Skip to content
CreatePricing
Thaxus Karigan - AI-generated fantasy Character

Thaxus Karigan

Tiefling · Rogue · Level 1 · Urchin

Thaxus Karigan

Thaxus is quick-witted, observant, and casually irreverent.
AC15
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 11 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge24 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Martial weapons with the finesse property,
Martial weapons with the ranged property

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Infernal,
Thieves' Cant

Features

8 features

Always on

  • Sneak AttackLevel 1

    When When Thaxus hits with a finesse or ranged weapon attack under the required conditions.

    Once per turn, deal an extra 1d6 damage when attacking with advantage or when an enemy of the target is within 5 feet of the target, using a finesse or ranged weapon and without disadvantage.

  • Thieves' CantLevel 1

    Thaxus knows the secret language of rogues, including coded speech, signs, and symbols used to conceal messages and identify safe places, allies, and threats.

  • ExpertiseLevel 1

    Thaxus gains double proficiency in two proficiencies. He has expertise in Stealth and thieves' tools.

  • DarkvisionTieflingThaxus can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • Hellish ResistanceTieflingThaxus has resistance to fire damage.
  • Infernal LegacyTieflingThaxus knows the thaumaturgy cantrip. Charisma is his spellcasting ability for this spell.
  • Ability Score IncreaseTieflingHis Intelligence score increases by 1 and his Charisma score increases by 2.
  • City SecretsUrchin

    Thaxus knows the secret patterns and shortcuts of the city where he grew up. He can find food and a place to hide for himself and companions, and he can navigate urban areas at twice the normal speed when traveling alone.

Spells

1 spell

Spellcasting. Thaxus Karigan casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will):

Gear

10 items

Weapons

  • Rapier
    A finely balanced one-handed blade suitable for precise attacks.
  • Shortbow and arrows
    A compact ranged weapon with a quiver containing 20 arrows.
  • Small knife
    A simple knife useful as a backup weapon or everyday tool.

Armor

  • Leather armor
    Light protective armor made from stiffened leather.

Tools

  • Thieves' tools
    A set of picks, small files, tension bars, and other tools for opening locks and disabling traps.

Gear

  • Burglar's pack
    A pack containing a backpack, 10-foot length of rope, 10 torches, tinderbox, 10 days of rations, waterskin, and bedroll.
  • Map of the city
    A hand-drawn map of the city where Thaxus grew up, marked with escape routes and hidden places.
  • Pet mouse
    A trained gray mouse named Copper, kept in a small ventilated pocket cage.
  • Common clothes
    Plain, patched clothing suitable for blending into crowds.

Purse

  • Pouch of coins
    Loose coins saved from odd jobs, thefts, and discreet favors.

Appearance

Thaxus is a lean, wiry male tiefling with rust-red skin, swept-back black hair, and dark amber eyes that seem to measure every exit in a room. His horns curve backward close to his skull, making them easy to miss beneath his hair until he turns his head. He favors his left side when standing still, keeping his right hand free, and walks with a quiet, rolling gait that makes his footsteps difficult to place. Before speaking, he draws a slow breath through his nose, as though tasting the room. He wears well-maintained leather armor beneath a weathered charcoal cloak, with a rapier at his hip and a shortbow wrapped in oiled cloth across his back.

Mannerisms

Thaxus pauses before speaking and quietly inhales through his nose, especially when deciding whether someone is lying. He keeps his right hand loose near his weapon, shifts his weight toward his left foot, and glances toward windows, doors, and ceiling beams in that order whenever he enters a room.

Personality

Thaxus is quick-witted, observant, and casually irreverent. He treats danger like a puzzle and authority like an invitation to cause trouble. Beneath his suspicious humor, he is unusually attentive to frightened people, hungry children, and anyone being cornered by someone stronger.

Ideals

Freedom. No one owns me, commands me, or decides what I am worth. Every chain has a weak link, and every cage has a door.

Bonds

The streets that raised him are still full of children who have no one to protect them. Thaxus sends part of every windfall back to his old neighborhood through anonymous gifts and hidden caches.

Flaws

Thaxus assumes every kindness has a hidden price, and he often ruins genuine friendships by testing people until they fail. He cannot resist taking something small from anyone who boasts about being untouchable, even when doing so creates unnecessary danger.

Quirks

He names useful hiding places as if they were old friends.
He leaves a single copper coin at the scene of every successful burglary.
He can identify several common city birds by their calls and uses them as informal warning signals.
He keeps Copper the mouse close and speaks to him in a low whisper when planning.
He dislikes standing with his back to open water.

Background

Thaxus Karigan grew up beneath the market bridges of a crowded river city, where children learned early that hunger was less dangerous than being noticed by the wrong adult. His infernal heritage made him an easy target for suspicion, so he survived by becoming forgettable. He carried messages, lifted purses, watched alleys, and learned which shopkeepers left their back doors unlatched. His closest companion was a small gray mouse named Copper, who lived in his coat and seemed to know when danger was coming before Thaxus did. A retired burglar eventually caught Thaxus trying to open the same lock three nights in a row. Rather than turn him in, the old thief taught him patience, proper tools, and the difference between stealing to survive and stealing because no one can stop you. Thaxus never became sentimental about the lessons, but he remembered them. Now he works as a rogue-for-hire, taking jobs that promise coin, escape, or an opportunity to embarrass someone who thinks their wealth makes them untouchable. He claims he trusts no one, yet he keeps a mental list of every hungry child and abandoned street animal he encounters, quietly helping whenever he can do so without being thanked.

“His infernal heritage made him an easy target for suspicion, so he survived by becoming forgettable.”
From their backstory
Background
Urchin

Connections

Species

Tiefling

Media

0 images

No images yet.

Visual sheet

Turn Thaxus Karigan into a sheet

A high-res, share-ready sheet you can post or print.