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Orun Starwhisper - AI-generated fantasy Character

Orun Starwhisper

Gnome · Druid (Circle of the Land) · Level 3 · Sage

Orun Starwhisper

Gentle, attentive, and profoundly curious.
AC12
HP15/15
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 15 · 30 ft.
AlignmentLawful GoodGenderMaleAgeApproximately 116 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationSTR
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Calligrapher’s Supplies

Languages

Common,
Gnomish,
Druidic

Features

17 features

Bonus action

  • Healing Word

    When An ally within range needs immediate healing.

    Orun can cast Healing Word as a Bonus Action to restore 1d4 plus his Wisdom modifier hit points to a creature within range.

  • Wild ShapeLevel 2

    As a Bonus Action, you can expend a use of Wild Shape to assume the shape of a known Beast, following the limitations of the Wild Shape feature. You have two uses of Wild Shape, regained when you finish a Long Rest.

Always on

  • Guidance

    When A creature within range attempts an ability check.

    Orun can cast the Guidance cantrip, granting a creature a 1d4 bonus to one ability check before the spell ends.

  • Land’s Aid

    When Multiple creatures are clustered within 60 feet.

    Orun can use Land’s Aid by expending a Wild Shape use, creating a burst of healing flowers and necrotic thorns in a nearby 10-foot Sphere.

  • DruidicLevel 1

    You know the secret language of druids. You can use it to leave hidden messages and recognize messages written by other druids.

  • Primal Order: MagicianLevel 1

    You choose Magician. You gain one additional cantrip from the Druid spell list and proficiency in Nature.

  • SpellcastingLevel 1

    You can cast prepared Druid spells using Wisdom as your spellcasting ability. You can use a Druidic focus as a spellcasting focus.

  • Wild CompanionLevel 2

    You can expend a use of Wild Shape to cast Find Familiar without material components. The familiar is a Tiny Fey, Celestial, or Beast, and it takes a form appropriate to your druidic magic.

  • Circle of the Land: Circle SpellsLevel 3

    You always have the Circle spells associated with your chosen land prepared. Orun has attuned himself to temperate lands, granting access to Misty Step and Lightning Bolt as Circle spells at this level.

  • Circle of the Land: Land’s AidLevel 3

    As a Magic action, you can expend a use of Wild Shape and choose a point within 60 feet. Vitality-giving flowers and life-draining thorns appear in a 10-foot-radius Sphere. Chosen creatures make a Constitution saving throw, taking 2d6 Necrotic damage on a failure or half as much on a success.

  • Creature TypeGnomeHumanoid
  • SizeGnomeSmall
  • SpeedGnome30 feet
  • DarkvisionGnomeYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Gnomish LineageGnomeOrun has chosen Forest Gnome lineage. He knows the Minor Illusion cantrip and can cast Speak with Animals without a spell slot a number of times equal to his proficiency bonus per Long Rest.
  • Gnomish CunningGnomeYou have Advantage on Intelligence, Wisdom, and Charisma saving throws.
  • ResearcherSage

    When you attempt to learn or recall a piece of lore, you know where and from whom you can obtain that information, even when you do not know the answer yourself.

Spells

13 spells

Spellcasting. Orun Starwhisper casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (4 slots): , , , ,

2nd level (2 slots):

3rd level:

Gear

11 items

Weapons

  • Quarterstaff
    A polished quarterstaff used as both a weapon and a druidic focus.
  • Sickle
    A curved blade used by druids and travelers.

Armor

  • Leather Armor
    Light armor made from supple cured leather. While worn, it sets Orun's base AC to 11 before Dexterity and shield modifiers.
  • Shield
    A wooden shield painted with a spiral galaxy. It grants a +2 bonus to AC when wielded.

Tools

  • Calligrapher’s Supplies
    Tools for preparing inks, copying texts, and illuminating astronomical diagrams.

Gear

  • Druidic Focus
    A crystal focus that glows with faint violet light when Orun casts a healing spell.
  • Explorer’s Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other travel necessities.
  • Book of History
    A carefully copied account of ancient celestial omens and forgotten druidic observatories.
  • 8×
    Parchment
    Blank sheets reserved for star charts, healing notes, and messages in Druidic.
  • Robe
    A simple scholarly robe worn beneath his armor when conducting research or rituals.

Purse

  • 8×
    Gold Pieces
    Coin remaining from his Sage starting equipment.

Appearance

A very small male gnome with pale blue-gray skin, silver-white hair braided with tiny brass stars, and luminous violet eyes that seem to reflect distant constellations. He wears weathered leather armor beneath a midnight-blue robe embroidered with celestial charts. His wooden shield bears a painted spiral galaxy, while his quarterstaff is capped with a softly glowing crystal that resembles a captured star.

Mannerisms

Orun frequently tilts his head toward the sky while listening, even indoors. He traces constellations on nearby surfaces with one finger, speaks to injured creatures in a soothing whisper, and pauses before answering as though consulting an invisible celestial chart.

Personality

Gentle, attentive, and profoundly curious. Orun treats every stranger as an unsolved celestial mystery and every injury as a personal responsibility. He is patient with the frightened, formal with the reckless, and quietly delighted by small acts of kindness.

Ideals

Every living being is part of a greater constellation. Knowledge is sacred only when it is used to preserve life and bring order to suffering.

Bonds

He carries a fragment of the comet that marked his birth and believes it contains the lingering consciousness of his first teacher, a dying astronomer who entrusted him with the search for the Astral Verdancy.

Flaws

He is so certain that the stars have assigned meaning to every event that he can become paralyzed when two omens appear to contradict one another. He also neglects his own health, treating exhaustion as an acceptable price for keeping someone else alive.

Quirks

Names healing spells after constellations that resemble their effects.
Keeps a private catalog of every person he has healed.
Collects fallen leaves from places where he has witnessed a miraculous recovery.
Whispers encouragement to his spell components before casting.
Becomes visibly offended when someone calls astronomy mere fortune-telling.

Background

Orun Starwhisper was born beneath an unusually clear sky, during a night when a silver comet crossed the heavens and vanished above his family’s woodland burrow. From childhood, he claimed that the stars spoke in tones too quiet for ordinary ears. His elders dismissed this as a fanciful gnomish imagination until Orun correctly predicted a meteor shower, a winter flood, and the arrival of a dying peregrine that carried a message from a distant monastery. He eventually became a traveling sage, exchanging copying work and astronomical observations for access to forgotten libraries. While studying an ancient atlas, Orun discovered references to the Astral Verdancy, a hidden current of primal energy flowing between living things and the stars. His initiation into druidic practice transformed his scholarship into healing. He now treats wounds by surrounding the injured with drifting motes of starlight, filling the air with the scent of rain-soaked leaves and distant night-blooming flowers. He travels wherever suffering gathers, convinced that every life is a constellation and that no star should be allowed to go dark while he can still reach it.

“From childhood, he claimed that the stars spoke in tones too quiet for ordinary ears.”
From their backstory
Background
Sage

Connections

Species

Gnome

Media

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