Sorrick Sorricksson
Sorrick Sorricksson
Sheet
AC 13 · HP 22 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Performance of Creation
When You have an open space within 10 feet and use the Song of Creation.
As an action, create one nonmagical item worth no more than 20 gp and no larger than Medium within 10 feet. It lasts for up to 2 hours or until you use this feature again.
- College of Creation, Performance of CreationLevel 3
You join the College of Creation, a Prismari-aligned artistic tradition. You gain proficiency with three musical instruments of your choice. You can use an action to channel the Song of Creation and create one nonmagical item of no more than 20 gp value and no larger than Medium within 10 feet of yourself. The item glimmers with faint creative magic and disappears after a number of hours equal to your proficiency bonus, or when you use this feature again.
Bonus action
- Bardic Inspiration
When A creature within 60 feet can hear you and has an unused Bardic Inspiration die.
As a bonus action, grant a creature within 60 feet that can hear you a d6 Bardic Inspiration die. The creature can add it to one ability check, attack roll, or saving throw within 10 minutes.
- Bardic Inspiration, d6Level 1
You can inspire others through stirring words or music. As a bonus action, one creature within 60 feet that can hear you gains a d6 Bardic Inspiration die, usable within 10 minutes to add to one ability check, attack roll, or saving throw.
Always on
- Bardic Spellcasting
When You cast a bard spell with a material component that does not consume a listed cost.
Use a musical instrument or your voice as a spellcasting focus for bard spells.
- SpellcastingLevel 1
You can use a musical instrument or your voice as a spellcasting focus for your bard spells. You know two cantrips and four 1st-level bard spells. You can cast known bard spells using Charisma as your spellcasting ability.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.
- Song of Rest, d6Level 2
You can use music to soothe your allies during a short rest. If you or any friendly creatures regain hit points by spending Hit Dice at the end of the rest, each creature regains an extra 1d6 hit points.
- ExpertiseLevel 3
Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either proficiency. Expertise applies to Athletics and Performance.
- TraitHalf-OrcDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, treating darkness as dim light.
- TraitHalf-OrcMenacing, you gain proficiency in the Intimidation skill.
- TraitHalf-OrcRelentless Endurance, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. This feature can be used once per long rest.
- TraitHalf-OrcSavage Attacks, when you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra critical damage.
- TraitHalf-OrcCommon and Orc are your known languages.
- Strixhaven InitiateStrixhaven Student, Prismari
You have studied at Strixhaven as a Prismari student. You can secure modest assistance from fellow students, faculty, and alumni who recognize your affiliation, provided your request does not endanger them or violate Strixhaven law. You also possess the Strixhaven Initiate feat, granting two Prismari cantrips and one Prismari 1st-level spell.
Spells
11 spellsSpellcasting. Sorrick Sorricksson casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , , , ,
2nd level (2 slots): no spells
Gear
7 itemsWeapons
- LongswordA simple military sidearm with a broad, serviceable blade.
Armor
- Leather armorA well-maintained suit of reinforced hide armor dyed dark brown and fitted with brass buckles.
Tools
- DrumA compact hand drum reinforced with a metal rim, used for cadence practice and Prismari performances.
- Art suppliesA small pouch containing academic odds and ends, spare strings, chalk, and three blank practice sheets.
Gear
- Diplomat's packA diplomat's pack containing a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, 10 sheets of parchment, a vial of perfume, sealing wax, and soap.
- Prismari student uniformA Prismari student uniform altered with practical military tailoring and brightly colored stitching.
Purse
- 15×Starting goldMoney saved from cadet stipends and carefully accounted for in a stitched leather purse.
Appearance
A broad-shouldered half-orc with muted green-gray skin, a square jaw, small lower tusks, and close-cropped black hair. His dark eyes are steady and observant, though his left eyebrow bears a thin scar from cadet training. He wears a carefully maintained Prismari sash over practical military-style clothing, with bright paint stains on his gloves and instrument case. His battered hand drum is decorated with geometric bands in red, blue, and gold.
Mannerisms
Sorrick stands at attention whenever someone addresses him directly, then visibly remembers he is not on parade and relaxes by approximately one inch. He taps quiet marching rhythms against his thigh while thinking and gives formal after-action reports about ordinary events.
Personality
Quiet, observant, and intensely conscientious. Sorrick listens to every performance as if it were a tactical briefing, noticing rhythm, timing, and the emotional effect on the audience. He wants desperately to be expressive, but his first attempts at improvisation sound like carefully rehearsed announcements.
Ideals
Expression. A feeling kept locked away becomes a burden. Art is the discipline of giving that burden a shape other people can understand.
Bonds
The junior cadet company that raised him is still his family. He sends them regular letters, though most contain more careful reports than personal news. He is determined to return one day with a performance that makes his old instructors understand what he was trying to say all along.
Flaws
He mistakes emotional honesty for a lack of discipline. When frightened or embarrassed, he becomes even more formal, reciting regulations and marching counts instead of admitting what he feels. He is also secretly convinced that every talented artist can tell he does not belong among them.
Quirks
Background
Sorrick Sorricksson grew up wherever his mother's military posting placed the family, usually in a stone barracks town with a training yard, a mess hall, and a parade ground polished by thousands of boots. His father served as a quartermaster and taught him that every problem had a proper inventory, while his mother drilled him in marching cadence before he was tall enough to carry a real shield. Sorrick became an excellent junior cadet, disciplined, punctual, and nearly impossible to provoke into an undignified outburst. Unfortunately, he was also painfully quiet. When other cadets sang drinking songs, Sorrick counted the beats and mouthed the words.
“Sorrick became an excellent junior cadet, disciplined, punctual, and nearly impossible to provoke into an undignified outburst.”
- Background
- Strixhaven Student, Prismari
Connections
Species
Half-Orc
Media
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