Koba
Koba
Sheet
AC 19 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationINT
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- Divine SenseLevel 1
When As a bonus action
Koba can open his awareness to detect strong good or evil, celestials, fiends, undead, and consecrated or desecrated places or objects within 60 feet.
- Lay on HandsLevel 1
When As an action while touching a creature
Koba restores hit points from a healing pool, or spends 5 points to cure one disease or neutralize one poison.
- Constructed ResilienceWarforgedAdvantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and no need to eat, drink, or breathe.
- Sentry's RestWarforgedKoba can remain motionless for six hours instead of sleeping, while retaining awareness of his surroundings.
- Integrated ProtectionWarforgedKoba gains a +1 bonus to Armor Class and can integrate or don armor as part of his body.
- Specialized DesignWarforgedProficiency with one chosen skill, Intimidation, and one chosen tool, gaming set.
- Warforged ResilienceWarforgedKoba does not need to sleep and is immune to magical sleep effects.
- Living ConstructWarforgedKoba can benefit from healing magic and can be affected by effects that target living creatures.
- Military RankSoldier
As a former soldier, Koba can usually find a place among military organizations and veterans. Soldiers recognize his rank and service, and he can secure basic shelter and support from comrades or sympathetic military personnel, though he is expected to uphold the reputation of his former unit.
Spells
Spellcasting. Koba casts with Charisma ( to hit with spell attacks).
Gear
9 itemsWeapons
- LongswordA practical martial weapon chosen as a longsword, balanced for one-handed use beside a shield
- 5×JavelinThrown spears carried for ranged attacks or emergency use
Armor
- Chain mailHeavy steel mail worn over the warforged's reinforced torso plating
- ShieldA steel shield marked with Koba's old infantry unit insignia
Tools
- Gaming setA small bone gaming set used by soldiers during watches
Gear
- Insignia of rankA military insignia from Koba's former regiment
- TrophyA trophy taken from a fallen enemy, a cracked bronze command token
- Pouch of coinsA pouch containing campaign wages and saved pay
- Holy symbolA plain holy symbol made from a polished bridge rivet, representing protection rather than a named deity
Appearance
A broad-shouldered warforged built from dark ironwood, riveted steel, and pale ceramic plates. His face is a smooth mask with a narrow brass grille for a mouth and two warm amber lenses for eyes. A faded red infantry stripe runs across his left shoulder, and his armor bears careful repairs from several campaigns. He carries himself like a soldier even when standing at rest, shield forward and feet set evenly.
Mannerisms
Koba turns his head toward every sudden sound with precise mechanical economy. Before answering a difficult question, he checks the straps on his shield. He addresses strangers as if giving a field report, then awkwardly softens his tone when reminded that they are not soldiers.
Personality
Koba is steady, observant, and intensely protective. He speaks plainly and prefers useful action to grand speeches, but he has a surprisingly gentle patience with children, frightened animals, and anyone learning a skill for the first time. He is curious about ordinary life and quietly collects small evidence that he is more than a weapon, such as recipes, jokes, and the names people give their pets.
Ideals
No one is expendable. Strength exists to shield the vulnerable, and any command that treats people as tools has already forfeited its authority.
Bonds
The battered shield from his first battlefield carries the names of soldiers he failed to save. He will protect anyone who reminds him of the wounded companions he carried from the bridge.
Flaws
Koba obeys clear orders too readily, especially when frightened or uncertain. He also judges hesitation harshly in himself and sometimes in others, even when caution is wiser than courage.
Quirks
Background
Koba was assembled on a battlefield that had already changed hands twice. His first memory is not a command, but the sound of wounded soldiers calling for water beneath a collapsed supply wagon. The artificers who repaired him gave him a serial mark, a shield, and a simple order to carry the injured out of danger. He learned quickly, first how to march, then how to fight, and finally how to decide which orders deserved to be obeyed. During the last campaign, his unit was ordered to hold a bridge long after its strategic value had vanished. Koba held it, but refused to abandon the wounded when the retreat was called. That choice saved lives and ended his military career. Now he travels as a paladin in search of a cause that is worthy of absolute devotion. He has no inherited faith and no childhood prayers, so his devotion grew from observing courage, mercy, and the terrible cost of treating people as expendable pieces. Koba believes that an oath is not a chain placed around the neck, but a promise made visible through action. He has begun serving the ideal of protection itself, hoping that in time a true divine calling will answer him. Until then, he stands between danger and those who cannot stand for themselves.
“His first memory is not a command, but the sound of wounded soldiers calling for water beneath a collapsed supply wagon.”
- Background
- Soldier
Connections
Species
Warforged
Media
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