Laku Quispe
Laku Quispe
Sheet
AC 15 · HP 25 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- MedicineWIS
- PersuasionCHA
- ReligionINT
Weapons
Tools
Languages
Features
12 featuresBonus action
- Quickened Spell
When When casting a spell with a casting time of 1 action
Laku changes a spell with a casting time of 1 action into a bonus action by spending 2 sorcery points.
- MetamagicLevel 3
Laku knows two Metamagic options. He can use only one Metamagic option on a spell when he cast it, unless the option says otherwise. Quickened Spell costs 2 sorcery points and changes a spell with a casting time of 1 action to a bonus action. Subtle Spell costs 1 sorcery point and lets him cast a spell without verbal or somatic components.
- Nimble EscapeGoblinLaku can take the Disengage or Hide action as a bonus action on each of his turns.
Always on
- Subtle Spell
When When casting a spell
Laku casts a spell without verbal or somatic components by spending 1 sorcery point.
- SpellcastingLevel 1
Laku is a 3rd-level spellcaster. Charisma is his spellcasting ability. He can use an arcane focus as a spellcasting focus and knows four sorcerer cantrips and four sorcerer spells.
- Sorcerous Origin, Draconic BloodlineLevel 1
Draconic Bloodline. Laku’s magic comes from a black dragon ancestor. He speaks, reads, and writes Draconic. Draconic Resilience grants him AC 13 plus his Dexterity modifier while unarmored, and increases his hit point maximum by 1 whenever he gains a sorcerer level.
- Font of MagicLevel 2
Laku has 3 sorcery points. He can convert spell slots into sorcery points or spend sorcery points to create spell slots using the sorcery rules.
- DarkvisionGoblinLaku can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Fury of the SmallGoblinOnce per short or long rest, when Laku damages a creature with an attack or spell and the creature is larger than him, he can deal extra damage equal to his level.
- LanguagesGoblinLaku can speak, read, and write Common and Goblin.
- Draconic AncestryGoblinLaku’s sorcerous origin is tied to black dragon ancestry, giving him a corrosive acid theme and knowledge of Draconic.
- DiscoveryHermit
Shelter of the Faithful. Laku can find refuge and basic aid among members of a religious or scholarly community that shares his beliefs, provided he does not endanger them.
Spells
8 spellsSpellcasting. Laku Quispe casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , ,
2nd level (2 slots):
Gear
8 itemsWeapons
- DaggerA simple melee weapon for emergencies and close quarters.
Tools
- Herbalism kitTools for identifying, preparing, and preserving medicinal plants.
Gear
- Arcane focusA small crystal shard wrapped in copper wire, used as an arcane focus.
- Dungeoneer's packA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Scroll case of notesA leather case containing Laku’s observations about his draconic magic, local herbs, and the mining settlement he left behind.
- Winter blanketA heavy blanket suited to cold mountain nights.
- Common clothesSimple patched clothing suitable for travel and hermit life.
Purse
- 5×Gold piecesUnspent starting money.
Appearance
A lean, ash-brown goblin with wide amber eyes, a crooked left ear, and a narrow face marked by old soot stains that never quite wash away. His patched brown coat is lined with scraps of faded blue cloth, and a small iron charm hangs from his belt beside a leather-bound spellbook. His fingers are stained with charcoal, crushed herbs, and ink.
Mannerisms
Laku speaks quickly when nervous, then stops mid-sentence to inspect the nearest ceiling, hinge, or drain. He rolls a pinch of herb between his fingers while thinking and addresses dangerous creatures in the same polite tone he uses with shopkeepers.
Personality
Laku is practical, suspicious, and quietly compassionate. He has little patience for grand speeches, but he will spend an entire night repairing a stranger’s cart or preparing medicine for a sick animal. He dislikes being underestimated, though he secretly enjoys when people mistake his caution for cowardice.
Ideals
Mercy. Power is only worth having if it is used to protect someone who cannot protect themselves.
Bonds
I will expose the people who poisoned my home, even if I have to stand before a king to do it.
Flaws
I assume anyone offering kindness must eventually want something from me, so I often ruin good alliances before they can become painful.
Quirks
Background
Laku grew up beneath the floorboards of a hill-country mining settlement, where goblin families traded repairs, scavenged tools, and small acts of cleverness for a place to sleep. He learned early that a loose nail, a bad hinge, or a frightened animal could all be fixed with patience. His magic first appeared while he was tending a feverish miner. In panic, he breathed out a ribbon of black acid that melted the miner's rusted chains but left the man unharmed. The settlement elders called it a curse. Laku called it a useful accident. After fleeing into the high valleys, Laku lived for years as a hermit among abandoned watchtowers and herb gardens. He studied his strange draconic power through charcoal diagrams, half-remembered goblin stories, and notes copied from a dead traveler’s journal. His solitude ended when he discovered that the mining company responsible for poisoning his home had begun searching the valleys for him. Laku now travels to learn control, gather proof, and help people who are dismissed as small, strange, or expendable. He is wary of heroes, but he keeps becoming one whenever nobody else will.
“He learned early that a loose nail, a bad hinge, or a frightened animal could all be fixed with patience.”
- Background
- Hermit
Connections
Species
Goblin
Media
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