Mikuri Etxabe
Mikuri Etxabe
Sheet
AC 18 · HP 66 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
20 featuresAction
- Preserve LifeLevel 2
When When several allies are wounded and immediate healing is needed.
As an action, restore hit points to creatures within 30 feet, distributing a total pool of 45 hit points. A target cannot be healed above half its hit point maximum, and undead and constructs are unaffected.
- Turn UndeadLevel 2
When When undead threaten the living.
As an action, each undead within 30 feet that can see or hear Mikuri must succeed on a DC 16 Wisdom saving throw or flee for 1 minute or until it takes damage.
Bonus action
- Spiritual Weapon
When When sustained offense is needed without spending concentration.
A spectral weapon appears within 60 feet and makes a melee spell attack for 1d8 + 4 force damage as a bonus action on subsequent turns.
Always on
- Consecrated Mace
When When a close-range attack is needed.
Make a melee weapon attack with the mace. On a hit, deal 1d6 + 4 bludgeoning damage, plus 1d8 radiant damage once per turn from Divine Strike.
- Bless
When Before an important fight or dangerous undertaking.
Choose up to three creatures within 30 feet. Each target gains a d4 bonus to attack rolls and saving throws against fear for up to 1 minute, requiring concentration.
- SpellcastingLevel 1
You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus.
- Bonus ProficienciesLevel 1
You gain proficiency with heavy armor. You also gain proficiency with martial weapons.
- Disciple of LifeLevel 1
Your healing spells restore additional hit points equal to 2 plus the spell's level whenever you restore hit points with a spell of 1st level or higher.
- Channel DivinityLevel 2
You can channel divine energy to fuel magical effects. You begin with Turn Undead and Preserve Life. You can use Channel Divinity once between rests, and regain expended uses after a short or long rest.
- Life Domain SpellsLevel 1
You can cast certain Life Domain spells that are always prepared and do not count against the number of cleric spells you prepare: bless and cure wounds at 1st level, lesser restoration and spiritual weapon at 3rd, beacon of hope and revivify at 5th, death ward and guardian of faith at 7th, and mass cure wounds and raise dead at 9th.
- Blessed HealerLevel 6
Whenever you restore hit points to another creature with a spell of 1st level or higher, you regain hit points equal to 2 plus the spell's level.
- Ability Score ImprovementLevel 4
Increase one ability score by 2, or two ability scores by 1. Mikuri increased Wisdom by 2.
- Ability Score ImprovementLevel 8
Increase one ability score by 2, or two ability scores by 1. Mikuri increased Wisdom by 2.
- Divine StrikeLevel 8
Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, this extra damage increases to 2d8.
- Ability Score IncreaseHumanIncrease each ability score by 1.
- SizeHumanMedium.
- SpeedHumanYour walking speed is 30 feet.
- LanguagesHumanYou can speak, read, and write Common and one additional language.
- VersatileHumanHumans adapt readily to different cultures and traditions.
- Shelter of the FaithfulAcolyte
You can invoke the aid of your temple, and you and your companions can expect free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your faith will support you, but will not risk their lives for you.
Spells
17 spellsSpellcasting. Mikuri Etxabe casts with Wisdom (spell save DC 16, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , , ,
4th level (3 slots): ,
5th level (1 slot): ,
Gear
12 itemsWeapons
- MaceA heavy steel mace used both as a weapon and as a ceremonial object in temple rites.
- Light crossbowA light crossbow with 20 bolts, selected as the cleric's ranged weapon option.
Armor
- ShieldA protective steel shield bearing a worn golden sunburst.
- Chain mailInterlocking steel rings worn over padded clothing.
Gear
- 20×Crossbow boltsA case containing 20 usable bolts.
- Holy symbolA holy symbol belonging to Mikuri's temple, worn on a leather cord.
- Prayer bookA prayer book containing hymns, funeral rites, and practical notes on treating common illnesses.
- 5×IncenseFive sticks of incense used in daily prayer and memorial rites.
- VestmentsVestments worn during temple services.
- Common clothesA set of common clothes for travel outside the temple.
- Belt pouchA small purse containing temple savings and travel money.
Purse
- 15×Gold piecesStarting wealth retained from the cleric's equipment choice and background.
Appearance
A broad-shouldered human woman with sun-browned skin, cropped black hair threaded with gray, and a narrow scar across her left eyebrow. Her eyes are a clear brown, steady and observant. She wears well-maintained chain mail beneath a cream-colored tabard marked with a simple golden sunburst, and carries a heavy mace whose grip has been wrapped in faded blue cord. Her expression is calm, but never soft, as though she is always listening for someone in need.
Mannerisms
Mikuri counts under her breath when treating injuries, taps two fingers against her holy symbol before making difficult decisions, and addresses hostile people in the same patient tone she uses with frightened children.
Personality
Mikuri is direct, attentive, and quietly funny. She notices who has not eaten, who is pretending not to limp, and who keeps volunteering for dangerous tasks. She offers practical help before sympathy, then gives sympathy in such generous quantities that refusing it becomes difficult. Though reserved in crowds, she becomes unexpectedly fierce when defending someone being mocked or ignored.
Ideals
Mercy is a discipline, not a feeling. The worth of a life is not measured by how useful, obedient, or lovable its owner happens to be.
Bonds
The little chapel where Mikuri first served still stands, though its roof leaks and its bell is cracked. She sends every spare coin home to repair it. More importantly, she has sworn that no one under her protection will be abandoned because they are poor, frightened, inconvenient, or difficult to save.
Flaws
Mikuri cannot leave a problem alone once she has decided it is hers to solve. She is capable of exhausting herself, alienating allies, and worsening a situation simply because admitting that she cannot save everyone feels like a moral failure.
Quirks
Background
Mikuri Etxabe was born in a farming village where the chapel stood higher than the mill and the bell was the first sound heard each morning. Her parents expected her to become a keeper of ledgers or perhaps a village reeve, because Mikuri had a talent for numbers and an alarming ability to remember every promise anyone made. Instead, at sixteen, she carried water and bandages into the chapel during a winter fever that took half the village. The priest who trained her noticed that Mikuri did not pray for the sick to be spared. She prayed for the strength to stay beside them until the end, and then, somehow, the fever broke around her hands.
“Instead, at sixteen, she carried water and bandages into the chapel during a winter fever that took half the village.”
- Background
- Acolyte
Connections
Species
Human
Media
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