Avelina Drazsor
Avelina Drazsor
Sheet
AC 19 · HP 11 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- Second WindLevel 1
When Bonus action, once per short or long rest
Avelina pushes through pain and draws on a reserve of stubborn vitality, regaining 1d10 + 1 hit points.
- Fighting Style, DefenseLevel 1
You adopt a particular style of fighting as your specialty. While wearing armor, you gain a +1 bonus to AC.
- TraitElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though you cannot discern color in darkness.
- TraitElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- Trance, you do not need to sleepElfInstead, you meditate deeply for 4 hours each day, gaining the same benefit a human gains from 8 hours of sleep.
- TraitElfKeen Senses, you are proficient in the Perception skill.
- TraitElfElven weapon training, you are proficient with the longsword, shortsword, shortbow, and longbow.
- TraitElfFleet of Foot, your base walking speed is 35 feet.
- TraitElfMask of the Wild, you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
- Position of PrivilegeNoble
If people of high birth are present, she can secure an audience with them. She can also gain an audience with local nobility if necessary, using her family name and former social standing to request a meeting.
Gear
11 itemsWeapons
- LongswordA martial weapon selected for practical, honest combat. Avelina uses it with both hands when no shield is needed.
- Light crossbowA ranged weapon with a case containing 20 bolts.
Armor
- Chain mailA suit of chain mail, providing AC 16 before a shield or other bonuses.
- ShieldA shield bearing the faded emblem of her family's arena. It grants +2 AC when wielded.
Tools
- Gaming setA set of dice used for games of chance and aristocratic wagers.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packA pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to its side.
- Fine clothesFormal clothing suitable for court appearances or social gatherings.
- Signet ringA family signet ring used to identify her noble house.
- Scroll of pedigreeA scroll recording her family lineage and noble pedigree.
Purse
- 25×Gold piecesLoose funds left to her when she departed from home.
Appearance
A tall, lean wood elf woman with warm brown skin, long ash-blonde hair braided with narrow copper rings, and steady green eyes. She wears well-maintained chain mail beneath a dark green traveling cloak, with a battered velvet sash from her family's arena. The sash is worn thin at the left hip where she habitually grips it while thinking. She carries herself with careful, measured steps, favoring her right side slightly after years of overcorrecting her footwork in the arena. Her movements are controlled rather than graceful, as if she is constantly checking where her weight should be.
Mannerisms
Avelina tests the balance of any weapon placed in her hands, even if only for a moment. Before answering a question, she often glances toward the nearest exit and quietly counts the people in the room. When someone compliments her fighting, she asks who arranged the match.
Personality
Avelina is observant, restrained, and more patient than her former arena persona suggested. She prefers practical conversations and dislikes theatrical boasts, though she occasionally slips into polished noble etiquette when nervous. She is determined to become a capable fighter through honest effort, but she has not yet learned how to accept that failure does not make her worthless.
Ideals
Honesty. A victory means nothing if the contest was arranged. Skill, courage, and failure are all valuable only when they are real.
Bonds
She carries her family's arena sash and intends to return one day, not for revenge, but to expose the rigged system and free the fighters whose livelihoods depend on it.
Flaws
She is painfully easy to provoke with praise that sounds rehearsed, and she often assumes that any contest has been manipulated until proven otherwise. When confronted with genuine talent, she may become defensive, reckless, or desperate to prove that she belongs in the fight.
Quirks
Background
Avelina Drazsor was raised in a prosperous elven household whose fortune came from an arena built on the edge of a trade city. Her parents presented her as the arena's brightest young champion, arranging favorable opponents, paid referees, and carefully managed bouts that made her victories appear spectacular. Avelina believed the applause. She trained diligently, endured bruises, and learned to stand beneath the roar of the crowd while her family praised her courage and skill. The truth reached her through an injured opponent who showed her the ledgers, revealing that nearly every match had been fixed in her favor. Avelina had not been a rising star. She had been a carefully protected investment, and her parents had mistaken her obedience for talent. Humiliated but unwilling to remain a family ornament, she left with her chain mail, a borrowed sword, and the arena's old green sash. She now adventures to learn what honest victory feels like, accepting that competence must be earned one painful lesson at a time. Her noble upbringing still opens doors, but she distrusts easy praise and studies every contest for hidden arrangements.
“She trained diligently, endured bruises, and learned to stand beneath the roar of the crowd while her family praised her courage and skill.”
- Background
- Noble
Connections
Species
Elf
Media
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