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Rhenarix Argent - AI-generated fantasy Character

Rhenarix Argent

Silver Dragonborn · Monk (Warrior of the Astral Self) · Level 6 · Soldier

Rhenarix Argent

He is quiet and observant, often standing on the periphery of a room.
AC17
HP51/51
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 51 · 45 ft.
AlignmentChaotic NeutralGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • StealthDEX

Weapons

Simple Weapons,
Martial Weapons with the Light Property

Tools

Playing Card Set,
Land Vehicles

Languages

Common,
Draconic

Features

17 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

Bonus action

  • Martial ArtsLevel 1

    Your unarmed strikes use a d6 and you can make one as a bonus action. You use Dexterity for attack and damage rolls.

Reaction

  • Deflect AttacksLevel 3

    Use your reaction to reduce the damage of a melee or ranged attack by 1d10 + DEX + Monk Level. If reduced to 0, you can spend 1 Focus point to redirect it.

  • Slow FallLevel 4

    Use your reaction to reduce falling damage by 5 times your Monk level.

  • Body of the Astral SelfLevel 6

    When your astral arms or visage are present, you can use your reaction to deflect elemental damage (Cold, Fire, Force, Lightning, Thunder).

Always on

  • Monk's FocusLevel 2

    You have 6 Focus points. Use them for Flurry of Blows (two strikes), Patient Defense (Disadvantage on attacks against you), or Step of the Wind (Dash/Disengage).

  • Unarmored MovementLevel 2

    Your speed increases by 15 feet while you are not wearing armor or a shield.

  • Uncanny MetabolismLevel 2

    When you roll Initiative, you can regain all expended Focus points and heal HP equal to your Monk level plus a roll of your Martial Arts die once per Long Rest.

  • Arms of the Astral SelfLevel 3

    Spend 1 Focus point to summon spectral silver arms for 10 minutes. Use Wisdom for Strength checks and saves. Reach increases by 5 feet. Damage type is Force.

  • Visage of the Astral SelfLevel 3

    Spend 1 Focus point to summon a spectral mask. Provides Darkvision (120ft) and Advantage on Insight/Intimidation.

  • Stunning StrikeLevel 5

    Once per turn when you hit with a Monk weapon or Unarmed Strike, spend 1 Focus to force a CON save or the target is Stunned until the start of your next turn.

  • Empowered StrikesLevel 6

    Your unarmed strikes count as magical for overcoming resistances.

  • Draconic Ancestry (Silver)Silver DragonbornYou have resistance to Cold damage.
  • Breath WeaponSilver DragonbornReplace an attack with a 15-foot cone of Cold damage. DC 14 Dex save for half. Damage is 2d10.
  • Metallic Breath WeaponSilver DragonbornOnce per Long Rest, use Enervating Breath (Incapacitating) or Repulsion Breath (Pushing) at level 5.
  • DarkvisionSilver Dragonborn60 ft.
  • Savage Attacker (Origin Feat)Soldier

    Once per turn when you hit a creature with a weapon or Unarmed Strike, you can reroll the damage dice and use either total.

Spells

Spellcasting. Rhenarix Argent casts with Wisdom (spell save DC 14, to hit with spell attacks).

Gear

5 items

Weapons

  • Shortsword
    Martial light weapon for monk techniques.
  • 10×
    Darts
    Thrown simple weapons.

Tools

  • Set of Playing Cards
    Worn cards used to pass time in the barracks.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Soldier's Insignia
    The cracked badge of the Imperial Vanguard.

Appearance

Rhenarix stands tall with matte silver scales that look like weathered steel. He wears a tattered imperial officer's cloak over simple, dark grey monk wraps. His eyes are a piercing, icy blue that seems to smoke when he uses his breath weapon. When he manifests his astral form, four shimmering, semi-transparent silver arms extend from his shoulders, crackling with faint blue energy.

Mannerisms

He has a habit of clicking his teeth together when he is impatient. He rarely looks people directly in the eye, instead watching their hands or their stance for signs of aggression.

Personality

He is quiet and observant, often standing on the periphery of a room. He has a dry, gallows humor common to career soldiers. While he is fiercely capable in a fight, he carries a heavy exhaustion in his posture, the weight of fifteen years of 'just following orders.' He values competence but detests authority.

Ideals

Self-Determination. No one should be forced to hold a spear for a king they never met. I will choose my own battles from now on.

Bonds

I still carry the dog tags of my squad mates who didn't survive the Siege of Oakhaven. I owe it to them to do something better with my life than they could.

Flaws

I am prone to fits of cold rage when I see soldiers bullying civilians. My first solution to any problem is violence, even when I know it is the wrong one.

Quirks

He constantly sharpens his claws with a whetstone out of habit.
He refuses to sleep in a bed, preferring the floor or a hard bench.
He talks to his spectral arms as if they were old, annoying friends.

Background

For fifteen years, Rhenarix was the Imperial Vanguard's finest living weapon. He didn't need a blade to clear a trench. He used his spectral silver arms to tear through reinforced doors and enemy lines alike. He was told he fought for order, but after a decade of seeing the 'order' result in burnt villages and displaced families, the silver scales of his conscience began to tarnish. He was a silver dragonborn serving a bronze empire that didn't care about the lives it consumed. A year ago, during the Siege of Oakhaven, he was ordered to execute a group of defectors. Instead, he manifest his astral visage, terrified his commanding officer into a retreat, and simply walked away into the woods. He spent months in a remote mountain monastery, not seeking enlightenment, but seeking a way to quiet the sound of screaming in his head. He learned to channel his military discipline into the Way of the Astral Self, turning his killing tools into a means of self-defense. Now, he wanders as a freelancer. He knows how to kill, and he knows how to survive, but he has no idea how to build something lasting. He hopes to find a way to bring peace to the regions he once helped destabilize, but his first instinct is still to reach for a throat when a problem arises. He is a man trying to outrun his own shadow, even as that shadow manifests as literal arms of light.

“He used his spectral silver arms to tear through reinforced doors and enemy lines alike.”
From their backstory
Background
Soldier

Connections

Species

Silver Dragonborn

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