Lazya
Lazya
Sheet
AC 19 · HP 16 · 30 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Second WindLevel 1
You have remarkable endurance. As a bonus action, you can regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
- AggressiveLevel 1
As a bonus action, you can move up to your speed toward a hostile creature that you can see. You must end this move closer to the creature than you started.
- AggressiveOrcAs a bonus action, you can move up to your speed toward a hostile creature that you can see.
Always on
- Fighting Style, DefenseLevel 1
You adopt a particular style of fighting as your specialty. Lazya fights with overwhelming close-quarters pressure, favoring Defense for the practical durability it brings in brutal street brawls and labor fights. While you are wearing armor, you gain a +1 bonus to AC.
- DarkvisionLevel 1
Orcs have darkvision out to 60 feet.
- Relentless EnduranceLevel 1
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you cannot use it again until you finish a long rest.
- Powerful BuildLevel 1
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- MenacingLevel 1
You are proficient in the Intimidation skill.
- DarkvisionOrcYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- Relentless EnduranceOrcWhen reduced to 0 hit points but not killed outright, you drop to 1 hit point instead.
- Powerful BuildOrcYou count as one size larger for carrying capacity, pushing, dragging, and lifting.
- MenacingOrcYou gain proficiency in the Intimidation skill.
- WandererOutlander
You have an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around you. You can find food and fresh water for yourself and up to five others, provided the land offers such things.
Gear
7 itemsWeapons
- LongswordA versatile blade kept ready for close combat when fists are not enough.
- Light CrossbowA ranged backup weapon for trouble she cannot reach by hand.
Armor
- Chain MailA suit of interlocking steel plates that fits her massive frame, chosen for survival rather than elegance.
- ShieldA stout shield carried when she expects arrows, ambushes, or a bad day.
Gear
- 20×Crossbow BoltsA pouch of quarrels for the crossbow.
- Explorer's PackStandard travel supplies for hard country and long roads.
- Hunting TrophyA trophy from a hunted beast, kept as proof that she can provide for herself.
Appearance
Lazya is a hulking orc woman who dominates any room she enters, standing 6'5" with a frame of dense, corded muscle and a deep olive-green complexion marked by old scars. Her broad face sits beneath a heavy brow, with amber eyes, a pronounced jaw, and sharpened tusks that curve upward past her upper lip. Her head is shaved bare, exposing a web of white scar tissue across her scalp. Thick iron rings hang from her pointed ears, and she favors practical, worn clothing, faded canvas work pants, steel-toed boots, a tight black undershirt, and a battered leather vest stained by labor and blood alike.
Mannerisms
Lazya speaks in short, deliberate bursts, usually after a long silence. She rarely gestures with her hands unless she is explaining where someone went wrong in a fight. When thinking, she rolls her shoulders or flexes her fingers like she is testing the shape of a problem. She stands very still when angry, which is often more unsettling than shouting.
Personality
Blunt, patient, and hard to impress, Lazya values straight answers, practical plans, and people who keep their word. She is not cruel, but she is unsentimental, and she respects competence far more than charm. In conversation she is sparse, often letting a stare do the work of a threat, yet among the few she trusts she has an unexpectedly dry sense of humor and a fierce protectiveness that shows up fastest when someone is being mistreated.
Ideals
Freedom. No clan, corporation, or city-state has the right to own the lives of the strong or the weak. Power should protect, not merely dominate.
Bonds
Her clan's dead still live in her memory, and she carries their iron rings and burial charms as if they were sacred scripture. She will not abandon the vulnerable if she can help it, especially anyone crushed beneath a system too large to punch back. She dreams of reclaiming her clan's lost ground or, failing that, making sure the people who took it never sleep easy again.
Flaws
Lazya mistakes hesitation for weakness and often escalates situations that could be solved with patience. She has little tolerance for authority, ceremony, or clever talk, and she can be baited into a fight if someone tries to dress cruelty up as law. Beneath her discipline is a volatile pride, and if she feels patronized or cornered, she may choose the harshest possible answer just to prove she cannot be controlled.
Quirks
Background
Lazya was born beneath hard skies on the wind-scoured plains east of the city, where her clan survived by hunting, raiding, and enduring whatever the land chose to throw at them. She learned early that a clear shoulder and a strong jaw mattered more than speeches, and that every lesson could be paid for in bruises. By the time other children were still learning names, she was already carrying carcasses, breaking ice, and knocking down anyone foolish enough to test her. Her strength became her language, and her silence became a warning. Then the city came. Spire-sanctioned surveyors and armed enforcers pushed into the clan's territory with legal claims, iron contracts, and polished steel. The land was taken piece by piece, and when resistance came, it was answered with fire, prison wagons, and graves. Lazya survived where many did not, scattering into the city with nothing but her fists, her hatred, and the stubborn code her people taught her. She took work wherever brute labor was needed, loading cargo, breaking doors, or standing between smaller folk and bigger bullies. She fights now as a fighter because she trusts honest violence more than false law, and because one day she means to walk back into the east with enough power to make the Spire remember every name it erased.
“She learned early that a clear shoulder and a strong jaw mattered more than speeches, and that every lesson could be paid for in bruises.”
- Background
- Outlander
Connections
Species
Orc
Media
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