Apex of the Mountain
Apex of the Mountain
Sheet
AC 14 · HP 10 · 30 ft., climb 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalCON
Weapons
Tools
Languages
Features
9 featuresBonus action
- Martial Arts Bonus Strike
When After or independently of your action, while meeting Martial Arts requirements.
Make an Unarmed Strike as a Bonus Action while unarmored and not wielding a Shield.
- Martial ArtsLevel 1
While unarmored and not wielding a Shield, you can use Dexterity instead of Strength for Unarmed Strikes and Monk Weapons. Your Unarmed Strikes deal at least 1d6 damage, and you can make an Unarmed Strike as a Bonus Action.
Always on
- Unarmored DefenseLevel 1
While unarmored and not wielding a Shield, your Armor Class equals 10 plus your Dexterity modifier plus your Wisdom modifier.
- DarkvisionTabaxiYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Cat's ClawsTabaxiYour claws are natural weapons that deal 1d6 slashing damage on an Unarmed Strike instead of the normal damage.
- Cat's TalentTabaxiYou have proficiency in Perception and Stealth.
- Feline AgilityTabaxiWhen you move on your turn in combat, you can double your Speed until the end of that turn. You cannot use this trait again until you move 0 feet on one of your turns.
- Climbing SpeedTabaxiYou have a climbing Speed equal to your walking Speed.
- Magic Initiate (Cleric)Acolyte
Magic Initiate (Cleric) is the Acolyte's Origin feat. Apex learns Guidance and Sacred Flame, and always has Cure Wounds prepared. He can cast Cure Wounds once without a spell slot after each Long Rest. Wisdom is his spellcasting ability for these spells.
Spells
3 spellsSpellcasting. Apex of the Mountain casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level:
Gear
9 itemsWeapons
- QuarterstaffA simple wooden staff used for practice, travel, and temple rites.
- 10×DartBalanced ranged weapons used for training and defense.
Tools
- Calligrapher's SuppliesUsed for copying sacred texts and maintaining temple records.
Gear
- Dungeoneer's PackA pack containing essential adventuring supplies, including bedroll, rations, rope, tinder, and other gear.
- Book of PrayersA small book containing mountain prayers and meditations.
- Holy SymbolA symbol of the faith of the Monastery of the Last Ascent.
- 10×ParchmentTen sheets for writing prayers, observations, and copied teachings.
- RobePlain ceremonial clothing from the mountaintop temple.
Purse
- 8×Gold PiecesCoin saved from temple donations and travel provisions.
Appearance
A lean, broad-shouldered male tabaxi with pale silver fur marked by charcoal stripes, piercing amber eyes, and carefully maintained claws. He wears simple ochre and gray temple robes adapted for travel, a sleeveless monk's wrap, soft sandals, and a prayer cord around one wrist. His movements are quiet and deliberate, and he keeps his fur immaculately groomed even after long journeys.
Mannerisms
Apex pauses before answering even simple questions, lowering his eyelids as though listening to distant wind. He cleans his claws after every meal, bows slightly before entering any room, and instinctively turns toward the highest visible point when thinking.
Personality
Apex is patient, observant, courteous, and quietly curious. He speaks with measured precision and rarely interrupts, but his attention becomes intense when someone is injured or mistreated. He takes pride in his immaculate grooming and elegant claws, regarding both as evidence of discipline rather than vanity. Beneath his calm exterior is a young monk eager to understand the world beyond the temple, especially its food, music, customs, and contradictions.
Ideals
Compassion. Strength exists to protect those who cannot protect themselves. A disciplined life means little if it does not make the world kinder.
Bonds
The Monastery of the Last Ascent gave me purpose, shelter, and a name. I will protect its people and return with wisdom worthy of the final rite.
Flaws
I mistake patience for certainty and can wait too long while others expect an immediate decision. I am also vain about my fur and claws, becoming unusually offended when either is dirtied, damaged, or criticized.
Quirks
Background
Apex of the Mountain was born among the high passes where clouds gather beneath the temple roofs and the wind carries every prayer away. His family brought him to the Monastery of the Last Ascent after recognizing in him an unusual stillness. There, elderly ascetics taught him to read sacred texts, grind ink, tend mountain shrines, and study the body as an instrument of compassion. The temple's masters also taught him that restraint is not weakness. A patient heart can wait through an entire storm, then act in the single instant when action is needed. Now, Apex has descended from the mountaintop for the first time as an adult. His teachers believe he must witness the wider world before completing the final stages of his training. He travels as an acolyte, offering prayers, tending the wounded, and observing the habits of ordinary people with quiet fascination. He is proud of his claws, which he polishes as carefully as a priest polishes a holy symbol, and he considers personal appearance a form of respect. Though unfamiliar with cities, commerce, and casual conversation, Apex is determined to learn what lies beyond the mountain without losing the discipline that shaped him.
“His family brought him to the Monastery of the Last Ascent after recognizing in him an unusual stillness.”
- Background
- Acolyte
Connections
Species
Tabaxi
Media
0 imagesNo images yet.
Turn Apex of the Mountain into a sheet
A high-res, share-ready sheet you can post or print.