Flaws
Jiro assumes every unexplained order conceals a second purpose. When evidence threatens someone he respects, he becomes secretive instead of asking for help. He is also dangerously willing to investigate alone if he believes the Steel Keepers are watching him.
Quirks
Background
Jiro Slade was raised in a harbor district where the water genasi families lived between the salt warehouses and the old breakwater. His mother repaired navigation instruments, while his father served aboard a patrol cutter and taught him that a sword was less important than knowing where the next wave would come from. Jiro learned quickly. He became an excellent swordsman by fighting in cramped dockside alleys, on pitching decks, and in formal drills where his strange footwork made opponents misjudge his reach and timing. He recently joined the Steel Keepers after stopping a smuggling attempt involving sealed iron cylinders recovered from a reef shrine. The cylinders bore the insignia of the Keepers, but the officers who claimed them were not listed in any surviving roster. Since then, Jiro has found coded references to drowned prisoners, deliberate changes to the island's tide charts, and a sealed chamber beneath the Steel Keepers' own fortress. He has told no one the full truth. Some of the people above him may be involved, and the evidence suggests the island's troubling secrets are connected to something moving beneath the surrounding water.
“He recently joined the Steel Keepers after stopping a smuggling attempt involving sealed iron cylinders recovered from a reef shrine.”
- Background
- Soldier
Connections
Species
Water Genasi
Media
0 imagesNo images yet.
Turn Jiro Slade into a sheet
A high-res, share-ready sheet you can post or print.