Shiria Veyne
Shiria Veyne
Sheet
AC 16 · HP 202 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Extra Attack (3)Level 11
You can attack three times whenever you take the Attack action on your turn.
- Extra Attack (4), not yet gainedLevel 20
You can attack four times whenever you take the Attack action on your turn.
Bonus action
- Second WindLevel 1
When Bonus action, once per short or long rest
Shiria takes a bonus action to regain 1d10 + 18 hit points.
- Second Wind, level scalingLevel 1
You can use a bonus action to regain hit points equal to 1d10 + 18. Once used, this feature requires a short or long rest before it can be used again.
Always on
- Action SurgeLevel 2
When On her turn, once per short or long rest
Shiria takes one additional action on her turn.
- IndomitableLevel 9
When When she fails a saving throw, once per long rest
Shiria rerolls a failed saving throw and must use the new result.
- Three-Round Assault
When Attack action
Shiria makes three attacks when she takes the Attack action.
- Survivor's Recovery
When Start of turn while bloodied
Shiria regains 5 + 5 hit points at the start of her turn while at half hit points or fewer and above 0 hit points.
- Fighting Style: DefenseLevel 1
You adopt a particular style of fighting as your specialty. Shiria chooses Defense, gaining a +1 bonus to AC while wearing armor.
- Improved CriticalLevel 3
Your weapon attacks score a critical hit on a roll of 19 or 20.
- Remarkable AthleteLevel 7
You gain proficiency in one of the following skills of your choice: Acrobatics, Animal Handling, History, Insight, Intimidation, Persuasion, or Survival. You gain proficiency in Strength, Dexterity, or Constitution saving throws of your choice. Shiria chooses Acrobatics and Dexterity saving throws.
- Additional Fighting Style: ArcheryLevel 10
You gain a second Fighting Style. Shiria chooses Archery, gaining a +2 bonus to attack rolls made with ranged weapons.
- SurvivorLevel 18
You regain 5 + your Constitution modifier hit points at the start of your turn if you have no more than half your hit points left and have at least 1 hit point.
- Ability Score ImprovementsLevel 4
You gain an Ability Score Improvement or a feat at fighter levels 4, 6, 8, 12, 14, 16, and 19. Shiria's supplied ability scores already represent these improvements and no additional increases are applied.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment. Shiria is lawful neutral.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language, Orc.
- Military RankSoldier
Shiria can use her military rank to exert influence over other soldiers and recognize the military hierarchy, customs, and insignia of allied forces. She can gain access to friendly military encampments and receive basic hospitality from soldiers who recognize her authority.
Gear
12 itemsWeapons
- Compact modern rifleA modern combat rifle, mechanically treated as a heavy crossbow unless the campaign uses firearm rules. It requires two hands and uses ammunition.
- Suppressed pistolA suppressed sidearm, mechanically treated as a hand crossbow unless the campaign uses firearm rules.
- Combat knifeA serrated combat knife, mechanically treated as a dagger.
- Compact submachine gunA compact submachine gun, mechanically treated as a light crossbow unless the campaign uses firearm rules.
Armor
- Matte-black tactical armorHeavy protective armor, mechanically treated as chain mail for the classic 2014 rules.
- Tactical shieldA durable ballistic-style shield, mechanically treated as a shield and granting +2 AC.
Gear
- 40×AmmunitionAmmunition appropriate to the campaign's firearm conversions, mechanically treated as crossbow bolts.
- Military insigniaA military insignia identifying Shiria's former rank and service.
- Trophy taken from a fallen enemyA captured enemy banner folded into a weatherproof case.
- Bone dice setA set of bone dice used during long watches and field deployments.
- Common clothesA practical uniform suitable for travel, patrol, and military inspection.
Purse
- Coin pouchA belt pouch containing the equivalent of 10 gold pieces in local currency.
Appearance
Shiria is a six-foot-tall human woman with a broad, powerful frame shaped by years of military training and heavy combat. Her warm olive skin is marked by old scars, including a jagged silver scar running down her left cheek. Her dark storm-gray eyes are sharp and watchful. Her hair is styled in a severe undercut, with the longer dark portion pulled into a tight ponytail. She has high cheekbones, a straight nose, and a firm, unyielding mouth. In modern settings, she wears a charcoal turtleneck, reinforced dark jeans, heavy tactical boots, and a silver watch. On duty, she wears a matte-black tactical vest over a flexible armored bodysuit, reinforced cargo pants, gloves, a headset, and compact firearms treated as the campaign's modern equivalents of martial ranged weapons.
Mannerisms
Shiria speaks in short, precise sentences and rarely repeats herself. She habitually checks exits, counts visible weapons, and positions herself where she can see the greatest number of people. When irritated, she slowly tightens the strap of her watch. When concentrating, she taps two fingers against her thigh in the rhythm of a marching cadence.
Personality
Disciplined, pragmatic, and intensely loyal once trust is earned. Shiria values direct action over speeches, preparation over talent, and improvement over excuses. She carries quiet authority rather than theatrical charm, and her attention is difficult to win but nearly impossible to lose once given. She respects competence, courage, and people who keep their promises when circumstances become dangerous.
Ideals
Preparation. Talent fails, courage falters, and luck turns. Preparation is what remains when everything else goes wrong.
Bonds
She is bound to the soldiers who survived the ambush that scarred her, and she considers their safety a debt that can never be fully repaid. She is also fiercely loyal to the compound and to the few people she has personally judged worthy of trust.
Flaws
She has no patience for cowardice, incompetence, or emotional indecision. Once she identifies someone as a threat, she finds it difficult to believe evidence that contradicts her judgment. She also treats vulnerability as a liability and would rather endure pain in silence than admit she needs help.
Quirks
Background
Shiria was raised in a hard-edged frontier district where discipline was not a virtue, but a survival skill. She enlisted young, quickly distinguishing herself through endurance, practical judgment, and an unwillingness to abandon wounded comrades. Her first campaigns taught her that battles were rarely won by the strongest warrior. They were won by the person who prepared the ground, watched the angles, and kept moving after everyone else had lost their nerve. A jagged blade across her left cheek marked the engagement that ended her formal military career, though the scar was less painful than the betrayal that caused it. An officer sold her unit's position for political favor, and Shiria survived only because she recognized the ambush seconds before it closed. She carried the survivors out herself, but never again accepted rank as proof of character.
“She enlisted young, quickly distinguishing herself through endurance, practical judgment, and an unwillingness to abandon wounded comrades.”
- Background
- Soldier
Connections
Species
Human
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