Zook "Deadeye" Glittersprig
Zook "Deadeye" Glittersprig
Sheet
AC 14 · HP 38 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- ReligionINT
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Cunning ActionLevel 2
Use a bonus action to Dash, Disengage, or Hide.
Reaction
- SkirmisherLevel 3
You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn't provoke opportunity attacks.
- Uncanny DodgeLevel 5
When an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Stealth and Thieves' Tools.
- Sneak AttackLevel 1
Deal 3d6 extra damage once per turn to a creature you hit with an attack if you have advantage or if another enemy of the target is within 5 feet of it and you don't have disadvantage.
- Thieves' CantLevel 1
A secret mix of dialect, jargon, and code used to hide messages.
- SurvivalistLevel 3
You gain proficiency in Nature and Survival. Your proficiency bonus is doubled for any check you make with those skills.
- TraitRock GnomeDarkvision (60 ft.)
- TraitRock GnomeGnome Cunning (Advantage on Int, Wis, and Cha saves against magic)
- TraitRock GnomeArtificer's Lore
- TraitRock GnomeTinker
- DiscoveryHermit
You have a unique and powerful discovery based on your time in seclusion, specifically the blueprint for the Percussion Sniping Tube.
Spells
Spellcasting. Zook "Deadeye" Glittersprig casts with Intelligence (spell save DC 13, to hit with spell attacks).
Gear
6 itemsWeapons
- Arcane Sniper RifleA long, thin-barreled custom firearm. Functions as a Musket (1d12 piercing, range 40/120, loading).
- 2×DaggerA small blade for close encounters.
Armor
- Leather ArmorLight protection made of stiffened leather.
Tools
- Thieves' ToolsA set of tools for picking locks and disarming traps.
- Tinker's ToolsUsed to maintain and repair his firearm.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
Appearance
Zook is a weathered gnome with skin like cracked parchment and salt-and-pepper hair tied into a tight topknot. He wears leaf-patterned leathers and a heavy cowl. His most striking feature is a mechanical brass monocle over his left eye, which he uses to calibrate the sights of the six-foot-long, impossibly thin rifle he carries across his back.
Mannerisms
Zook often mumbles calculations to himself under his breath and taps his fingers in a rhythmic sequence when he is thinking.
Personality
I am a man of few words and high precision. I speak only when necessary, often in mathematical terms or ballistic trajectories. I believe that every problem has a technical solution and that patience is the greatest of all virtues. I prefer the company of rustling leaves to the idle chatter of city folk.
Ideals
Calculated Peace. Order is maintained through the silent elimination of chaos before it can take root.
Bonds
My community in the Silverwood depends on my vigilance. I will do anything to keep them hidden and safe.
Flaws
I am slow to trust others and often treat people like mechanical components rather than individuals.
Quirks
Background
For eighty years, Zook lived in total seclusion within the Silverwood, high above the Glimmer Creek. While other gnomes built clocks or toys, Zook obsessed over the mechanics of distance and impact. He realized that his community's isolation was its only defense, and that defense was fragile. Using a combination of clockwork physics and minor arcane enchantments, he forged the Spark-Pipe, a weapon capable of striking from the shadows of the canopy before a threat ever realized it was hunted. For decades, he was the unseen ghost of the woods. He did not seek glory, he only sought to ensure that the peace of the valley remained undisturbed. However, a series of incursions by organized forces suggested a threat larger than any single rifle could stop. Zook has finally emerged from his hermitage to identify the source of this rising shadow. He carries with him his latest prototype, a rifle that blends the ingenuity of his people with the cold efficiency of a predator. He remains a guardian at heart, moving silently through the undergrowth, his finger always hovering near the trigger.
“While other gnomes built clocks or toys, Zook obsessed over the mechanics of distance and impact.”
- Background
- Hermit
Connections
Species
Rock Gnome
Media
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