Zuzu
Zuzu
Sheet
AC 16 · HP 85 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
26 featuresBonus action
- Quickened Spell
When When casting a spell with a casting time of 1 action
Zuzu casts a spell as a bonus action instead of an action, provided the spell has a casting time of 1 action.
- Metamagic ImprovementLevel 10
Zuzu can use 5 sorcery points to gain resistance to one damage type for 1 hour as a bonus action.
Always on
- Twinned Spell
When When casting an eligible single-target spell
Zuzu targets a second creature in range with a spell that targets only one creature and does not have a range of self.
- Subtle Spell
When When casting a spell
Zuzu casts a spell without verbal or somatic components by spending 1 sorcery point.
- SpellcastingLevel 1
Zuzu is a 12th-level spellcaster. He uses Charisma for his sorcerer spells and has six sorcerer cantrips known.
- Sorcerous Origin, Draconic BloodlineLevel 1
Zuzu's magic comes from an innate connection to red dragon ancestry. His spells often manifest as crimson fire, molten light, or the sound of distant wingbeats.
- Draconic AncestorLevel 1
Zuzu can speak, read, and write Common and Elvish, and he can speak, read, and write one additional language chosen as part of his high elf heritage.
- Dragon AncestorLevel 1
Zuzu can add twice his proficiency bonus to Charisma checks made when interacting with dragons. He also learns Draconic.
- Draconic ResilienceLevel 1
His hit point maximum increases by 1 for each sorcerer level. His skin gains a subtle draconic toughness, giving him an Armor Class of 13 plus his Dexterity modifier while not wearing armor.
- Font of MagicLevel 2
Zuzu gains two additional sorcery points and can create spell slots or use Metamagic with them.
- MetamagicLevel 3
Zuzu can twist his spells with Metamagic. He knows Quickened Spell and Twinned Spell.
- Ability Score ImprovementLevel 4
Zuzu increases his Charisma score by 2, raising it to 18.
- Sorcerous ProgressionLevel 5
Zuzu's proficiency bonus increases to +4.
- Elemental AffinityLevel 6
Zuzu gains resistance to fire damage and can add his Charisma modifier to one damage roll of a fire-damage spell.
- Ability Score ImprovementLevel 8
Zuzu increases his Charisma score by 2, raising it to 20.
- Additional Sorcerous KnowledgeLevel 10
Zuzu learns one additional sorcerer spell and gains one additional Metamagic option, Subtle Spell.
- Magical GuidanceLevel 6
Zuzu can spend 1 sorcery point to reroll a failed saving throw. He must use the new roll and can use this feature after seeing the result but before knowing whether it succeeds.
- Ability Score ImprovementLevel 12
Zuzu increases his Charisma score by 2, maintaining the maximum score of 20.
- TraitHigh ElfDarkvision, Zuzu can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitHigh ElfKeen Senses, Zuzu has proficiency in the Perception skill.
- TraitHigh ElfFey Ancestry, Zuzu has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- TraitHigh ElfTrance, Zuzu meditates deeply for 4 hours instead of sleeping for 8 hours.
- TraitHigh ElfElf Weapon Training, Zuzu is proficient with the longsword, shortsword, shortbow, and longbow.
- TraitHigh ElfCantrip, Zuzu knows one wizard cantrip, chosen as Fire Bolt.
- TraitHigh ElfExtra Language, Zuzu knows one additional language, chosen as Infernal.
- Position of PrivilegeNoble
Zuzu can secure an audience with local nobles and expects to be treated as a member of the upper class. Common folk may attempt to accommodate him, while other nobles recognize his family name and station.
Spells
15 spellsSpellcasting. Zuzu casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , ,
2nd level (3 slots):
3rd level (3 slots): ,
4th level (3 slots):
5th level (2 slots):
6th level (1 slot):
Gear
6 itemsWeapons
- 2×DaggerA light one-handed weapon suitable for a noble sorcerer.
Gear
- Arcane focusAn arcane focus carved from blackened dragon bone.
- Fine clothesFine tailored clothing appropriate to an aristocrat.
- Signet ringA signet ring bearing Zuzu's family crest.
- Scroll of pedigreeA scroll of pedigree proving Zuzu's noble lineage.
Purse
- 25×Gold piecesA purse containing 25 gold pieces from his noble starting wealth.
Appearance
Zuzu is a slender high elf with angular features, pale gold skin, and long black hair streaked with crimson. His eyes glow with molten amber light, a visible mark of his draconic ancestry. He dresses in elegant crimson and black noble clothing beneath a dark traveling cloak, wearing jeweled rings and carrying an ornate arcane focus shaped like a dragon claw.
Mannerisms
Zuzu speaks with elaborate politeness even while threatening violence. He adjusts his rings before casting a spell, tilts his head like a curious predator when someone lies, and smiles whenever an enemy realizes they are outmatched.
Personality
Zuzu is charming, theatrical, and relentlessly observant. He enjoys flattering powerful people, humiliating rivals, and making dangerous promises in a pleasant tone. Beneath his cultivated elegance is an impatient predator who believes every room should eventually belong to him.
Ideals
Power belongs to those with the will to take it. Mercy is a luxury, and fear is the only loyalty that never fails.
Bonds
The ruined heirloom hall contains a sealed dragon relic that Zuzu believes holds the secret to transforming his bloodline into true draconic immortality. He will destroy anyone who threatens his claim to it.
Flaws
Zuzu cannot tolerate being contradicted, especially by people he considers socially inferior. He is vain, vindictive, and convinced that every relationship is ultimately a contest for dominance.
Quirks
Background
Zuzu was born into an ancient elven house whose wealth came from generations of political manipulation, forbidden pacts, and carefully arranged scandals. From childhood, he was taught that kindness was merely a tool used by people too weak to seize what they wanted. His family expected him to become a diplomat, but the first eruption of his sorcerous power ruined those plans. During a private celebration, Zuzu's anger summoned a burst of crimson dragonfire that scorched the family heirloom hall and killed three servants. Rather than punish him, his relatives recognized the power in his blood and quietly encouraged him to cultivate it.
“From childhood, he was taught that kindness was merely a tool used by people too weak to seize what they wanted.”
- Background
- Noble
Connections
Species
High Elf
Media
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