Goblina
Goblina
Sheet
AC 20 · HP 63 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
20 featuresAction
- Extra AttackLevel 5
You gain the ability to make two attacks when you take the Attack action, allowing you to strike or cast through your suit with greater efficiency.
Bonus action
- TraitGoblinNimble Escape, you can take the Disengage or Hide action as a bonus action on each of your turns.
Always on
- Magical TinkeringLevel 1
You know mending and mage hand, and can use them with a variety of clever gadgetry and improvised devices.
- SpellcastingLevel 1
You can restore spell slots by tinkering with infused items during a long rest, and you gain access to the artificer spellcasting feature using Intelligence as your spellcasting ability.
- Infuse ItemLevel 2
You have a number of infused items, can create magical infusions from a list of artificer infusions, and can maintain multiple active infusions at once.
- Armorer SpecialistLevel 3
You gain the Armorer specialist, along with proficiency with heavy armor. You can use a suit of armor as an arcane armor, integrating it with your body or your custom exosuit. It can be your spellcasting focus, and it can be donned or doffed without assistance.
- Armor ModelLevel 3
Choose the Guardian armor model. You gain thunder gauntlets as weapons, and your armored suit can impose protective control on nearby foes, making you harder to ignore in battle.
- Tool ExpertiseLevel 6
Your proficiency bonus is doubled for any ability check you make with a tool you are proficient with, reflecting your obsessive craftsmanship.
- Flash of GeniusLevel 7
You can add your Intelligence modifier to initiative rolls, and when you or a creature you can see within 30 feet fails an ability check or saving throw, you can add a bonus to the roll a limited number of times per day.
- Armor ModificationsLevel 9
You can infuse your armor in specialized ways, granting additional benefits to your suit and any infused parts of it.
- Spell-Storing ItemLevel 11
You can create and use one spell-storing item, allowing repeated use of a 1st or 2nd-level artificer spell you know.
- Magic Item AdeptLevel 10
Your magical item crafting becomes more efficient, and you can attune to more magic items than most adventurers.
- Magic Item SavantLevel 14
You gain an additional attunement slot and can ignore class, race, spell, and level requirements when attuning to magic items.
- Perfected ArmorLevel 15
Your Guardian suit gains Perfected Armor. When you activate defensive systems, you can force creatures near you to protectively focus on you, and your suit's control systems become even more formidable.
- TraitGoblinAbility Score Increase, +2 Dexterity and +1 Constitution.
- TraitGoblinSize, Small.
- TraitGoblinSpeed, 30 feet.
- TraitGoblinDarkvision, 60 feet.
- TraitGoblinFury of the Small, once per short or long rest you can deal extra damage to a larger creature you hit.
- False IdentityCharlatan
You have created a second identity and can convincingly pass as that person, using forged documents, false contacts, and a practiced story when you need to disappear or mislead others.
Spells
17 spellsSpellcasting. Goblina casts with Intelligence (spell save DC 18, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (2 slots): ,
5th level (1 slot):
Gear
7 itemsArmor
- Frederic, custom arcane armorCustom arcane armor suit, built from scrap metal, wood, crystal braces, and heavy layers of duct tape. Functions as her signature armored body and spellcasting focus.
- ShieldA shield mounted with scavenged plating and a smug little crest painted on the front.
Tools
- Tinker's toolsA finely balanced tool used for repairs, sabotage, and improvised field surgery on metal and magic alike.
- Thieves' toolsUsed to open locks, bypass traps, and occasionally start a fight with a vault.
- Disguise kitElegant disguise supplies for assuming false identities and outrunning consequences.
- Forgery kitPaperwork forgery supplies, stamps, and a selection of fake seals.
Gear
- Burglar's packA satchel of neatly stolen essentials, travel gear, and a few highly suspicious spare parts.
Appearance
Goblina is a green-skinned goblin with sharp yellow eyes, black hair, and a permanent look of smug triumph. The top of one ear is missing, a souvenir from a frantic chase with a city guard. She is almost never seen without Frederic, her towering custom robot suit of scrap metal, wood, crystal braces, and layers of duct tape. The armor is patched, angular, and loudly overengineered, with glowing seams and little cosmetic flourishes meant to make it look regal.
Mannerisms
She speaks as if she is always one sentence away from revealing a genius plan. When pleased, she taps two fingers against Frederic's plating like she is petting a loyal hound. She often stands on tiptoe or on a crate when not inside the suit, as if the world is personally insulting her by being built too high.
Personality
Goblina is vain, brilliant, and impossible to humble. She talks like a visionary, treats every workshop as a throne room, and considers herself the rightful standard by which beauty, intellect, and engineering should be measured. Despite her arrogance, she is intensely loyal to the few people she claims as her own, and her affection is as fierce and possessive as her temper.
Ideals
Perfection. If something can be improved, rebuilt, or made more beautiful and useful, then it has an obligation to be better. Goblina believes excellence is not inherited, it is engineered.
Bonds
Frederic is more than armor to her, it is her life’s masterpiece, her servant when she is annoyed, and her son when she is feeling sentimental. She protects the people who have earned her respect with frightening devotion, and she will destroy anyone who threatens them without hesitation.
Flaws
Goblina cannot resist taking credit for every clever thing she sees, even when it was clearly someone else's idea. Her pride makes her reckless, especially when her intelligence is questioned or her craftsmanship is mocked. She also has a dangerous habit of escalating insults into threats, and if someone hurts a person she loves, her mercy disappears entirely.
Quirks
Background
Goblina spent her youth furious at the world for refusing to admire her properly. Orcs were stronger, goliaths were bigger, and elves, in her eyes, committed the unforgivable crime of being charming. She decided that if the world would not bow to her naturally, she would build a body that made it impossible to ignore her. That obsession became the C.U.M project, Create Ultimate Machine, a grand lie told to herself and everyone else, funded by black-market deals, stolen trinkets, con games, and enough duct tape to bind a dragon's ego shut. She learned fast that intellect could buy what size and strength could not. Goblina scammed adventurers, robbed nobles, and traded favors with smugglers until her workshop became a cathedral of scrap, crystal, and stolen genius. At last, Frederic was born, a walking suit of weaponized vanity that gave her the strength she craved and the height to loom over elves with satisfying contempt. Now she travels as an adventurer not to save the world, but to prove that she was always meant to be the most brilliant, the most splendid, and the most impossible goblin alive.
“Orcs were stronger, goliaths were bigger, and elves, in her eyes, committed the unforgivable crime of being charming.”
- Background
- Charlatan
Connections
Species
Goblin
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