Sol
Sol
Sheet
AC 13 · HP 21 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- MedicineWIS
- ReligionINT
Weapons
Tools
Languages
Features
17 featuresBonus action
- Flurry of Blows
When After taking the Attack action
Spend 1 Focus Point to make two Unarmed Strikes.
- Patient Defense
When On your turn
Spend 1 Focus Point to take the Dodge action. (No point required if using a Bonus Action to Disengage/Dash via Step of the Wind in 2024).
- Step of the Wind
When On your turn
Spend 1 Focus Point to take both the Disengage and Dash actions, and your jump distance is doubled.
- Martial ArtsLevel 1
Use DEX for Unarmed Strikes. Unarmed Strike damage is 1d6. Can make an Unarmed Strike as a Bonus Action if you use the Attack action.
Reaction
- Deflect AttacksLevel 3
As a Reaction, you can reduce the damage of a Melee or Ranged attack by 1d10 + DEX mod + Monk level. If damage is reduced to 0, you can spend 1 Focus Point to redirect it.
Always on
- Unarmored DefenseLevel 1
AC equals 10 + DEX mod + WIS mod while not wearing armor.
- Monk's FocusLevel 2
You have 3 Focus Points. Use them for Flurry of Blows, Patient Defense, or Step of the Wind.
- Unarmored MovementLevel 2
Your speed increases by 10 ft while not wearing armor or a shield.
- Uncanny MetabolismLevel 2
When you roll Initiative, you can regain all spent Focus Points. If you do, roll your Martial Arts die and regain HP equal to the roll plus your Monk level. Once per Long Rest.
- Hand of HealingLevel 3
Spend 1 Focus Point to touch a creature and heal 1d6 + WIS mod. Part of Flurry of Blows: replace one attack with this heal without spending extra points.
- Hand of HarmLevel 3
Once per turn when you hit with an Unarmed Strike, spend 1 Focus Point to deal extra Necrotic damage equal to 1d6 + WIS mod.
- Celestial ResistanceAasimarResistance to Necrotic and Radiant damage.
- DarkvisionAasimar60 ft.
- Healing HandsAasimarAs a Magic action, touch a creature to restore 2d4 HP once per Long Rest.
- Light BearerAasimarYou know the Light cantrip.
- Celestial Revelation (Radiant Consumption)AasimarOnce per Long Rest, transform for 1 minute. Shed bright light for 10 ft. Once on each of your turns, deal 2 Radiant damage to a target you hit. Creatures within 10 ft take 2 Radiant damage at the end of your turns.
- Magic Initiate (Cleric)Acolyte
You know the Guidance and Thaumaturgy cantrips. You can cast Guiding Bolt once per Long Rest without a spell slot.
Spells
4 spellsSpellcasting. Sol casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , ,
1st level:
Gear
5 itemsWeapons
- SpearVersatile (1d8) simple weapon.
- 5×DaggerFinesse, Light, Thrown (20/60).
Tools
- Calligrapher's SuppliesPens, ink, and parchment.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Holy SymbolAn amulet representing the light of Astra.
Appearance
Sol is a tall, chunky, and broad woman with a powerful, androgynous physique. Her skin is a deep tan, dotted with countless moles like constellations. She has dark blue hair that frames a wide, flat face, and eyes of a striking pale amber. Her build is a mix of dense muscle and soft weight, featuring big biceps, thick thighs, and a sturdy belly that marks her as a veritable tank on the battlefield.
Mannerisms
She speaks in a slightly hoarse, low voice and tends to stand with her arms crossed, unintentionally looking more threatening than she feels.
Personality
Sol is reserved and practical, moving with a quiet confidence that others often mistake for intimidation. She is blunt and loyal to a fault, though she frequently struggles with social etiquette and reading the room. She has a dry sense of humor that only surfaces once she feels safe. While she appears scary to strangers, those few she cares for know her as a caring and steadfast protector.
Ideals
Balance. My hands must be able to mend the things they are forced to break.
Bonds
The temple in Astra took me in when I was at my most dangerous, and I will always answer their call.
Flaws
I am so afraid of saying the wrong thing that I often say nothing at all, which makes people think I am judging them.
Quirks
Background
Sol was born on the outskirts of the holy city of Astra, raised among acolytes where her celestial heritage was viewed as a divine omen. During her adolescence, a sudden surge of radiant energy accidentally leveled a sacred grove, marking her with a deep sense of responsibility and a fear of her own strength. This event led her to seek the path of the Mercy Monk, hoping to balance her destructive power with the ability to heal. She spent years in isolation within the temple, practicing the art of the open hand and the masked face. She eventually left the cloister because she felt her practical strength was wasted behind stone walls. Now she wanders as a chunky, broad-shouldered guardian, seeking to protect the vulnerable while learning how to actually talk to people without scaring them off.
“This event led her to seek the path of the Mercy Monk, hoping to balance her destructive power with the ability to heal.”
- Background
- Acolyte
Connections
Species
Aasimar
Media
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