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Nova - AI-generated fantasy Character

Nova

Human · Ranger (Gloom Stalker Ranger 11 / Scout Rogue 7) · Level 18 · Soldier

Nova

Nova is quiet, controlled, and intensely observant.
AC17
HP177/177
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 177 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Firearms, if permitted by the campaign setting's modern rules,
Improvised weapons, at the DM's discretion

Tools

Thieves' tools,
Vehicles, land

Languages

Common,
Goblin,
Undercommon,
Thieves' Cant

Features

35 features

Action

  • Attack

    When Action

    Nova makes two weapon attacks, using her longbow or shortswords.

  • Foe SlayerLevel 1

    Nova can use an action to expend a use of her feature and gain temporary hit points equal to her ranger level plus her Wisdom modifier. She can also end one effect causing her to be charmed or frightened.

Bonus action

  • Ambush Strike

    When After successfully hiding

    Nova makes one weapon attack against a creature within 5 feet after successfully hiding from it as a bonus action.

  • Cunning ActionLevel 2

    When Her turn

    Nova can Dash, Disengage, or Hide as a bonus action.

  • Stalker's FlurryLevel 11

    Nova can use a bonus action to enter a heightened combat state for 1 minute. During it, she gains advantage on initiative checks, cannot be surprised, and gains a bonus to her first attack roll each turn equal to her Wisdom modifier.

  • Ambush MasterLevel 10

    Nova can use a bonus action to gain advantage on her next attack roll before the end of her turn. If the attack hits, it deals an additional 2d6 damage. She can use this feature once per short or long rest.

Reaction

  • Skirmisher's Retreat

    When Enemy ends turn nearby

    Nova moves up to half her speed when an enemy ends its turn within 5 feet of her, without provoking opportunity attacks from that enemy.

  • Uncanny DodgeLevel 5

    When Being hit by an attack

    Nova halves the damage from an attack that hits her if she can see the attacker.

Always on

  • Dread Ambush

    When First turn of combat

    Nova makes one additional weapon attack as part of the Attack action on her first turn in combat, and that attack deals an extra 1d8 damage if it hits.

  • Sneak AttackLevel 1

    When Eligible weapon attack

    Nova adds 4d6 damage to one eligible finesse or ranged weapon attack each turn.

  • Ranger and Rogue ProficienciesLevel 1

    Nova is proficient with all simple and martial weapons, light armor, medium armor, and shields. Her multiclass training also grants proficiency with light armor, thieves' tools, and one additional skill from the rogue class.

  • Dread AmbusherLevel 3

    Nova has advantage on initiative rolls. At the start of her first turn in each combat, her walking speed increases by 10 feet and she can make one additional weapon attack as part of that turn. If that attack hits, it deals an extra 1d8 damage.

  • Umbral SightLevel 3

    Nova can attempt to hide from a creature that relies on darkvision while in darkness, heavy obscurement, or similar conditions. If she is hidden from a creature when she misses it with an attack, making the attack does not reveal her position.

  • Favored EnemyLevel 1

    Nova can choose a favored enemy type and gains advantage on Wisdom checks to track them and Intelligence checks to recall information about them. She also learns one language associated with that enemy. Her favored enemies are humanoids, specifically agents of hostile organizations and aberrant infiltrators.

  • Natural ExplorerLevel 1

    Nova is an exceptional explorer and guide. Difficult terrain does not slow her travel, she cannot become lost except by magical means, and she remains alert while traveling alone. She can move stealthily at a normal pace, forage twice as much food, and track creatures while learning their exact number, sizes, and how long ago they passed.

  • Fighting StyleLevel 2

    Nova gains a fighting style. She has chosen Two-Weapon Fighting, allowing her to add her ability modifier to the damage of a second weapon attack made with her other hand.

  • Ranger SpellcastingLevel 2

    Nova can cast ranger spells using Wisdom as her spellcasting ability.

  • Additional Favored EnemyLevel 6

    Nova can choose a second favored enemy and gains an additional associated language. Her second favored enemy is monstrosities, especially creatures created or altered for clandestine warfare.

  • Additional Natural ExplorerLevel 6

    Nova gains a second favored terrain. She is especially adapted to urban environments and ruins, in addition to her original favored terrain of underground environments.

  • Extra AttackLevel 5

    Nova can make one additional weapon attack when she takes the Attack action on her turn.

  • Martial TrainingLevel 5

    Nova can attack twice, instead of once, whenever she takes the Attack action on her turn, due to her ranger training. This feature does not stack with the rogue's features but is listed as part of her core martial progression.

  • Iron MindLevel 7

    Nova can reroll a failed saving throw against being charmed or frightened at the end of each of her turns, provided she is not incapacitated.

  • ExpertiseLevel 1

    Nova has expertise in Stealth, Perception, Investigation, and thieves' tools. Her proficiency bonus is doubled for ability checks using those proficiencies.

  • Rogue Saving Throw ProficiencyLevel 7

    Nova gains proficiency in Wisdom saving throws. If she already had this proficiency, she instead gains proficiency in Intelligence or Charisma saving throws. As a ranger, she gains proficiency in Wisdom saving throws through multiclass training.

  • SkirmisherLevel 2

    Nova can make an opportunity attack against a creature that leaves her reach, and she does not provoke opportunity attacks when she moves away from a creature she has attacked during her turn.

  • SurvivalistLevel 3

    Nova gains proficiency in Nature and Survival, or expertise if she already has proficiency. She adds half her proficiency bonus to any ability check using a skill in which she lacks proficiency, provided the check uses a skill associated with wilderness or scouting.

  • Land's StrideLevel 8

    Nova can move through nonmagical difficult terrain without extra movement and can pass through the space of a creature at least one size larger than herself. She has advantage on saving throws against effects that impede movement.

  • Roving HunterLevel 7

    Nova has advantage on saving throws against spells and other magical effects while she is in her favored terrain.

  • Superior MobilityLevel 7

    Nova gains the ability to make one additional reaction each round, but only for an opportunity attack or for Uncanny Dodge.

  • Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • TraitHumanVersatile and adaptable, with no additional racial trait under the standard 2014 human rules.
  • Military RankSoldier

    Nova retains the respect of soldiers, mercenaries, and veterans who recognize her discipline and service. She can secure temporary shelter, basic aid, and limited support from military organizations or sympathetic personnel, provided her request does not endanger them.

Spells

6 spells

Spellcasting. Nova casts with Wisdom (spell save DC 18, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (3 slots):

3rd level (3 slots): no spells

4th level (1 slot): no spells

Gear

11 items

Weapons

  • Longbow
    Modern equivalent: compact suppressed submachine gun or carbine. In classic 2014 rules, this is represented mechanically by a longbow.
  • 2×
    Shortswords
    Modern equivalent: paired combat knives. Both are finesse weapons suitable for two-weapon fighting.

Armor

  • Studded leather armor
    Studded leather armor styled as a matte black tactical vest and reinforced bodysuit.

Tools

  • Thieves' tools
    A set of thieves' tools including picks, tension bars, files, and small probes.

Gear

  • 20×
    Arrows
    Arrows carried in a reinforced tactical quiver.
  • Dungeoneer's pack
    A dungeoneer's pack containing a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
  • Enemy trophy
    A trophy from a defeated enemy, kept as a reminder that every target can be studied.
  • Common clothes
    A set of common clothes suitable for blending into civilian environments.
  • Pouch
    A pouch containing starting coin and field expenses.
  • Hooded cloak
    A simple black hooded cloak for concealment and weather protection.

Purse

  • 10×
    Gold pieces
    Starting currency from the soldier background.

Appearance

Nova is a human woman in her late twenties with a lean, athletic build shaped by covert operations, military conditioning, and wilderness survival. Her fair skin bears faint scars across her collarbone and forearm. She has sharp features, high cheekbones, a straight nose, and pale blue eyes with a calm, analytical intensity. Her blonde hair is cut in a neat, chin-length asymmetrical bob. In modern settings, she wears a matte black, sound-dampening tactical bodysuit beneath a charcoal modular vest, reinforced gloves, silent-soled boots, and compact surveillance gear. Her fantasy-equivalent field kit consists of dark fitted clothing, studded leather armor, a hooded cloak, a longbow, paired shortswords, and concealed blades.

Mannerisms

Nova speaks in concise, measured sentences and rarely repeats herself. She automatically checks exits, sightlines, and reflective surfaces whenever she enters a room. When thinking, she taps one finger against the side of her thumb. She maintains steady eye contact during threats but looks away when discussing personal pain.

Personality

Nova is quiet, controlled, and intensely observant. She values competence above comfort and prefers a clear plan, a clean exit, and a small team whose members have proven themselves under pressure. She is not needlessly cruel, but she is utterly willing to use lethal force when she determines that hesitation will cost innocent lives. Beneath her reserve is a fierce protective instinct, expressed through preparation rather than affection. She repairs equipment for others without being asked, remembers everyone's vulnerabilities, and stands watch while pretending she cannot sleep.

Ideals

Competence. Survival is not selfish when failure would destroy the people who depend on you. Every action should be deliberate, and every promise should be proven through action.

Bonds

Nova carries a weathered identification token belonging to the soldiers who died covering her escape. She will risk almost anything to expose the commanders and interrogators who erased her unit, but she refuses to sacrifice innocent people merely for revenge.

Flaws

Nova assumes every promise has a hidden cost. She is slow to trust, quick to prepare for betrayal, and sometimes mistakes emotional restraint for strength. When a mission becomes personal, she can become ruthlessly fixated and will keep pursuing a target long after retreat would be wiser.

Quirks

She counts doorways and windows whenever she enters a building.
She never sits with her back to an entrance.
She keeps a plain steel stud in her left ear as her only jewelry.
She cleans weapons before eating, even after exhausting missions.
She silently memorizes the names of the dead.

Background

Nova was born into a family that served in the border legions, where discipline, observation, and endurance were treated as ordinary necessities rather than virtues. She enlisted young and quickly distinguished herself as a scout, tracker, and reconnaissance operative. Her pale eyes and quiet manner made her easy to overlook, but commanders learned that Nova could cross hostile ground unseen, identify an ambush before it formed, and return with the information others had failed to obtain. She eventually joined a covert military intelligence unit tasked with operating behind enemy lines, where she became an expert in infiltration, urban reconnaissance, and precision strikes. During a deep-cover mission, Nova was captured and held for six months in an unofficial black site. Interrogators broke bones, erased records, and tried to turn her loyalty into a weakness. They failed, but the experience changed her. She escaped with little more than a stolen blade and a map memorized from fragments of conversation. In the years that followed, she rebuilt herself through relentless training and accepted work that brought her into contact with the hidden supernatural threats ordinary soldiers never saw. An enigmatic druid taught her to read darkness as terrain rather than absence, and Nova developed the techniques of a Gloom Stalker. Later, while operating among spies and bounty hunters, she learned the evasive footwork and opportunistic precision of a Scout Rogue. Now she serves causes she chooses herself, trusting action over promises and treating every mission as a problem that can be solved with patience, preparation, and controlled violence.

“She enlisted young and quickly distinguished herself as a scout, tracker, and reconnaissance operative.”
From their backstory
Background
Soldier

Connections

Species

Human

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