Balasar
Balasar
Sheet
AC 12 · HP 32 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- PersuasionCHA
Weapons
Languages
Features
12 featuresAction
- Breath WeaponDragonbornAs an action, you can exhale destructive energy, forcing creatures in the area to make a Dexterity saving throw. At 5th level, this uses a d10 damage die.
Always on
- SpellcastingLevel 1
You can cast sorcerer spells using Charisma as your spellcasting ability. You know 4 cantrips and 8 sorcerer spells of 1st through 3rd level. You can cast your spells using your spell slots.
- Sorcerous Origin, Draconic BloodlineLevel 1
You choose a draconic bloodline. Balasar's bloodline is bronze, tying his magic to storm and lightning.
- Dragon AncestorLevel 1
You can speak, read, and write Draconic. Your draconic heritage gives him a natural affinity for storm magic and the lineage of dragons.
- Draconic ResilienceLevel 1
Your hit point maximum increases by 1 for each sorcerer level you have. Also, when you are not wearing armor, your AC equals 13 + your Dexterity modifier.
- Font of MagicLevel 2
You gain 2 sorcery points, which you can use to fuel your Metamagic and other sorcerous options. You can never have more sorcery points than shown on the sorcerer table.
- MetamagicLevel 3
You learn two Metamagic options, letting you twist and shape your spells in battle and beyond. Balasar knows Distant Spell and Quickened Spell.
- Ability Score ImprovementLevel 4
You can improve one ability score by 2, or two ability scores by 1, or choose a feat if allowed. Balasar increases Charisma by 2.
- Draconic Ancestry, BronzeDragonbornYou have resistance to lightning damage, and when you use your Breath Weapon, it deals lightning damage in a 5 by 30 foot line.
- Damage ResistanceDragonbornYou have resistance to lightning damage.
- LanguagesDragonbornYou can speak, read, and write Common and Draconic.
- ResearcherSage
If you do not know information, you often know where and from whom you can obtain it. When appropriate, you can usually find a place to learn or research the lore you seek.
Spells
12 spellsSpellcasting. Balasar casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , ,
2nd level (3 slots): , , ,
3rd level (2 slots):
Gear
11 itemsWeapons
- Light crossbowA ranged weapon for emergencies and battlefield control.
- 2×DaggersReliable close-quarters weapons shaped by his practical travels.
Tools
- Bottle of black inkBlack ink for copying notes and scrolls.
- QuillUsed to copy formulas, runes, and research notes.
- Small knifeA small blade for sealing wax, cutting pages, and practical work.
Gear
- 20×BoltsAmmunition for the light crossbow.
- Component pouchA pouch of reagents and components for spellcasting.
- Explorer's packA sturdy pack for field research and travel.
- Letter from a dead colleagueA letter that remains a mystery and a promise.
- Common clothesPlain clothing suited to travel and study.
- Belt pouchContains spare coins and personal keepsakes.
Appearance
A tall bronze dragonborn with polished copper-bronze scales, bright amber eyes, and faint static that dances along his horns and claws when his emotions rise. He wears travel-stained sage robes over practical adventuring gear, with a lightning-scorched spellbook case and a handful of metal trinkets hung at his belt. His draconic crest is neatly kept, but his fingertips often spark when he talks.
Mannerisms
Speaks softly until excited, then his words quicken like a storm gathering. He taps his claws against metal objects when thinking, instinctively avoids standing under tall trees in a storm, and unconsciously looks upward whenever thunder rolls.
Personality
Curious, brisk, and wryly enthusiastic, Balasar treats every mystery like a puzzle worth chasing through rain and ruin. He is generous with his discoveries, impatient with arrogance, and oddly polite when he is about to do something extremely dangerous.
Ideals
Knowledge should serve people, not sit locked away. The storm is not cruel, only honest, and truth should be pursued with the same fearless clarity.
Bonds
He carries a storm-black notebook inherited from the mentor who first taught him to read old draconic script, and he will risk his life before letting it be lost. He is determined to uncover the origin of the lightning that awakened him, and to honor the forgotten scholars who recorded the old ways before their names vanished.
Flaws
Balasar cannot resist testing a theory the moment it enters his head, even when the experiment is clearly unsafe. He also tends to turn serious conversations into lectures, and he underestimates how frightened ordinary people can be when lightning starts coming out of a dragonborn's hands.
Quirks
Background
Balasar was born among bronze dragonborn who respected storms as living lessons, but he never fit the patient mold of a temple scribe. As a hatchling, he was caught in a violent coastal squall while helping catalog relics in a cliffside archive. Lightning struck the sea wall, shattered the stone, and answered something deep inside him. The surge did not kill him. It woke him. From that day on, sparks leapt from his hands whenever he felt wonder, anger, or joy, and the elders quietly decided that the old records had become a dangerous problem. He left the archive to study the arcane truth behind his own power, traveling from library to ruin with a satchel full of notes, half-finished theories, and a very improper tendency to experiment in the field. Balasar came to believe that knowledge should be lived, not hoarded. He now wanders in search of ancient storm lore, lost draconic rituals, and any clue that explains why the heavens chose him as a vessel. He fights with the bright confidence of someone who expects the world to answer his questions, and usually it does, in thunder.
“As a hatchling, he was caught in a violent coastal squall while helping catalog relics in a cliffside archive.”
- Background
- Sage
Connections
Species
Dragonborn
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