Aurelian Thorne
Aurelian Thorne
Sheet
AC 13 · HP 74 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- Wild ShapeLevel 2
When Bonus Action
He can transform into a Beast as a Bonus Action.
- TraitAasimarCelestial Revelation, Inner Radiance, as a Bonus Action you unleash radiant power, shedding bright and dim light and harming nearby creatures with radiant energy until the effect ends.
Always on
- Wild ResurgenceLevel 5
When No Action
He can recover a spell slot by expending a use of Wild Shape.
- Celestial Revelation, Inner Radiance
When Bonus Action
He can unleash a burst of radiant light that damages nearby foes.
- Healing Hands
When Magic Action
He can heal a creature by touch using the power in his celestial blood.
- Moonlight StepLevel 10
When Bonus Action
He can teleport a short distance and strike with sharpened clarity.
- DruidicLevel 1
You know Druidic, the secret language of druids, and you always have the Speak with Animals spell prepared.
- Primal OrderLevel 1
You choose one sacred role. Primal studies determine your martial or mystical emphasis. This character favors Mystical. You gain an extra cantrip from the Druid spell list, and you have expertise in Arcana and Nature checks.
- Wild CompanionLevel 2
You can cast Find Familiar by expending a spell slot or a use of Wild Shape. The familiar is Fey and vanishes when you finish a Long Rest.
- Druid SubclassLevel 3
You gain a Druid subclass at this level.
- Elemental FuryLevel 7
While using Wild Shape, you can cast spells in Beast form.
- Known FormsLevel 2
When you finish a Long Rest, you can replace one known Beast form with another eligible form.
- Subclass SpellcastingLevel 3
When you finish a Long Rest, choose one type of land and prepare the spells associated with that land for your Druid level and lower. Because this character is a Moon Druid instead, this feature is not used.
- Subclass FeatureLevel 6
You can cast one prepared spell from your Circle Spells without expending a spell slot, and after a Short Rest you can recover expended spell slots with a combined level equal to half your Druid level, rounded up. This character does not use this feature because the chosen subclass is Circle of the Moon.
- Circle FormsLevel 3
Your Beast form AC becomes 13 + your Wisdom modifier, unless the Beast form's AC is higher, and when you transform you gain Temporary Hit Points equal to three times your Druid level.
- Improved Circle FormsLevel 6
While in Wild Shape, your Beast form attacks can deal Radiant damage instead of their normal damage type, and you add your Wisdom modifier to Constitution saving throws.
- TraitAasimarCreature Type, Humanoid.
- TraitAasimarSize, Medium or Small, chosen when you select this species.
- TraitAasimarSpeed, 30 feet.
- TraitAasimarDarkvision, you can see in Dim Light within 60 feet of yourself as if it were Bright Light, and in Darkness as if it were Dim Light.
- TraitAasimarCelestial Resistance, you have Resistance to Necrotic damage and Radiant damage.
- TraitAasimarHealing Hands, as a Magic action, you touch a creature and roll 4d4, the creature regains hit points equal to the total rolled, once per Long Rest.
- TraitAasimarLight Bearer, you know the Light cantrip, and Wisdom is your spellcasting ability for it.
- ResearcherSage
Years spent studying in libraries, shrines, and monasteries gave him a knack for finding forgotten knowledge and the right scholar, priest, or keeper of records when a mystery needs solving.
Spells
21 spellsSpellcasting. Aurelian Thorne casts with Wisdom (spell save DC 16, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): ,
4th level (3 slots):
5th level (2 slots): ,
Gear
11 itemsWeapons
- SickleA simple ritual blade kept mostly for utility.
Armor
- Leather ArmorWorn as light protection, often layered beneath travel robes.
- ShieldA wooden shield painted with a stylized silver leaf and starburst.
Tools
- Herbalism KitA compact kit of herbs, mortar, bandages, and salves for field remedies.
- Calligrapher's SuppliesCalligraphy tools for copying maps, rites, and marginal notes.
Gear
- Druidic FocusA quarterstaff serving as a Druidic focus, topped with a thousand tiny points of celestial light.
- Explorer's PackA sturdy pack with travel necessities.
- Book of HistoryA history book packed with copied fragments from ruined libraries and temple archives.
- RobeA robe suited to study and ritual travel.
- 8×ParchmentLoose sheets of parchment covered in notes, formulas, and seed inventories.
Purse
- 8×Gold PiecesStarting coin carried after selecting the Sage background equipment package.
Appearance
A solemn Aasimar druid with luminous gold-tinged skin, silver-white eyes, and dark hair braided with dried herbs and tiny prayer knots. He carries a weathered quarterstaff crowned with a thousand pinpricks of light, like trapped stars, and wears a smoking incense wreath upon his head that curls in slow spirals around his brow. His travel robes are layered in moss-green and ash-gray, marked with stitched lunar sigils and soot from sacred fires.
Mannerisms
He speaks softly, as though in a library or chapel, and pauses before important words as if weighing them on a scale. When thinking, he taps his staff once on the ground, then inhales the incense from his crown with his eyes half-closed, as if listening for an answer carried on smoke.
Personality
Quietly compassionate, highly disciplined, and exacting in his promises. He treats every grove like a cathedral and every wound like a moral failure he intends to mend. He is patient with the grieving, unsparing with bullies, and deeply fascinated by obscure lore, especially anything that explains why the natural world survives catastrophe.
Ideals
Stewardship. Knowledge is not meant to be hoarded, it is meant to be used to protect what cannot protect itself.
Bonds
He keeps a battered journal of names, maps, remedies, and prayers taken from every grove and archive he has served. He will risk almost anything to preserve a sacred site, a rare seed, or a surviving text.
Flaws
He trusts records, rituals, and vows more readily than people, and he can become stubbornly certain that the proper rule is also the righteous one. When he believes a thing is sacred, he may defend it to the point of recklessness.
Quirks
Background
Born beneath a winter eclipse in a hill monastery, he was marked from infancy by a quiet radiance that never left his skin. The monks believed him touched by a higher mercy, while the village hedge-witches saw a child who listened too well to wind and root. As he grew, he discovered that his gift was not a command to rule nature, but a vow to serve it. He learned letters beside illuminated manuscripts, then learned the older language of bark, owl, and rain, until he could read a forest as easily as a page. His life changed when a blight spread through the vale, turning sacred groves to black ash. In desperate prayer he found not a distant god, but a living pattern in the land itself, a promise that decay and renewal are one law. He left the monastery with a scholar’s book, a druid’s focus, and the conviction that knowledge without stewardship is vanity. Now he travels as a guardian of old truths, healing where he can, uncovering what has been buried, and carrying his star-lit staff like a beacon for lost things that still deserve a chance to bloom again.
“The monks believed him touched by a higher mercy, while the village hedge-witches saw a child who listened too well to wind and root.”
- Background
- Sage
Connections
Species
Aasimar
Media
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