Skip to content
CreatePricing
Miklos Varescu - AI-generated fantasy Character

Miklos Varescu

Human · Fighter (Champion) · Level 10 · Soldier

Miklos Varescu

Quiet, observant, and unfailingly prepared, Miklos speaks in an even voice that rarely rises above a conversational murmur.
AC17
HP74/74
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 74 · 30 ft.
AlignmentLawful NeutralGenderMaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles (land)

Languages

Common,
One additional language of choice, Goblin

Features

25 features

Action

  • Disciplined Assault

    When When Miklos takes the Attack action

    Miklos makes two melee attacks with his greatsword, using his Great Weapon Fighting style and Greatsword mastery.

  • Sudden Reserve

    When When a decisive burst of effort is needed

    Miklos uses Action Surge to take an additional action, usually another Attack action.

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • Recover and Reposition

    When When Miklos needs healing or a safe change of position

    Miklos spends a use of Second Wind to regain 1d10 plus 10 Hit Points, then can move up to half his Speed without provoking Opportunity Attacks.

  • Second WindLevel 1

    You have a pool of uses for Second Wind. As a Bonus Action, you can regain Hit Points equal to 1d10 plus your Fighter level. You can use it four times, regaining one expended use after a Short Rest and all expended uses after a Long Rest.

  • Tactical ShiftLevel 5

    You can move up to half your Speed immediately after using Second Wind as a Bonus Action, without provoking Opportunity Attacks.

Reaction

  • Hold the Line

    When When Miklos fails a saving throw

    Miklos rerolls a failed saving throw using Indomitable, adding a second chance against dangerous effects.

Always on

  • Driving Cut

    When When using Greatsword mastery

    Miklos makes an attack that deals normal damage and can push a Large or smaller target up to 10 feet if it is hit.

  • Veteran's Opening

    When When attacking a wounded creature

    Miklos attacks a target with advantage on the attack roll if the target is below half its Hit Point maximum.

  • Fighting StyleLevel 1

    You gain a Fighting Style feat. Miklos has Defense, granting a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    You can use the mastery properties of four kinds of Simple or Martial weapons of your choice. Miklos uses Greatsword, Javelin, Longsword, and Shortbow mastery.

  • Action SurgeLevel 2

    You can take one additional action on your turn, except for the Magic action. Once used, this feature cannot be used again until a Short or Long Rest.

  • Tactical MindLevel 2

    When you fail an ability check using one of the skills in which you have proficiency, you can expend a use of Second Wind to add 1d10 to the check, potentially turning the failure into a success.

  • Tactical MasterLevel 9

    You can use the Push, Sap, and Slow weapon mastery properties with any weapon that has a mastery property, even if you do not have the weapon's specific mastery.

  • IndomitableLevel 9

    When you fail a saving throw, you can reroll it and must use the new roll. You can use this feature once per Long Rest, and you can expend a use of Second Wind to use it again.

  • Improved CriticalLevel 3

    Your weapon attacks score a Critical Hit on a roll of 19 or 20 on the d20.

  • Remarkable AthleteLevel 3

    You gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival. You also have Advantage on Initiative rolls.

  • Additional Fighting StyleLevel 7

    You gain another Fighting Style feat. Miklos has chosen Great Weapon Fighting, allowing him to reroll a 1 or 2 on a damage die for an attack made with a Melee weapon wielded in two hands, using the new roll.

  • Heroic WarriorLevel 7

    If you have no uses of Second Wind remaining when you roll Initiative, you regain one use.

  • Studied AttacksLevel 10

    When you use Second Wind, you can choose one creature within 30 feet of yourself that you can see. That creature can use its Reaction to move up to half its Speed without provoking Opportunity Attacks.

  • ResourcefulHumanAfter finishing a Long Rest, you gain Heroic Inspiration.
  • SkillfulHumanYou gain proficiency in one skill of your choice, Perception.
  • VersatileHumanYou gain an Origin feat of your choice, Savage Attacker.
  • Human VersatilityHumanHumans gain an additional Origin feat through the Versatile trait, preserving the Soldier background's Origin feat selection.
  • Military RankSoldier

    You belong to a military organization and can gain access to its facilities, supplies, and personnel when recognized as a member. Fellow soldiers are generally willing to provide basic aid, information, and temporary shelter, though they may expect service in return.

Gear

10 items

Weapons

  • Greatsword
    A heavy two-handed sword with a broad, practical blade.
  • 8×
    Javelin
    A short spear suitable for throwing or close combat.
  • Shortbow
    A compact bow used for patrols and skirmishing.

Armor

  • Chain Mail
    A suit of heavy interlocking metal armor, maintained with military care.

Tools

  • Gaming Set
    A set of carved wooden knucklebones used for a common soldiers' gambling game.

Gear

  • 20×
    Arrows
    Arrows carried in a leather quiver.
  • Dungeoneer's Pack
    A pack containing bedroll, mess kit, tinderbox, rations, rope, and other field necessities.
  • Healer's Kit
    Bandages, salves, and splints sufficient for basic battlefield treatment.
  • Traveler's Clothes
    A dark green military surcoat, sturdy boots, and a red service scarf.

Purse

  • 14×
    Gold Pieces
    Military pay saved from several campaigns.

Appearance

A broad-shouldered human man with warm olive skin, close-cropped dark brown hair, and a neatly trimmed mustache. His hazel eyes are watchful and slightly hooded, with a pale scar running from his left temple to the edge of his cheek. He wears well-maintained chain mail beneath a dark green surcoat, sturdy leather gloves, and a weathered red scarf tied at the throat. His posture is disciplined, but the lines around his eyes suggest years of fatigue and reluctant compassion.

Mannerisms

Miklos inspects doors, windows, and exits before sitting down. He keeps his hands folded behind his back while listening to arguments, and taps two fingers against his thumb whenever he is silently counting people, supplies, or possible dangers.

Personality

Quiet, observant, and unfailingly prepared, Miklos speaks in an even voice that rarely rises above a conversational murmur. He is courteous to frightened people and exacting with bullies. He prefers useful questions to dramatic speeches, and he shows affection by repairing equipment, sharing food, or quietly taking the most dangerous watch.

Ideals

Order. A fair rule, consistently applied, protects more people than a heroic impulse. If a rule protects cruelty instead, it must be changed through responsibility, not chaos.

Bonds

The surviving families of the river crossing are my responsibility. I will never allow their names to be forgotten, and I will answer any call for help from that community.

Flaws

I obey clear orders too readily when frightened, then become bitter with myself when those orders cause harm. I also have little patience for people who speak beautifully but refuse to make practical sacrifices.

Quirks

He names every weapon he carries, but only in private.
He folds scraps of paper into tiny boats when thinking.
He remembers the birthdays of former squadmates more reliably than his own.
He refuses to waste edible food, even at formal dinners.
He counts steps across unfamiliar bridges.

Background

Miklos Varescu was born in a river town where the garrison recruited from every neighborhood, and where a human boy could grow up hearing half a dozen accents in the market. His mother kept accounts for a freight company, while his father served as a wagon guard. Miklos inherited his father's patience and his mother's habit of checking every figure twice. He entered the army at seventeen, not from patriotism, but because the army offered food, education, and a clear answer to the question of what a person was supposed to do next. He became a dependable infantryman, then a squad leader, valued for remembering terrain, supply routes, names, and debts. During a border campaign, his commander ordered a retreat that would have abandoned a village full of civilians. Miklos disobeyed, held the crossing with twelve soldiers, and got most of the villagers out. The army officially called the action an unauthorized delay, but the survivors called it a rescue. He was stripped of rank for a season, then quietly restored when the same officers needed someone capable of keeping a company alive. Now he travels as a veteran troubleshooter, seeking work where discipline matters and protecting ordinary people from leaders who treat them as expendable pieces.

“His mother kept accounts for a freight company, while his father served as a wagon guard.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Miklos Varescu into a sheet

A high-res, share-ready sheet you can post or print.