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Lazya - AI-generated fantasy Character

Lazya

Orc · Fighter / Pugilist (Champion Fighter, Sweet Science Pugilist) · Level 13 · Outlander

Lazya

Blunt, ferocious, and grounded in physical reality, Lazya respects honest effort, proven courage, and direct speech.
AC16
HP115/115
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 115 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Pugilist weapons, simple melee weapons, and improvised weapons

Tools

One musical instrument of choice not taken,
Vehicle proficiency from outlander travel knowledge, if applicable at the table

Languages

Common,
Orc

Features

35 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • Brace Up

    When Bonus action

    She can spend Moxie to power a bonus-action defensive brace that grants temporary hit points.

  • One-Two Punch

    When Bonus action

    She can spend Moxie to make two unarmed strikes as a bonus action.

  • Second WindLevel 1

    Once per short or long rest, you can use a bonus action to regain 1d10 + your fighter level hit points.

  • Action SurgeLevel 2

    On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once used, you must finish a short or long rest before using it again.

  • FisticuffsLevel 1

    Your years of fighting in back alleys and taverns have given you mastery over combat styles that use unarmed strikes and simple melee or improvised weapons while unarmored and unshielded. You gain a bonus unarmed strike as a bonus action, and your unarmed strikes or pugilist weapons use a Fisticuffs die in place of normal damage.

  • Dig DeepLevel 4

    As a bonus action, you can dig deep for 10 minutes, gaining resistance to bludgeoning, piercing, and slashing damage and ignoring exhaustion levels less than 6. You can use this once per long rest unless you accept 1 exhaustion to regain it.

  • TraitOrcAggressive, as a bonus action you can move up to your speed toward a hostile creature you can see.

Reaction

  • Bloodied But UnbowedLevel 2

    When When she takes damage

    After taking damage, Lazya can spend a reaction to regain expended Moxie Points. If bloodied, she also gains a surge of temporary hit points.

  • Cross Counter

    When When she takes damage from a melee attack

    When an enemy lands a melee hit, she can reduce the damage and, if she negates it entirely, retaliate immediately with a counterstrike.

Always on

  • Fighter ProficienciesLevel 1

    You gain proficiency with all armor, shields, and martial weapons. You also gain proficiency in Strength and Constitution saving throws.

  • Fighting Style, DefenseLevel 1

    Choose a fighting style. Lazya favors Defense, granting +1 AC while wearing armor.

  • Improved CriticalLevel 3

    Your weapon attacks score a critical hit on a roll of 19 or 20.

  • Remarkable AthleteLevel 3

    You can add half your proficiency bonus to any Strength, Dexterity, or Constitution check you make that doesn't already include your proficiency bonus. You also add half your proficiency bonus, rounded down, to any Strength, Dexterity, or Constitution check made to control a mount. If you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

  • IndomitableLevel 9

    You can reroll a failed saving throw, but must use the new roll. You can do this twice between long rests.

  • Indomitable ImprovementLevel 13

    You can use Indomitable one additional time between long rests.

  • Iron ChinLevel 1

    While wearing light or no armor and not wielding a shield, your base Armor Class equals 12 plus your Constitution modifier.

  • MoxieLevel 2

    You gain Moxie Points and the following options, Brace Up, One-Two Punch, and Stick and Move. Moxie points refresh on a short or long rest.

  • Swagger StreakLevel 2

    When you fail a Strength, Dexterity, Constitution, or Charisma check, you can spend a Moxie Point to add your Fisticuffs die to the roll, potentially turning failure into success.

  • Heavy HitterLevel 3

    When you hit with an unarmed strike, you can deal damage and also choose to grapple or shove the target.

  • Pugilist SubclassLevel 3

    You gain a pugilist subclass. Lazya follows the Sweet Science tradition, a controlled, technical, punishing style of street fighting.

  • Ability Score ImprovementLevel 4

    You gain a feat or ability score improvement.

  • HaymakerLevel 5

    When you hit with an unarmed strike or pugilist weapon, you can spend 1 Moxie Point to deal maximum damage, and the point is regained on a hit.

  • Moxie-Fueled FistsLevel 6

    Your unarmed strikes and improvised weapon attacks can deal either force damage or their normal damage type.

  • Down But Not OutLevel 7

    When you use Bloodied But Unbowed while bloodied, you can add your Constitution modifier plus your exhaustion level to the damage of your unarmed strikes and pugilist weapons for 1 minute.

  • Ability Score ImprovementLevel 8

    You gain another feat or ability score improvement.

  • School of Hard KnocksLevel 9

    Once per turn, when you hit with an unarmed strike or pugilist weapon, you can deal an extra 1d12 damage of the same type. You can forgo this damage to either make the target vulnerable to the next hit's maximum weapon dice or impose disadvantage on its attacks against creatures other than you until the end of your next turn.

  • HerculeanLevel 10

    Your Strength score is doubled for carrying capacity, your unarmed strikes critically hit objects, and your jump distance is doubled.

  • Shake It OffLevel 10

    At the start of each of your turns, you can end one exhaustion level or one of several conditions on yourself. You can do this once per long rest unless you take exhaustion to refresh it.

  • Ability Score ImprovementLevel 12

    You gain a final ability score improvement or feat from fighter level advancement.

  • TraitOrcDarkvision, 60 ft.
  • TraitOrcPowerful Build, you count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • TraitOrcMenacing, proficiency in Intimidation.
  • TraitOrcOrcish endurance and hardiness, reflected in her scarred, relentless build.
  • WandererOutlander

    You have an excellent memory for maps and geography, and can always find food and fresh water for yourself and up to five others provided the land offers any chance at all of sustaining life.

Gear

8 items

Weapons

  • Hunting Knife
    A large hunting knife carried for work, camping, and close violence.
  • Traveling Staff
    A staff carried from her outlander days, used for walking and utility.

Armor

  • Leather Vest
    Battered open leather vest marked by bloodstains and tool marks.

Gear

  • Work Pants
    Heavy, reinforced work pants of faded gray canvas, patched and worn.
  • Steel-Toed Boots
    Steel-toed boots, scuffed and stained from hard use.
  • Sleeveless Undershirt
    Simple sleeveless black undershirt stretched over her frame.
  • Utility Belt
    A wide utility belt carrying pouches and worn travel gear.
  • Traveler's Clothes
    A set of traveler’s clothes and plain spare garments suited to the road.

Appearance

Lazya is a hulking orc woman, 6'5" tall with lean, ripped muscle and a strong, sensual build that still looks made for violence. Her skin is deep olive green, thick, scarred, and weathered like stone. She has a severe, attractive face with a heavy brow, deep-set amber eyes, a pronounced jaw, and upward-curving tusks sharpened to points. Her large pointed ears carry thick iron rings, and her dreadlocked hair reveals a skull mapped in old white scars. She favors heavy gray work pants, steel-toed boots, a stretched black sleeveless undershirt, and a battered open leather vest stained by old blood and hard labor.

Mannerisms

She stands very still until movement is required, then moves with deliberate economy. She speaks in short, low phrases, often after long pauses, and unconsciously cracks her knuckles before violence or negotiation. When listening, she tilts her head like she is judging the solidity of what she hears.

Personality

Blunt, ferocious, and grounded in physical reality, Lazya respects honest effort, proven courage, and direct speech. She is not quick to smile, but when she approves of someone, her loyalty is absolute. She dislikes theater, bureaucracy, and anything that smells like cowardice dressed up as policy. Her humor is dry, rare, and usually delivered as a look rather than a sentence.

Ideals

Strength should protect the powerless, not merely dominate them. If a law exists only to shield the cruel, breaking it is not a crime.

Bonds

She still carries the memory of her scattered clan and refuses to let their names be forgotten. Any survivor, descendant, or sworn ally of her people becomes her responsibility, whether they want it or not.

Flaws

She solves too many problems with force and is slow to trust anyone whose strength is not obvious. Subtle manipulation frustrates her, and she sometimes mistakes quiet people for cowards until they prove otherwise. When cornered emotionally, she becomes colder and more dangerous instead of more open.

Quirks

She rolls her shoulders before a fight as if settling a machine into place.
She counts exits automatically in every room.
She silently tests chairs, railings, and doors for their breaking point.
She prefers to sit with her back to a wall and becomes visibly annoyed if forced otherwise.

Background

Lazya was born beneath a hard sky on the eastern plains, where her clan measured worth in endurance, bruises, and whether you could keep walking after the world tried to break you. She learned to hunt before she learned the Common tongue, to throw a punch before she learned courtly greetings, and to read danger in the set of a shoulder or the tremble in a hand. By the time she was grown, she had become the kind of fighter old warriors either praised or feared, because she did not merely strike hard, she struck like a closed gate slamming shut. When the clan was scattered by a Spire-sanctioned land-grab, Lazya survived the slaughter, prison wagons, and the city alleys that followed, carrying only her fists, her temper, and the plain truth that power was the only language the world respected. In the city, she turned survival into a craft. She fought in back rooms, labor pits, taverns, and anywhere else a crowd would pay to watch someone get humbled. Every broken nose became a lesson, every cheap victory a brick in the wall she built around herself. Her Pugilist skill came from necessity, from learning how to use a bottle, a chair leg, a wrench, or bare knuckles with equal confidence. Her Fighter discipline came later, after she found that raw force was not enough on its own, and that timing, control, and refusal to yield could make her dangerous in ways even she had not expected. Now she walks the modern streets like a threat in human shape, a woman who looks made of iron, scar tissue, and restraint held together by will.

“She fought in back rooms, labor pits, taverns, and anywhere else a crowd would pay to watch someone get humbled.”
From their backstory
Background
Outlander

Connections

Species

Orc

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