Porter
Porter
Sheet
AC 12 · HP 32 · 30 ft.Saving throws
Skills
- DeceptionCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Weapons
Tools
Languages
Features
10 featuresAction
- Dagger Attack
When When attacking in melee or throwing.
+5 to hit, reach 5ft or range 20/60ft, 1d4+2 piercing damage.
- Cantrip Casting
When On your turn.
Cast a spell like Ray of Frost or Minor Illusion to damage or distract enemies.
Bonus action
- Metamagic: Quickened SpellLevel 3
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Always on
- SpellcastingLevel 1
You can cast known sorcerer spells using Charisma as your spellcasting ability.
- Wild Magic SurgeLevel 1
Your spellcasting can unleash surges of untamed magic. Once per turn, the GM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.
- Tides of ChaosLevel 1
You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. You must finish a long rest before you can use this feature again.
- Font of MagicLevel 2
You have 5 sorcery points that you can use to create spell slots or fuel Metamagic options.
- Metamagic: Subtle SpellLevel 3
When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Spells
10 spellsSpellcasting. Porter casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): ,
2nd level (3 slots): ,
3rd level (2 slots):
Gear
6 itemsWeapons
- 3×DaggerA small knife used for defense or utility.
Tools
- Component PouchA satchel containing the material components needed for your spells.
- Thieves' ToolsA set of tools used for picking locks and disarming traps.
- Deck of CardsA standard deck of playing cards for games and tricks.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Small JournalA journal used to record marks or sketches of the city.
Appearance
Porter is a young woman with dark olive skin and striking middle eastern and black features. She is small and plump, yet she possesses a surprising physical strength. Her long, silky dark brown hair is filled with red highlights and thick curls, with four small braids framing her face. Her most captivating feature is her eyes, which are bright blue and green like small globes of the earth. She wears vibrant, patterned clothing with many raffles, often mending her large skirts and tops with fabrics salvaged from the city streets. Her waist is cinched by a leather belt laden with coins, a deck of cards, and a journal. She glimmers with layered golden necklaces and large gem-encrusted earrings.
Mannerisms
Porter often fixes her skirts or adjusts her many necklaces when she is nervous or trying to distract someone. She maintains intense, alluring eye contact while speaking.
Personality
Porter is a charismatic whirlwind who thrives on being the center of attention. She is mature beyond her years but retains a playful, mischievous streak. She loves to charm others, regardless of gender, using her quick wit and a dash of magic to secure a coin or a favor. Despite her street-hardened exterior, she has a complicated sense of loyalty and a soft spot for the underdog.
Ideals
Freedom. I believe that people should be free to live their lives without the constraints of rigid laws or high-born expectations.
Bonds
The community of the streets is my only true family. I will do whatever it takes to protect the kids who are growing up just like I did.
Flaws
I am easily tempted by the prospect of a big score, even if it means tricking someone who doesn't deserve it.
Quirks
Background
Porter never knew her biological parents, her only nursery was the hard stone and winding alleys of the city. She grew up among the outcasts and thieves, learning early on that a bright smile and a nimble hand were her best tools for survival. Her magic manifested during a particularly tense game of cards in a crowded tavern, where she accidentally turned the dealer's beard blue. Realizing she had a natural gift for the arcane, she began blending her innate sorcery with her natural charm to hustle for gold. Life on the streets was difficult, but she views the fellow urchins and beggars as her true family. Even so, the relationship is fraught with tension, as she constantly weighs her survival against her conscience. She now moves through the city like a queen of the gutters, dressing in the finest scraps she can find and turning every barroom into a stage for her talents. Her magic is as wild and unpredictable as the streets that raised her, reflecting her chaotic life and vibrant spirit.
“She grew up among the outcasts and thieves, learning early on that a bright smile and a nimble hand were her best tools for survival.”
- Background
- Urchin
Connections
Species
Human
Media
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