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Grakka Bloodaxe - AI-generated fantasy Character

Grakka Bloodaxe

Orc · Fighter (Champion) · Level 20 · Soldier

Grakka Bloodaxe

Grakka is stoic and exudes an overwhelming sense of physical dominance.
AC17
HP204/204
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 204 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set (Dice),
Vehicles (Land)

Languages

Common,
Orc

Features

20 features

Action

  • Extra Attack (3)Level 20

    You can attack four times whenever you take the Attack action.

Bonus action

  • Second WindLevel 1

    Bonus action to regain 1d10 + 20 HP. (4 uses per long rest, recover 1 on short rest).

  • Adrenaline RushOrcDash as bonus action and gain temporary HP. (6/long rest)

Always on

  • Axe Mastery: Topple

    When Hit with Battleaxe

    Target must make a DC 19 Constitution save or fall Prone.

  • Weapon MasteryLevel 1

    Utilize specialized properties for five weapons, including Topple with Battleaxe.

  • Tactical MindLevel 2

    If you fail an ability check, expend Second Wind to add 1d10 to the result.

  • Action SurgeLevel 2

    Take one additional action. (2 uses per short/long rest).

  • Fighting Style: DefenseLevel 1

    +1 bonus to AC while wearing armor.

  • Improved CriticalLevel 3

    Weapon attacks score critical hits on a roll of 19 or 20.

  • Remarkable AthleteLevel 7

    Gain Advantage on Athletics checks and jump distance increases by your Strength score.

  • IndomitableLevel 9

    Reroll a failed saving throw with a +20 bonus. (4 uses per long rest).

  • Tactical ShiftLevel 10

    Move half your speed without provoking opportunity attacks when using Second Wind.

  • Heroic WarriorLevel 10

    Gain Heroic Inspiration at the start of every combat if you don't have it.

  • Superior CriticalLevel 15

    Critical hits occur on rolls of 18, 19, or 20.

  • SurvivorLevel 18

    Regain HP at the start of your turn (5 + CON) if you are at half health or lower. Advantage on Death Saves.

  • Epic Boon of Combat MasteryLevel 19

    Your Dexterity is 22. When you hit with a weapon, you can add your mastery property to it even if another is already used.

  • DarkvisionOrc120 ft.
  • Powerful BuildOrcCount as one size larger for carrying capacity.
  • Relentless EnduranceOrcOnce per long rest, if dropped to 0 HP, drop to 1 HP instead.
  • Savage AttackerSoldier

    Once per turn when you hit with a weapon, roll the damage dice twice and use either total.

Gear

4 items

Weapons

  • Battleaxe
    Large steel axe with tribal engravings.

Armor

  • Leather Tribal Armor
    Scantily clad harness made of reinforced straps.

Gear

  • Tight Leather Breeches
    Exceptionally tight pants emphasizing a large bulge.
  • Insignia of Rank
    A badge from the Crimson Legion.

Appearance

Grakka is a 7 foot tall orc with skin the color of moss and stone, covered in intricate ritual scarring. Her muscles are defined to an insane degree, each fiber visible across her powerful limbs. She wears a minimalist tribal harness of reinforced leather straps that barely covers her torso, leaving her massive abdomen exposed. Her lower half is clad in exceptionally tight leather breeches that emphasize her colossal physique and a very large, pronounced bulge in the front of her pants. Her anatomy includes a 13 inch uncut cock and large, orange sized balls, visible through the tension of her trousers. She carries a massive battleaxe with ease, looking more like a force of nature than a person.

Mannerisms

Grakka tends to lean close to people, using her height and mass to physically impose her presence during conversations.

Personality

Grakka is stoic and exudes an overwhelming sense of physical dominance. She has no use for the modesties of soft civilizations, preferring the raw honesty of her tribe. She speaks sparingly, but when she does, her voice is a gravelly rumble that commands attention. She is confident in her virility and power, viewing her body as a testament to her worth as a champion. She finds humor in the shock of others and enjoys testing the strength of those who think they can challenge her.

Ideals

Strength. Only the strongest are truly free to live as they choose. Convention is a shackle for the weak.

Bonds

The Crimson Legion is the only family I ever chose, and I will defend my former comrades with my life.

Flaws

I have absolute disdain for anyone who relies on diplomacy or deception over physical power.

Quirks

Flexes her arm muscles unconsciously while thinking
Constantly sharpens her axe even when it is already razor-keen
Prefers sleeping on bare earth regardless of the available beds

Background

Grakka spent twelve years in the Crimson Legion, rising through the ranks by sheer martial prowess. She was a terror on the battlefield, often the first to breach the gates of a fortified city. Over time, the politics of the military soured her, and she felt the call of her primal orcish heritage. She discarded the heavy steel plate of a soldier for the traditional, scant attire of her tribal ancestors, embracing a style that maximized her mobility and displayed her immense physical gifts. Since leaving the legion, she has traveled the world as a champion, seeking out legendary monsters and warriors. She considers herself a vessel of pure combat potential. Every scar on her rippling frame is a story of a battle won, and every foe she faces learns quickly that her appearance is not for show, it is a warning of the mountain that is about to crush them.

“She was a terror on the battlefield, often the first to breach the gates of a fortified city.”
From their backstory
Background
Soldier

Connections

Species

Orc

Media

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