Sylvaelor
Sylvaelor
Sheet
AC 11 · HP 27 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- HistoryINT
- InsightWIS
- IntimidationWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
15 featuresBonus action
- Celestial RevelationAasimarStarting at level 3, as a Bonus Action, you can reveal your celestial nature for 1 minute or until you end it. Once used, this trait cannot be used again until you finish a Long Rest.
Always on
- Sculpt SpellsLevel 3
When When casting an Evocation spell that affects other creatures
Sylvaelor releases a carefully shaped burst of elemental force, protecting chosen allies from the worst of the blast.
- SpellcastingLevel 1
You can cast prepared wizard spells using Intelligence as your spellcasting ability. You use a spellbook as the focus of your magical study and can prepare a number of wizard spells equal to your wizard level plus your Intelligence modifier.
- Ritual AdeptLevel 1
You can cast a wizard spell as a ritual if that spell has the Ritual tag and is in your spellbook, without needing to have it prepared.
- Arcane RecoveryLevel 1
Once per long rest, you can recover expended spell slots during a short rest. The recovered slots have a combined level equal to no more than half your wizard level, rounded up, and none can be level 6 or higher.
- ScholarLevel 2
Choose one skill from Arcana, History, Investigation, Medicine, Nature, or Religion in which you are proficient. You gain Expertise in that skill. Sylvaelor has Expertise in Investigation.
- Evocation SubclassLevel 3
You gain the Evocation Savant feature and Sculpt Spells feature from the Evocation subclass.
- Ability Score ImprovementLevel 4
You gain the Ability Score Improvement feat. Sylvaelor's final ability scores already include all selected background and level-based increases.
- MemorizeLevel 5
When you finish a Short Rest, you can study your spellbook and replace one prepared wizard spell with another wizard spell in the book. The replacement spell must be of a level for which you have spell slots.
- Celestial ResistanceAasimarYou have Resistance to Necrotic damage and Radiant damage.
- DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Healing HandsAasimarAs a Magic action, touch a creature and restore hit points equal to your proficiency bonus. Once used, this trait cannot be used again until you finish a Long Rest.
- Light BearerAasimarYou know the Light cantrip. Intelligence is your spellcasting ability for it.
- Heavenly WingsAasimarWhile Celestial Revelation lasts, spectral wings appear and you gain a Fly Speed equal to your Speed.
- ResearcherSage
You have studied extensively and know how to locate information in libraries, archives, and scholarly circles. Other scholars recognize your expertise, and you can usually secure access to academic resources or request assistance with obscure research.
Spells
15 spellsSpellcasting. Sylvaelor casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , ,
3rd level (2 slots):
Gear
10 itemsWeapons
- QuarterstaffA simple wooden staff used as both an arcane implement and walking stick.
Tools
- Little KnifeA small utility knife.
Gear
- Arcane Focus, CrystalA crystal focus set in a brass frame, used for spellcasting.
- Scholar's PackA collection of books, writing materials, and basic scholarly supplies.
- SpellbookA carefully maintained book containing Sylvaelor's known wizard spells and research notes.
- Scholar's RobeA dark blue scholar's robe with a high collar and silver stitching.
- InkA small bottle of black ink.
- QuillA fine quill suitable for precise magical notation.
- 10×ParchmentBlank parchment for copying spells and recording observations.
Purse
- 8×Gold PiecesLoose coin saved from years of academic work.
Appearance
Sylvaelor is a slender, pale-gold aasimar with long silver hair, luminous amber eyes, and faintly glowing markings along his temples and collarbones. His features are delicate but tired, and his expression often seems caught between wonder and quiet melancholy. He wears layered blue-gray robes reinforced with leather at the shoulders, carries a rune-etched spellbook, and keeps a polished crystal focus suspended from a silver chain.
Mannerisms
Sylvaelor pauses before answering emotional questions, as though consulting an invisible index. When excited, he traces small geometric shapes in the air with one finger. He smiles rarely but sincerely, and his smile tends to surprise him as much as anyone else.
Personality
Quiet, observant, and intellectually curious, Sylvaelor approaches most situations with patient attention. He is fascinated by ordinary pleasures such as jokes, warm food, music, and companionship, often recording his reactions afterward in his journal. Though he appears detached, he is deeply compassionate toward people struggling to find meaning. He is awkward at celebrations but genuinely eager to learn how to participate.
Ideals
Happiness is not a reward for understanding the world. It is a choice made with others, even when certainty is impossible.
Bonds
His first mentor left behind an unfinished manuscript titled The Natural Philosophy of Happiness. Sylvaelor is determined to complete it and dedicate the final chapter to the mentor who believed he could feel more than he understood.
Flaws
He analyzes his own emotions so relentlessly that he can miss the moment when happiness is actually happening. He is also tempted to treat personal relationships as research subjects, especially when he becomes frightened of being vulnerable.
Quirks
Background
Sylvaelor was raised in a remote observatory where his aasimar heritage was treated less as a blessing than as a question that demanded answering. His celestial guide appeared only in dreams, offering no commands and no prophecy, only a recurring image of a sunlit garden that Sylvaelor could never reach. He devoted himself to study, believing that the right theorem, ancient account, or forgotten spell might explain why happiness seemed so distant from him. As a Sage, Sylvaelor became a tireless researcher of emotion, memory, and the magic of the soul. He spent years in libraries and ruined academies, cataloguing stories of people who found joy despite grief, duty, or loss. Eventually, he realized that happiness was not a secret hidden in a book. It was something experienced through companionship, risk, humor, and imperfect choices. He now travels as a wizard to gather experiences rather than merely facts, hoping to discover whether a person can reason their way into contentment. He remains wary of easy answers, including those offered by his celestial nature.
“As a Sage, Sylvaelor became a tireless researcher of emotion, memory, and the magic of the soul.”
- Background
- Sage
Connections
Species
Aasimar
Media
0 imagesNo images yet.
Turn Sylvaelor into a sheet
A high-res, share-ready sheet you can post or print.