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Korth Salt-Scale - AI-generated fantasy Character

Korth Salt-Scale

Lizardfolk · Cleric (Tempest Domain) · Level 6 · Sailor (Pirate)

Korth Salt-Scale

Korth is clinical and pragmatic, viewing the emotions of mammals as chaotic weather patterns that must be endured.
AC18
HP51/51
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 51 · 30 ft., swim 30 ft.
AlignmentNeutralGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • ReligionINT
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Navigator's tools,
Vehicles (water)

Languages

Common,
Draconic

Features

13 features

Action

  • Warhammer Attack

    When Combat turn

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

  • Channel Divinity: Turn UndeadLevel 2

    As an action, each undead within 30ft must make a Wis save or be turned for 1 minute.

Bonus action

  • Hungry JawsLizardfolkBonus action bite attack once per short rest for temporary HP.

Reaction

  • Wrath of the StormLevel 1

    When Being hit by an adjacent attacker

    Release a burst of electricity for 2d8 damage.

Always on

  • SpellcastingLevel 1

    Ability to cast cleric spells using Wisdom.

  • Channel Divinity: Destructive WrathLevel 2

    When you deal lightning or thunder damage, you can use Channel Divinity to deal maximum damage instead of rolling.

  • Thunderbolt StrikeLevel 6

    When you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

  • Channel Divinity (2/rest)Level 6

    You can use your Channel Divinity features twice between rests.

  • Cunning ArtisanLizardfolkCan create items from carcasses during a short rest.
  • Hold BreathLizardfolkCan hold breath for up to 15 minutes.
  • Natural ArmorLizardfolk13 + Dex modifier if not wearing armor.
  • Natural AthleteLizardfolkProficiency in Perception and Stealth.
  • Bad ReputationSailor (Pirate)

    People are afraid of you due to your reputation. You can get away with minor crimes because no one wants to report you.

Spells

8 spells

Spellcasting. Korth Salt-Scale casts with Wisdom (spell save DC 14, to hit with spell attacks).

1st level (4 slots): , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

Gear

5 items

Weapons

  • Warhammer
    1d8 bludgeoning, versatile (1d10).

Armor

  • Chain Mail
    Heavy armor, AC 16.
  • Shield
    Adds +2 to AC.

Gear

  • Holy Symbol (Sea Glass)
    A piece of lightning-struck sea glass held in a leather wrap.
  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft hempen rope.

Appearance

Korth is a hulking Lizardfolk with deep indigo scales and pale yellow eyes that seem to flicker with static. He wears heavy chain mail that has been treated with animal fat to resist rust, and a tattered crimson cloak marks him as a member of his crew. His shield is made from the shell of a giant sea turtle, charred by lightning strikes.

Mannerisms

He stands perfectly still for long periods of time, staring at the horizon without blinking, then suddenly snaps his head toward anyone who speaks.

Personality

Korth is clinical and pragmatic, viewing the emotions of mammals as chaotic weather patterns that must be endured. He speaks with a dry, rasping hiss and rarely wastes words. He believes that the 'Crimson Current' is a literal extension of the ocean's hunger, and he finds peace only when the sky is turning black with rain.

Ideals

Destruction. The storm is the only true constant, and it exists to test the strength of those who dare to sail.

Bonds

I am loyal to the captain of the Crimson Current, for they were the first to treat my visions as tactical assets rather than omens of doom.

Flaws

I am indifferent to the suffering of others, seeing death as a natural transition no different than a change in the tides.

Quirks

Always smells faintly of ozone and wet leather
Sharpening his teeth with a whetstone during prayer
Will only eat fish that have been struck by his own lightning

Background

Korth was once a tribal elder in the submerged mangrove forests of the south, where he interpreted the will of the storm for his people. When a massive cyclone destroyed his tribe's nesting grounds, Korth did not mourn, instead, he recognized the event as an invitation from the gods of the gale to witness the true power of the sea. He wandered the coasts until he found the 'Crimson Current', a pirate crew that thrived in the very conditions that killed his kin. Onboard, he serves as the Ship's Shaman and Weather-Witch. He uses his mastery over thunder and lightning to mask their approach during raids, ensuring the 'Crimson Current' strikes like a literal bolt from the blue. To him, every ship they sink is an offering, and every life taken is a ripple in the great oceanic cycle that he is destined to serve.

“He wandered the coasts until he found the 'Crimson Current', a pirate crew that thrived in the very conditions that killed his kin.”
From their backstory
Background
Sailor (Pirate)

Connections

Species

Lizardfolk

Media

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