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Brunna Stonevein - AI-generated fantasy Character

Brunna Stonevein

Hill Dwarf · Cleric (Life Domain) · Level 6 · Acolyte

Brunna Stonevein

Patient, severe about promises, and unexpectedly tender with children, the sick, and anyone too proud to admit fear.
AC16
HP39/39
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 39 · 25 ft.
AlignmentLawful GoodGenderFemaleAge132
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons

Languages

Common,
Dwarvish,
Celestial

Features

19 features

Action

  • SpellcastingLevel 1

    When On your turn or when a spell's casting time allows

    Cast a prepared cleric spell as an action, using Wisdom for save DC and spell attack.

  • Preserve Life

    When Use Channel Divinity

    As an action, use Channel Divinity to restore hit points to creatures in a 30-foot radius around you, distributing the healing pool as you choose.

  • Turn UndeadLevel 2

    When Use Channel Divinity

    As an action, present your holy symbol and attempt to turn undead.

Always on

  • Blessed HealerLevel 6

    When When you restore hit points to others with a spell

    When you heal another creature with a spell of 1st level or higher, you heal yourself for 2 + the spell level.

  • CantripsLevel 1

    You know two cantrips from the cleric spell list.

  • Ritual CastingLevel 1

    You can perform cleric spells as rituals if they have the ritual tag and you have the spell prepared.

  • Divine DomainLevel 1

    Choose a Divine Domain, which grants domain spells and features. This character follows the Life Domain.

  • Bonus ProficiencyLevel 1

    You gain heavy armor proficiency.

  • Disciple of LifeLevel 1

    Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points, the target regains additional hit points equal to 2 + the spell's level.

  • Channel DivinityLevel 2

    You can use Channel Divinity to turn undead or power your domain feature. At level 6, you can use it once per short or long rest.

  • Channel Divinity: Preserve LifeLevel 2

    You can use Channel Divinity to restore a pool of hit points equal to 5 times your cleric level, distributed among creatures within 30 feet, restoring at least 1 hit point to each target.

  • Cloistered or armored training is not required for this feature? No, this character receives no additional cleric feature here beyond class progression and domain choices.Level 2

    You can move from one position to another in a single turn without provoking opportunity attacks from the creatures you leave.

  • Destroy UndeadLevel 5

    Undead of CR 1/2 or lower are destroyed outright by Turn Undead instead of merely turned.

  • TraitHill DwarfDarkvision
  • TraitHill DwarfDwarven Resilience
  • TraitHill DwarfDwarven Combat Training
  • TraitHill DwarfStonecunning
  • TraitHill DwarfDwarven Toughness
  • Shelter of the FaithfulAcolyte

    You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must honor the local priests and traditions.

Spells

14 spells

Spellcasting. Brunna Stonevein casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

Gear

9 items

Weapons

  • Mace
    A mace forged with a plain iron head
  • Light Crossbow
    A light crossbow with 20 bolts

Armor

  • Shield
    A wooden shield emblazoned with a lantern sunburst
  • Scale Mail
    Scale mail armor

Gear

  • Priest's Pack
    A priest's pack with basic adventuring supplies
  • Holy Symbol
    A holy symbol made of brass
  • Prayer Book and Candles
    A prayer book and candles
  • Common Clothes
    A set of common clothes

Purse

  • 15×
    Gold
    A pouch containing 15 gp

Appearance

A stocky hill dwarf with a braided copper beard threaded with white beads, calm gray eyes, and weathered hands that never stop moving. He wears polished scale mail over a waxed travel tabard marked with a simple lantern sigil, and keeps a small brass censer hanging from his belt. His voice is warm, low, and reassuring, though his expression turns iron-hard when the helpless are threatened.

Mannerisms

She speaks to strangers as though taking a confession, gentle and direct. When thinking, she rubs her thumb along the edge of her holy symbol. Before entering danger, she quietly names the people she intends to keep alive.

Personality

Patient, severe about promises, and unexpectedly tender with children, the sick, and anyone too proud to admit fear. She likes orderly plans, clean records, and prayers said at the proper time, but she is not rigid about how mercy gets delivered.

Ideals

Mercy is strongest when it is practical. Saving a life is not enough if you do not also protect the conditions that let it matter.

Bonds

She carries a small slate tablet inscribed with the names of the miners who died in the collapse, and she will not rest until the truth of that disaster is exposed and their families are compensated.

Flaws

Brunna struggles to ask for help, even when wounded, because she believes accepting aid is a debt that must be repaid immediately. She can become severe and judgmental when others treat suffering lightly, and she sometimes confuses mercy with control.

Quirks

Keeps meticulous notes on every injured person she treats, even if they are enemies.
Always carries three spare bandages wrapped around her left wrist.
Murmurs short blessings while cleaning weapons or mending clothes.
Cannot walk past a broken latch or crooked sign without fixing it if she can.

Background

Born in a mountain hold where every family kept a ledger of debts, prayers, and ancestors, Brunna Stonevein was the youngest daughter expected to spend her life copying names into stone. Instead, she found meaning in the temple archives, where records of births, burials, and blessings showed her that memory itself could be a sacred act. She learned to tend the sick, soothe grief with scripture, and patch broken village life with the quiet, stubborn mercy of her god. When miners died in a collapse that should have been prevented, Brunna publicly challenged the priest who had ignored the warning signs, and she was sent away with a blessing that sounded uncomfortably like an exile. Since then, she has wandered the roads as a cleric of the Dawnforge, serving wherever faith is more than ceremony. She heals soldiers after the banners are folded, blesses farmers before the first frost, and records the names of the dead so they are not lost to hunger, war, or bureaucracy. Brunna believes every life is a debt that can only be repaid by protection, remembrance, and honest labor. She travels with adventurers because they are often the only people standing between the world and the kind of ruin no prayer alone can stop.

“She learned to tend the sick, soothe grief with scripture, and patch broken village life with the quiet, stubborn mercy of her god.”
From their backstory
Background
Acolyte

Connections

Species

Hill Dwarf

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