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Kael Veyr - AI-generated fantasy Character

Kael Veyr

Tiefling · Warlock (The Fiend) · Level 1 · Soldier

Kael Veyr

Quiet, observant, and intensely dependable, Kael speaks with the measured calm of someone accustomed to danger.
AC11
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 9 · 30 ft.
AlignmentNeutral GoodGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
Infernal

Features

11 features

Action

  • Mage Hand

    When As an action, within 30 feet

    You can use an action to call forth a spectral hand at a point you choose within range. The hand can manipulate objects, open unlocked doors, stow or retrieve items, and pour out contents. It cannot attack, activate magic items, or carry more than 10 pounds.

Always on

  • Fire Bolt

    When As an action, within 120 feet

    You hurl a mote of fire at a creature or object within range. Make a ranged spell attack. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it is not being worn or carried.

  • Otherworldly Patron, The FiendLevel 1

    You have made a pact with a powerful supernatural entity, known as your patron. The Fiend grants you the Dark One's Blessing. When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier plus your warlock level, for a total of 4 temporary hit points at this level.

  • Pact MagicLevel 1

    Your arcane research and the magic bestowed on you by your patron give you facility with spells. You know two cantrips and two 1st-level warlock spells. You have one 1st-level spell slot, which is regained after a short or long rest. Charisma is your spellcasting ability.

  • Ability Score IncreaseTieflingCharisma increases by 2 and Intelligence increases by 1.
  • AgeTieflingTieflings mature at the same rate as humans but live a few years longer.
  • DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the Thaumaturgy cantrip. At 3rd level, you can cast Hellish Rebuke once per long rest as a 2nd-level spell. At 5th level, you can cast Darkness once per long rest. Charisma is your spellcasting ability.
  • LanguagesTieflingYou can speak, read, and write Common and Infernal.
  • Military RankSoldier

    You retain the respect and loyalty of former soldiers who served with you, and you can recognize military rank, organization, and customs. You can invoke your rank to exert influence over soldiers and request simple aid from military organizations, provided the assistance does not put them in obvious danger.

Spells

4 spells

Spellcasting. Kael Veyr casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (1 slot): ,

Gear

12 items

Weapons

  • Quarterstaff
    A sturdy ash-wood staff used as both a weapon and arcane focus.
  • 2×
    Dagger
    Balanced blades suitable for close combat or throwing.
  • Light crossbow
    A light crossbow with a case of twenty bolts.

Armor

  • Leather armor
    A protective leather cuirass and reinforced leather bracers.

Tools

  • Gaming set
    A gaming set learned during long military watches.

Gear

  • 20×
    Crossbow bolt
    Ammunition for the light crossbow.
  • Arcane focus
    A crystal shard mounted in iron, used as an arcane focus.
  • Dungeoneer's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin, plus fifty feet of hempen rope.
  • Insignia of rank
    A small military insignia showing former rank and unit.
  • Trophy from a fallen enemy
    A trophy taken from a fallen enemy at the mountain pass.
  • Common clothes
    A plain set of common clothes.

Purse

  • 10×
    Gold pieces
    Starting currency from military service and personal savings.

Appearance

A tall, lean tiefling with deep crimson skin, swept-back black horns, shoulder-length dark hair, and pale gold eyes. His long tail is wrapped with faded military cord, and a jagged scar crosses his left cheek. He wears battered leather armor beneath a charcoal cloak, carrying a blackened quarterstaff, two daggers, and a silver insignia from his former regiment.

Mannerisms

Kael stands with his back to a wall whenever possible, scans every room for exits, and instinctively counts heads before speaking. He addresses strangers by rank until invited to use their names, and he polishes his old insignia whenever he is anxious.

Personality

Quiet, observant, and intensely dependable, Kael speaks with the measured calm of someone accustomed to danger. He has a dry soldier's humor and shows affection through practical acts, such as repairing equipment, standing watch, or silently placing food beside someone who forgot to eat. Though wary of strangers, he is protective of outsiders and deeply uncomfortable with unnecessary cruelty.

Ideals

Duty. A soldier's worth is measured by the people he brings home, not by the battles he wins.

Bonds

Kael carries the dog tags and insignia of the soldiers who died at the pass. He will risk almost anything to protect abandoned troops, refugees, or anyone treated as expendable by those in power. He also seeks the truth about the commander who sacrificed his unit.

Flaws

Kael obeys authority too readily when lives are at stake, even when he knows the order is wrong. He is slow to forgive betrayal and has a dangerous habit of provoking people who insult the weak.

Quirks

Keeps a private count of every door and window in unfamiliar buildings.
Taps his thumb against his fingers in the rhythm of an old marching cadence.
Refuses to discard damaged equipment until he has personally repaired it.
Leaves a small portion of every meal untouched in memory of the dead.

Background

Kael Veyr was born in a border garrison where his infernal appearance made him a convenient target for suspicion and cruelty. Rather than flee, he enlisted young and turned himself into the kind of soldier no commander could ignore. He became a scout, courier, and eventually a field sergeant, earning loyalty through discipline and a stubborn refusal to abandon wounded comrades. His unit was ordered to hold a mountain pass against impossible odds, and Kael obeyed until the enemy broke through and his commanding officer left the survivors behind.

“Rather than flee, he enlisted young and turned himself into the kind of soldier no commander could ignore.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

Media

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