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Kaela - AI-generated fantasy Character

Kaela

Tiefling · Rogue (Mastermind) · Level 14 · Criminal

Kaela

Kaela is sharp-witted, observant, and unflinchingly pragmatic.
AC14
HP115/115
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 115 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Daggers,
Shortbow,
Rapier,
Shortbow,
Daggers,
Crossbow, light,
Crossbow, hand,
Longsword,
Simple weapons,
Rapiers,
Shortswords,
Hand crossbows,
Longswords,
Daggers,
Shortbow,
Shortswords,
Simple weapons,
Daggers,
Rapiers,
Shortbows,
Hand crossbows,
Light crossbows,
Shortswords,
Longswords

Tools

Thieves' tools,
Disguise kit,
Forgery kit,
Gaming set,
Gaming set

Languages

Common,
Infernal

Features

28 features

Action

  • EvasionLevel 7

    You can move through the spaces of hostile creatures and, when you take the Dash action, difficult terrain does not cost you extra movement that turn.

Bonus action

  • Cunning ActionLevel 2

    When Bonus Action

    You can take the Dash, Disengage, or Hide action as a bonus action on each of your turns.

  • Master of TacticsLevel 3

    When Bonus Action

    You can use the Help action as a bonus action, with the target within 30 feet.

Reaction

  • Uncanny DodgeLevel 5

    When Reaction when hit by an attack you can see

    You can use your reaction to halve the damage from an attack that hits you.

Always on

  • MisdirectionLevel 13

    When Reaction when a creature misses you with a melee attack

    You can force one attack to target another creature within 5 feet of you when the attacker misses you.

  • Rogue ProficienciesLevel 1

    You are proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords.

  • Hit DiceLevel 1

    You have a d8 Hit Die.

  • Sneak AttackLevel 1

    You can use Dexterity instead of Strength for attack and damage rolls with finesse weapons.

  • Sneak AttackLevel 1

    You can deal an extra 1d6 damage once per turn when you hit a target you have advantage against, or when an enemy of the target is within 5 feet of it and you do not have disadvantage on the attack roll. At 14th level this damage increases to 7d6.

  • Thieves' CantLevel 1

    You know thieves' cant, a secret mix of dialect, jargon, and code used by criminals.

  • ExpertiseLevel 1

    Choose four skill proficiencies from the rogue list and gain expertise in two of your proficiencies. Your proficiency bonus is doubled for the chosen proficiencies.

  • Roguish ArchetypeLevel 3

    You gain proficiency with one type of artisan's tools, gaming set, or thieves' tools of your choice. You may also choose one additional skill proficiency.

  • MastermindLevel 3

    You gain the Mastermind archetype features. You are a master of reading and exploiting motives, lies, and opportunities.

  • Master of IntrigueLevel 3

    You can mimic speech patterns and accents after observing a creature for at least 1 minute, and you gain proficiency with the disguise kit, forgery kit, and one gaming set of your choice.

  • Ability Score ImprovementLevel 4

    When you reach 4th level, and again at 8th, 10th, and 12th level, you can increase one ability score by 2, or two ability scores by 1, or take a feat.

  • ExpertiseLevel 6

    Your proficiency bonus is doubled for any ability check you make that uses any of your proficient skills in which you already have expertise.

  • EvasionLevel 7

    When subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a success, and only half damage on a failure.

  • Insightful ManipulatorLevel 9

    You can add your Wisdom modifier to Insight and your Intelligence modifier to Investigation when using Insightful Manipulator? Actually this is not correct, replaced below.

  • Insightful ManipulatorLevel 9

    After observing or interacting with a creature for 1 minute, you can learn if its Intelligence, Wisdom, or Charisma score is equal to, higher than, or lower than your own.

  • ExpertiseLevel 10

    You gain an additional two expertise selections.

  • ExpertiseLevel 10

    Your proficiency bonus is doubled for any ability check you make that uses any of your proficient skills in which you already have expertise.

  • Sneak AttackLevel 14

    Your Sneak Attack damage increases to 7d6.

  • TraitTieflingDarkvision, 60 ft.
  • TraitTieflingHellish Resistance, you have resistance to fire damage.
  • TraitTieflingInfernal Legacy, you know the thaumaturgy cantrip.
  • TraitTieflingInfernal Legacy, at 3rd level you can cast hellish rebuke once per long rest.
  • TraitTieflingInfernal Legacy, at 5th level you can cast darkness once per long rest.
  • Criminal ContactCriminal

    You have a reliable contact in the criminal underworld who can provide information, shelter, or introductions to illicit opportunities when needed.

Spells

3 spells

Spellcasting. Kaela casts with a spellcasting ability ( to hit with spell attacks).

Cantrips (at will):

1st level:

2nd level:

Gear

10 items

Weapons

  • Rapier
    A finesse melee weapon suited to precise strikes and elegant duels.
  • Shortbow
    A ranged weapon with a quiver of 20 arrows for silent attacks from a distance.
  • 2×
    Dagger
    Thrown light blades kept for emergencies or close-quarters work.

Armor

  • Leather Armor
    Light protective armor made of supple leather, fitted for stealth and mobility.

Tools

  • Thieves' Tools
    Tools for opening locks, disabling traps, and other covert work.
  • Gaming Set
    A set of gaming dice used for wagers and coded meetings.

Gear

  • Burglar's Pack
    A pack containing adventuring gear useful for infiltration and escape.
  • Crowbar
    Heavy lever for forcing entry or prying open obstacles.
  • Dark Common Clothes
    Plain dark clothing with a hood, suitable for blending into shadow.
  • Belt Pouch
    A pouch containing 15 gold pieces.

Appearance

Tall and lean, Kaela has bronze skin, thick spiraling horns, vivid crimson eyes, and a barbed tail that moves with easy precision. She favors sleek black leather and silver-accented tactical clothing, fitted for motion and intimidation, with a worn holster at her hip and a collar of jeweled metal at her throat. Her expression usually settles into a smirk that suggests she already knows the angle you have not considered.

Mannerisms

She speaks softly when she is most dangerous, often tilting her head as if listening to a private joke. When thinking, she taps one clawed fingertip against her lower lip or traces the edge of a bracelet, and when amused she lets the corner of her mouth lift first, as if the rest of the smile has not decided whether to trust you.

Personality

Kaela is sharp-witted, observant, and unflinchingly pragmatic. She is charming when it serves her, cruel only when it is efficient, and loyal in the narrow but absolute way of someone who understands value. She enjoys testing people with layered jokes, half-truths, and calm, unblinking eye contact, because she believes the truth is revealed by pressure, not promises.

Ideals

Freedom. No throne, guild, or law deserves obedience simply because it demands it. Power should belong to those clever enough to seize it, and she prefers systems that reward competence over birthright.

Bonds

She keeps a hidden ledger of everyone who has ever helped, betrayed, or purchased a favor from her, and she intends to settle every account on her own terms. Despite her cynicism, she protects the few people she claims as hers with ruthless consistency.

Flaws

Kaela trusts leverage more than she trusts people, and she assumes every kindness has a hidden price. She can be dismissive of idealists, reckless when a plan insults her intelligence, and dangerously tempted to prove she is the smartest person in the room.

Quirks

She never sits with her back to a door unless she has already counted every exit.
She collects small tokens, buttons, coins, broken cufflinks, and assigns each a story tied to a person she has outlived or outmaneuvered.
She smooths invisible wrinkles from her sleeves before delivering a lie, as if polishing the performance.

Background

Kaela was born in the undercity slums of Atrix Isle, where every alley had a price and every favor came with interest. Her mother taught her how to slip locks, read a mark, and vanish before a patrol rounded the corner. Her father taught her a more permanent lesson, how to end a problem cleanly, quietly, and without remorse. By the time she was grown, both were dead, claimed by the same brutal system they had spent their lives outwitting. Kaela survived by taking what better men thought they owned, and by learning that charm opens doors while fear keeps them open. Her talent for observation and manipulation eventually pulled her out of gutter-level crime and into higher circles, where she learned that the rich and powerful are only better dressed versions of the desperate. She joined the organization not from loyalty, but from calculation, because influence was safer than obscurity and information was worth more than coin. As a Mastermind rogue, Kaela became the one who maps a room in a glance, predicts which voice will crack first, and knows exactly when to offer help and when to let someone believe they are still in control. She is now the second in command because she is the one who makes people disappear, problems included.

“Her mother taught her how to slip locks, read a mark, and vanish before a patrol rounded the corner.”
From their backstory
Background
Criminal

Connections

Species

Tiefling

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