Gorba Daardenrian
Gorba Daardenrian
Sheet
AC 14 · HP 38 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Blade FlourishLevel 3
When you take the Attack action, your walking speed increases by 10 ft until the end of the turn. If a weapon attack hits, you can use a Bardic Inspiration die to perform a Defensive, Slashing, or Mobile Flourish.
Bonus action
- Bardic InspirationLevel 1
As a bonus action, grant a d8 to a creature within 60 feet. 4 uses per short rest.
Always on
- SpellcastingLevel 1
You can cast known bard spells using Charisma as your spellcasting ability.
- Jack of All TradesLevel 2
Add half your proficiency bonus (1) to any ability check you make that doesn't already include it.
- Song of RestLevel 2
If you or any friendly creatures who can hear your performance regain hit points at the end of a short rest, each of those creatures regains an extra 1d6 hit points.
- Fighting Style: Two-Weapon FightingLevel 3
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
- ExpertiseLevel 3
Your proficiency bonus is doubled for Acrobatics and Performance.
- Font of InspirationLevel 5
You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
- TraitDragonborn (Gold)Draconic Ancestry (Gold/Fire)
- Breath Weapon (15 ftDragonborn (Gold)cone, Dex save, 3d6 Fire)
- TraitDragonborn (Gold)Damage Resistance (Fire)
- By Popular DemandEntertainer
You can find a place to perform in any place that has a venue for entertainment. At such a place, you receive free lodging and food of a modest or comfortable standard as long as you perform each night.
Spells
11 spellsSpellcasting. Gorba Daardenrian casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots): ,
3rd level (2 slots): ,
Gear
4 itemsWeapons
- 2×Khopesh (Scimitar)1d6 slashing, light, finesse.
Armor
- Studded Leather ArmorAC 12 plus Dex modifier.
Tools
- LuteA stringed instrument.
Gear
- Entertainer's PackIncludes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
Appearance
Gorba stands with a regal posture, her scales a brilliant, shimmering gold that catches every scrap of light. She wears form-fitting studded leather dyed in deep crimson and amber. Two curved khopesh blades are strapped crosswise at her hips. When she speaks, her voice has a resonant, melodic quality, occasionally punctuated by a faint puff of smoke from her nostrils.
Mannerisms
Gorba never stands completely still. She is always shifting her weight, tapping a rhythm on her hilt, or adjusting her stance as if preparing for a sudden dance.
Personality
Gorba is a whirlwind of charisma and motion. She believes that every action, from a simple conversation to a life-or-death duel, should be performed with flair. She is fiercely protective of her friends but prone to showing off, often turning a tactical combat into a theatrical display of blade-work. She is warm-hearted but cannot stand a dull room.
Ideals
Freedom. The world is a stage, and no one should be forced to play a role they did not choose for themselves.
Bonds
My twin blades, 'Sun-Stroke' and 'Moon-Sliver', are the only relics of my home that I truly treasure.
Flaws
I am so enamored with the sound of my own voice and the flash of my blades that I often ignore the warning signs of a trap.
Quirks
Background
Born into the prestigious Daardenrian clan, Gorba was expected to follow the path of a traditional dragonborn warrior or diplomat. While her golden scales marked her for greatness, she found the rigid drills of her ancestors stifling and monotonous. She realized early on that her true talent lay in the rhythm of the strike, the poetry of the parry, and the rapt attention of a crowd. During a clan festival, she performed a mock duel so mesmerizing that even the elders forgot to scold her for her lack of discipline. Inspired, she left the clan mountains to find a wider stage, trading heavy shields for her twin khopesh blades. She spent years traveling between desert cities and coastal ports, honing a style that blended dervish-like swordplay with draconic arrogance and bardic charm. Now, she seeks legendary challenges that are worthy of being recorded in song, specifically her own.
“While her golden scales marked her for greatness, she found the rigid drills of her ancestors stifling and monotonous.”
- Background
- Entertainer
Connections
Species
Dragonborn (Gold)
Media
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